| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_COLORMATRIX |
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| 15 | #define OSG_COLORMATRIX 1 |
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| 16 | |
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| 17 | #include <osg/Matrix> |
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| 18 | #include <osg/StateAttribute> |
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| 19 | |
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| 20 | namespace osg { |
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| 21 | |
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| 22 | /** Encapsulates OpenGL color matrix functionality. */ |
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| 23 | class OSG_EXPORT ColorMatrix : public StateAttribute |
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| 24 | { |
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| 25 | public : |
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| 26 | |
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| 27 | ColorMatrix(); |
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| 28 | |
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| 29 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 30 | ColorMatrix(const ColorMatrix& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
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| 31 | StateAttribute(cm,copyop), |
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| 32 | _matrix(cm._matrix) {} |
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| 33 | |
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| 34 | META_StateAttribute(osg, ColorMatrix, COLORMATRIX); |
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| 35 | |
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| 36 | /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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| 37 | virtual int compare(const StateAttribute& sa) const |
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| 38 | { |
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| 39 | // Check for equal types, then create the rhs variable |
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| 40 | // used by the COMPARE_StateAttribute_Parameter macros below. |
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| 41 | COMPARE_StateAttribute_Types(ColorMatrix,sa) |
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| 42 | |
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| 43 | // Compare each parameter in turn against the rhs. |
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| 44 | COMPARE_StateAttribute_Parameter(_matrix) |
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| 45 | |
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| 46 | return 0; // Passed all the above comparison macros, so must be equal. |
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| 47 | } |
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| 48 | |
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| 49 | /** Sets the color matrix. */ |
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| 50 | inline void setMatrix(const Matrix& matrix) { _matrix = matrix; } |
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| 51 | |
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| 52 | /** Gets the color matrix. */ |
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| 53 | inline Matrix& getMatrix() { return _matrix; } |
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| 54 | |
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| 55 | /** Gets the const color matrix. */ |
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| 56 | inline const Matrix& getMatrix() const { return _matrix; } |
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| 57 | |
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| 58 | /** Applies as OpenGL texture matrix. */ |
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| 59 | virtual void apply(State& state) const; |
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| 60 | |
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| 61 | protected: |
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| 62 | |
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| 63 | virtual ~ColorMatrix( void ); |
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| 64 | |
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| 65 | Matrix _matrix; |
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| 66 | |
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| 67 | }; |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | #endif |
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