| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | // initial FBO support written by Marco Jez, June 2005. |
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| 15 | |
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| 16 | #ifndef OSG_FRAMEBUFFEROBJECT |
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| 17 | #define OSG_FRAMEBUFFEROBJECT 1 |
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| 18 | |
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| 19 | #include <osg/GL> |
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| 20 | #include <osg/Texture> |
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| 21 | #include <osg/buffered_value> |
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| 22 | #include <osg/Camera> |
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| 23 | |
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| 24 | #ifndef GL_EXT_framebuffer_object |
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| 25 | #define GL_EXT_framebuffer_object 1 |
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| 26 | #define GL_FRAMEBUFFER_EXT 0x8D40 |
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| 27 | #define GL_RENDERBUFFER_EXT 0x8D41 |
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| 28 | // #define GL_STENCIL_INDEX_EXT 0x8D45 // removed in rev. #114 of the spec |
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| 29 | #define GL_STENCIL_INDEX1_EXT 0x8D46 |
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| 30 | #define GL_STENCIL_INDEX4_EXT 0x8D47 |
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| 31 | #define GL_STENCIL_INDEX8_EXT 0x8D48 |
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| 32 | #define GL_STENCIL_INDEX16_EXT 0x8D49 |
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| 33 | #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
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| 34 | #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
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| 35 | #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
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| 36 | #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
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| 37 | #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
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| 38 | #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
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| 39 | #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
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| 40 | #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
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| 41 | #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
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| 42 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
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| 43 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
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| 44 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
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| 45 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
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| 46 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
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| 47 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
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| 48 | #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
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| 49 | #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
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| 50 | #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
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| 51 | #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
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| 52 | #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
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| 53 | #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
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| 54 | #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
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| 55 | #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
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| 56 | #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
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| 57 | #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
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| 58 | #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
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| 59 | #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
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| 60 | #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
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| 61 | #define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
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| 62 | #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
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| 63 | #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
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| 64 | #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
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| 65 | #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
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| 66 | #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
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| 67 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
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| 68 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
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| 69 | #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 |
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| 70 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
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| 71 | #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
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| 72 | #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
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| 73 | #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
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| 74 | #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
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| 75 | #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
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| 76 | #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
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| 77 | #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
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| 78 | #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
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| 79 | #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
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| 80 | #endif |
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| 81 | |
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| 82 | #ifndef GL_EXT_framebuffer_blit |
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| 83 | #define GL_EXT_framebuffer_blit 1 |
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| 84 | #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
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| 85 | #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
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| 86 | #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
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| 87 | #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
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| 88 | #endif |
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| 89 | |
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| 90 | #ifndef GL_EXT_framebuffer_multisample |
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| 91 | #define GL_EXT_framebuffer_multisample 1 |
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| 92 | #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
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| 93 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
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| 94 | #define GL_MAX_SAMPLES_EXT 0x8D57 |
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| 95 | #endif |
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| 96 | |
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| 97 | #ifndef GL_MAX_SAMPLES_EXT |
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| 98 | // Workaround for Centos 5 and other distros that define |
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| 99 | // GL_EXT_framebuffer_multisample but not GL_MAX_SAMPLES_EXT |
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| 100 | #define GL_MAX_SAMPLES_EXT 0x8D57 |
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| 101 | #endif |
