root/OpenSceneGraph/trunk/include/osg/GLObjects @ 13041

Revision 13041, 1.8 kB (checked in by robert, 2 years ago)

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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_GLOBJECTS
15#define OSG_GLOBJECTS 1
16
17#include <osg/Export>
18
19namespace osg {
20
21/** Flush all deleted OpenGL objects within the specified availableTime.
22  * Note, must be called from a thread which has current the graphics context associated with contextID. */
23extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
24
25/** Flush all deleted OpenGL objects.
26  * Note, must be called from a thread which has current the graphics context associated with contextID. */
27extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
28
29/** Do a GL delete all OpenGL objects.
30  * Note, must be called from a thread which has current the graphics context associated with contextID. */
31extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
32
33/** Discard all OpenGL objects.
34  * Note, unlike deleteAllObjectObjects discard does not
35  * do any OpenGL calls so can be called from any thread, but as a consequence it
36  * also doesn't remove the associated OpenGL resource so discard should only be
37  * called when the associated graphics context is being/has been closed. */
38extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
39
40}
41
42#endif
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