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| 102 | |
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| 103 | #ifndef GL_NV_framebuffer_multisample_coverage |
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| 104 | #define GL_NV_framebuffer_multisample_coverage 1 |
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| 105 | #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB |
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| 106 | #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 |
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| 107 | #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 |
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| 108 | #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 |
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| 109 | #endif |
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| 110 | |
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| 111 | #ifndef GL_DEPTH_COMPONENT |
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| 112 | #define GL_DEPTH_COMPONENT 0x1902 |
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| 113 | #endif |
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| 114 | |
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| 115 | #ifndef GL_VERSION_1_4 |
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| 116 | #define GL_DEPTH_COMPONENT16 0x81A5 |
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| 117 | #define GL_DEPTH_COMPONENT24 0x81A6 |
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| 118 | #define GL_DEPTH_COMPONENT32 0x81A7 |
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| 119 | #endif |
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| 120 | |
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| 121 | #ifndef GL_EXT_packed_depth_stencil |
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| 122 | #define GL_EXT_packed_depth_stencil 1 |
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| 123 | #define GL_DEPTH_STENCIL_EXT 0x84F9 |
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| 124 | #define GL_UNSIGNED_INT_24_8_EXT 0x84FA |
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| 125 | #define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
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| 126 | #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 |
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| 127 | #endif |
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| 128 | |
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| 129 | namespace osg |
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| 130 | { |
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| 131 | |
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| 132 | /************************************************************************** |
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| 133 | * FBOExtensions |
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| 134 | **************************************************************************/ |
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| 135 | |
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| 136 | class OSG_EXPORT FBOExtensions : public osg::Referenced |
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| 137 | { |
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| 138 | public: |
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| 139 | typedef void APIENTRY TglBindRenderbuffer(GLenum, GLuint); |
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| 140 | typedef void APIENTRY TglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
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| 141 | typedef void APIENTRY TglGenRenderbuffers(GLsizei, GLuint *); |
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| 142 | typedef void APIENTRY TglRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); |
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| 143 | typedef void APIENTRY TglRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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| 144 | typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); |
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| 145 | typedef void APIENTRY TglBindFramebuffer(GLenum, GLuint); |
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| 146 | typedef void APIENTRY TglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
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| 147 | typedef void APIENTRY TglGenFramebuffers(GLsizei, GLuint *); |
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| 148 | typedef GLenum APIENTRY TglCheckFramebufferStatus(GLenum); |
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| 149 | typedef void APIENTRY TglFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint); |
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| 150 | typedef void APIENTRY TglFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); |
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| 151 | typedef void APIENTRY TglFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
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| 152 | typedef void APIENTRY TglFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint); |
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| 153 | typedef void APIENTRY TglFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); |
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| 154 | typedef void APIENTRY TglGenerateMipmap(GLenum); |
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| 155 | typedef void APIENTRY TglBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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| 156 | typedef void APIENTRY TglGetRenderbufferParameteriv(GLenum, GLenum, GLint*); |
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| 157 | |
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| 158 | TglBindRenderbuffer* glBindRenderbuffer; |
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| 159 | TglGenRenderbuffers* glGenRenderbuffers; |
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| 160 | TglDeleteRenderbuffers* glDeleteRenderbuffers; |
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| 161 | TglRenderbufferStorage* glRenderbufferStorage; |
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| 162 | TglRenderbufferStorageMultisample* glRenderbufferStorageMultisample; |
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| 163 | TglRenderbufferStorageMultisampleCoverageNV* glRenderbufferStorageMultisampleCoverageNV; |
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| 164 | TglBindFramebuffer* glBindFramebuffer; |
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| 165 | TglDeleteFramebuffers* glDeleteFramebuffers; |
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| 166 | TglGenFramebuffers* glGenFramebuffers; |
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| 167 | TglCheckFramebufferStatus* glCheckFramebufferStatus; |
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| 168 | TglFramebufferTexture1D* glFramebufferTexture1D; |
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| 169 | TglFramebufferTexture2D* glFramebufferTexture2D; |
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| 170 | TglFramebufferTexture3D* glFramebufferTexture3D; |
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| 171 | TglFramebufferTextureLayer* glFramebufferTextureLayer; |
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| 172 | TglFramebufferRenderbuffer* glFramebufferRenderbuffer; |
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| 173 | TglGenerateMipmap* glGenerateMipmap; |
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| 174 | TglBlitFramebuffer* glBlitFramebuffer; |
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| 175 | TglGetRenderbufferParameteriv* glGetRenderbufferParameteriv; |
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| 176 | |
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| 177 | static FBOExtensions* instance(unsigned contextID, bool createIfNotInitalized); |
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| 178 | |
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| 179 | bool isSupported() const { return _supported; } |
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| 180 | bool isMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; } |
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| 181 | bool isMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; } |
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| 182 | bool isPackedDepthStencilSupported() const { return _packed_depth_stencil_supported; } |
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| 183 | |
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| 184 | protected: |
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| 185 | FBOExtensions(unsigned int contextID); |
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| 186 | |
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| 187 | bool _supported; |
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| 188 | bool _packed_depth_stencil_supported; |
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| 189 | }; |
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| 190 | |
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| 191 | /************************************************************************** |
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| 192 | * RenderBuffer |
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| 193 | **************************************************************************/ |
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| 194 | |
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| 195 | class OSG_EXPORT RenderBuffer: public Object |
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| 196 | { |
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| 197 | public: |
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| 198 | RenderBuffer(); |
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| 199 | RenderBuffer(int width, int height, GLenum internalFormat, int samples=0, int colorSamples=0); |
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| 200 | RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY); |
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| 201 | |
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| 202 | META_Object(osg, RenderBuffer); |
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| 203 | |
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| 204 | inline int getWidth() const; |
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| 205 | inline int getHeight() const; |
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| 206 | inline void setWidth(int w); |
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| 207 | inline void setHeight(int h); |
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| 208 | inline void setSize(int w, int h); |
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| 209 | inline GLenum getInternalFormat() const; |
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| 210 | inline void setInternalFormat(GLenum format); |
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| 211 | inline int getSamples() const; |
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| 212 | inline int getColorSamples() const; |
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| 213 | inline void setSamples(int samples); |
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| 214 | inline void setColorSamples(int colorSamples); |
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| 215 | |
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| 216 | GLuint getObjectID(unsigned int contextID, const FBOExtensions *ext) const; |
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| 217 | inline int compare(const RenderBuffer &rb) const; |
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| 218 | |
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| 219 | /** Mark internal RenderBuffer for deletion. |
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| 220 | * Deletion requests are queued until they can be executed |
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| 221 | * in the proper GL context. */ |
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| 222 | static void deleteRenderBuffer(unsigned int contextID, GLuint rb); |
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| 223 | |
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| 224 | /** flush all the cached RenderBuffers which need to be deleted |
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| 225 | * in the OpenGL context related to contextID.*/ |
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| 226 | static void flushDeletedRenderBuffers(unsigned int contextID,double currentTime, double& availableTime); |
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| 227 | |
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| 228 | /** discard all the cached RenderBuffers which need to be deleted in the OpenGL context related to contextID. |
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| 229 | * Note, unlike flush no OpenGL calls are made, instead the handles are all removed. |
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| 230 | * this call is useful for when an OpenGL context has been destroyed. */ |
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| 231 | static void discardDeletedRenderBuffers(unsigned int contextID); |
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| 232 | |
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| 233 | static int getMaxSamples(unsigned int contextID, const FBOExtensions *ext); |
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| 234 | |
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| 235 | protected: |
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| 236 | virtual ~RenderBuffer(); |
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| 237 | RenderBuffer &operator=(const RenderBuffer &) { return *this; } |
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| 238 | |
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| 239 | inline void dirtyAll() const; |
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| 240 | |
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| 241 | private: |
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| 242 | mutable buffered_value<GLuint> _objectID; |
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| 243 | mutable buffered_value<int> _dirty; |
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| 244 | |
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| 245 | GLenum _internalFormat; |
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| 246 | int _width; |
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| 247 | int _height; |
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| 248 | // "samples" in the framebuffer_multisample extension is equivalent to |
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| 249 | // "coverageSamples" in the framebuffer_multisample_coverage extension. |
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| 250 | int _samples; |
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| 251 | int _colorSamples; |
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| 252 | }; |
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| 253 | |
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| 254 | // INLINE METHODS |
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| 255 | |
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| 256 | inline int RenderBuffer::getWidth() const |
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| 257 | { |
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| 258 | return _width; |
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| 259 | } |
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| 260 | |
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| 261 | inline int RenderBuffer::getHeight() const |
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| 262 | { |
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| 263 | return _height; |
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| 264 | } |
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| 265 | |
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| 266 | inline void RenderBuffer::setWidth(int w) |
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| 267 | { |
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| 268 | _width = w; |
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| 269 | dirtyAll(); |
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| 270 | } |
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| 271 | |
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| 272 | inline void RenderBuffer::setHeight(int h) |
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| 273 | { |
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| 274 | _height = h; |
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| 275 | dirtyAll(); |
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| 276 | } |
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| 277 | |
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| 278 | inline void RenderBuffer::setSize(int w, int h) |
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| 279 | { |
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| 280 | _width = w; |
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| 281 | _height = h; |
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| 282 | dirtyAll(); |
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| 283 | } |
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| 284 | |
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| 285 | inline GLenum RenderBuffer::getInternalFormat() const |
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| 286 | { |
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| 287 | return _internalFormat; |
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| 288 | } |
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| 289 | |
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| 290 | inline void RenderBuffer::setInternalFormat(GLenum format) |
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| 291 | { |
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| 292 | _internalFormat = format; |
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| 293 | dirtyAll(); |
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| 294 | } |
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| 295 | |
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| 296 | inline int RenderBuffer::getSamples() const |
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| 297 | { |
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| 298 | return _samples; |
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| 299 | } |
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| 300 | |
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| 301 | inline int RenderBuffer::getColorSamples() const |
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| 302 | { |
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| 303 | return _colorSamples; |
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| 304 | } |
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| 305 | |
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| 306 | inline void RenderBuffer::setSamples(int samples) |
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| 307 | { |
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| 308 | _samples = samples; |
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| 309 | dirtyAll(); |
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| 310 | } |
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| 311 | |
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| 312 | inline void RenderBuffer::setColorSamples(int colorSamples) |
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| 313 | { |
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| 314 | _colorSamples = colorSamples; |
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| 315 | dirtyAll(); |
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| 316 | } |
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| 317 | |
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| 318 | inline void RenderBuffer::dirtyAll() const |
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| 319 | { |
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| 320 | _dirty.setAllElementsTo(1); |
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| 321 | } |
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| 322 | |
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| 323 | inline int RenderBuffer::compare(const RenderBuffer &rb) const |
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| 324 | { |
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| 325 | if (&rb == this) return 0; |
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| 326 | if (_internalFormat < rb._internalFormat) return -1; |
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| 327 | if (_internalFormat > rb._internalFormat) return 1; |
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| 328 | if (_width < rb._width) return -1; |
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| 329 | if (_width > rb._width) return 1; |
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| 330 | if (_height < rb._height) return -1; |
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| 331 | if (_height > rb._height) return 1; |
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| 332 | return 0; |
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| 333 | } |
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| 334 | |
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| 335 | /************************************************************************** |
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| 336 | * FrameBufferAttachement |
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| 337 | **************************************************************************/ |
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| 338 | class Texture1D; |
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| 339 | class Texture2D; |
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| 340 | class Texture3D; |
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| 341 | class Texture2DArray; |
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| 342 | class TextureCubeMap; |
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| 343 | class TextureRectangle; |
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| 344 | |
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| 345 | class OSG_EXPORT FrameBufferAttachment |
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| 346 | { |
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| 347 | public: |
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| 348 | FrameBufferAttachment(); |
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| 349 | FrameBufferAttachment(const FrameBufferAttachment& copy); |
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| 350 | |
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| 351 | explicit FrameBufferAttachment(RenderBuffer* target); |
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| 352 | explicit FrameBufferAttachment(Texture1D* target, int level = 0); |
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| 353 | explicit FrameBufferAttachment(Texture2D* target, int level = 0); |
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| 354 | explicit FrameBufferAttachment(Texture3D* target, int zoffset, int level = 0); |
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| 355 | explicit FrameBufferAttachment(Texture2DArray* target, int layer, int level = 0); |
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| 356 | explicit FrameBufferAttachment(TextureCubeMap* target, int face, int level = 0); |
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| 357 | explicit FrameBufferAttachment(TextureRectangle* target); |
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| 358 | explicit FrameBufferAttachment(Camera::Attachment& attachment); |
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| 359 | |
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| 360 | ~FrameBufferAttachment(); |
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| 361 | |
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| 362 | FrameBufferAttachment&operator = (const FrameBufferAttachment& copy); |
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| 363 | |
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| 364 | bool isMultisample() const; |
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| 365 | void createRequiredTexturesAndApplyGenerateMipMap(State& state, const FBOExtensions* ext) const; |
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| 366 | void attach(State &state, GLenum target, GLenum attachment_point, const FBOExtensions* ext) const; |
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| 367 | int compare(const FrameBufferAttachment &fa) const; |
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| 368 | |
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| 369 | RenderBuffer* getRenderBuffer(); |
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| 370 | const RenderBuffer* getRenderBuffer() const; |
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| 371 | |
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| 372 | Texture* getTexture(); |
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| 373 | const Texture* getTexture() const; |
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| 374 | |
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| 375 | int getCubeMapFace() const; |
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| 376 | int getTextureLevel() const; |
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| 377 | int getTexture3DZOffset() const; |
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| 378 | int getTextureArrayLayer() const; |
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| 379 | |
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| 380 | private: |
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| 381 | // use the Pimpl idiom to avoid dependency from |
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| 382 | // all Texture* headers |
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| 383 | struct Pimpl; |
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| 384 | Pimpl* _ximpl; |
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| 385 | }; |
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| 386 | |
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| 387 | /************************************************************************** |
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| 388 | * FrameBufferObject |
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| 389 | **************************************************************************/ |
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| 390 | class OSG_EXPORT FrameBufferObject: public StateAttribute |
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| 391 | { |
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| 392 | public: |
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| 393 | typedef std::map<Camera::BufferComponent, FrameBufferAttachment> AttachmentMap; |
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| 394 | typedef std::vector<GLenum> MultipleRenderingTargets; |
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| 395 | |
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| 396 | typedef Camera::BufferComponent BufferComponent; |
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| 397 | |
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| 398 | FrameBufferObject(); |
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| 399 | FrameBufferObject(const FrameBufferObject& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY); |
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| 400 | |
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| 401 | META_StateAttribute(osg, FrameBufferObject, (StateAttribute::Type)0x101010/*FrameBufferObject*/); |
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| 402 | |
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| 403 | inline const AttachmentMap& getAttachmentMap() const; |
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| 404 | |
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| 405 | |
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| 406 | void setAttachment(BufferComponent attachment_point, const FrameBufferAttachment &attachment); |
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| 407 | inline const FrameBufferAttachment& getAttachment(BufferComponent attachment_point) const; |
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| 408 | inline bool hasAttachment(BufferComponent attachment_point) const; |
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| 409 | |
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| 410 | inline bool hasMultipleRenderingTargets() const { return !_drawBuffers.empty(); } |
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| 411 | inline const MultipleRenderingTargets& getMultipleRenderingTargets() const { return _drawBuffers; } |
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| 412 | |
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| 413 | bool isMultisample() const; |
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| 414 | |
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| 415 | int compare(const StateAttribute &sa) const; |
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| 416 | |
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| 417 | void apply(State &state) const; |
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| 418 | |
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| 419 | enum BindTarget |
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| 420 | { |
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| 421 | READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT, |
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| 422 | DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT, |
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| 423 | READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT |
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| 424 | }; |
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| 425 | |
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| 426 | /** Bind the FBO as either the read or draw target, or both. */ |
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| 427 | void apply(State &state, BindTarget target) const; |
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| 428 | |
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| 429 | /** Mark internal FBO for deletion. |
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| 430 | * Deletion requests are queued until they can be executed |
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| 431 | * in the proper GL context. */ |
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| 432 | static void deleteFrameBufferObject(unsigned int contextID, GLuint program); |
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| 433 | |
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| 434 | /** flush all the cached FBOs which need to be deleted |
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| 435 | * in the OpenGL context related to contextID.*/ |
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| 436 | static void flushDeletedFrameBufferObjects(unsigned int contextID,double currentTime, double& availableTime); |
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| 437 | |
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| 438 | /** discard all the cached FBOs which need to be deleted |
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| 439 | * in the OpenGL context related to contextID.*/ |
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| 440 | static void discardDeletedFrameBufferObjects(unsigned int contextID); |
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| 441 | |
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| 442 | protected: |
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| 443 | virtual ~FrameBufferObject(); |
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| 444 | FrameBufferObject& operator = (const FrameBufferObject&) { return *this; } |
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| 445 | |
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| 446 | void updateDrawBuffers(); |
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| 447 | |
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| 448 | inline void dirtyAll(); |
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| 449 | |
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| 450 | GLenum convertBufferComponentToGLenum(BufferComponent attachment_point) const; |
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| 451 | |
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| 452 | private: |
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| 453 | AttachmentMap _attachments; |
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| 454 | |
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| 455 | // Buffers passed to glDrawBuffers when using multiple render targets. |
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| 456 | MultipleRenderingTargets _drawBuffers; |
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| 457 | |
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| 458 | mutable buffered_value<int> _dirtyAttachmentList; |
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| 459 | mutable buffered_value<int> _unsupported; |
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| 460 | mutable buffered_value<GLuint> _fboID; |
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| 461 | |
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| 462 | }; |
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| 463 | |
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| 464 | // INLINE METHODS |
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| 465 | |
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| 466 | inline const FrameBufferObject::AttachmentMap &FrameBufferObject::getAttachmentMap() const |
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| 467 | { |
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| 468 | return _attachments; |
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| 469 | } |
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| 470 | |
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| 471 | inline bool FrameBufferObject::hasAttachment(FrameBufferObject::BufferComponent attachment_point) const |
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| 472 | { |
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| 473 | return _attachments.find(attachment_point) != _attachments.end(); |
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| 474 | } |
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| 475 | |
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| 476 | inline const FrameBufferAttachment &FrameBufferObject::getAttachment(FrameBufferObject::BufferComponent attachment_point) const |
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| 477 | { |
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| 478 | return _attachments.find(attachment_point)->second; |
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| 479 | } |
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| 480 | |
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| 481 | inline void FrameBufferObject::dirtyAll() |
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| 482 | { |
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| 483 | _dirtyAttachmentList.setAllElementsTo(1); |
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| 484 | } |
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| 485 | |
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| 486 | |
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| 487 | } |
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| 488 | |
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| 489 | #endif |
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| 490 | |
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