| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_GEOMETRY |
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| 15 | #define OSG_GEOMETRY 1 |
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| 16 | |
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| 17 | #include <osg/Drawable> |
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| 18 | #include <osg/Vec2> |
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| 19 | #include <osg/Vec3> |
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| 20 | #include <osg/Vec4> |
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| 21 | #include <osg/Array> |
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| 22 | #include <osg/PrimitiveSet> |
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| 23 | |
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| 24 | namespace osg { |
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| 25 | |
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| 26 | |
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| 27 | class OSG_EXPORT Geometry : public Drawable |
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| 28 | { |
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| 29 | public: |
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| 30 | |
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| 31 | Geometry(); |
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| 32 | |
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| 33 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 34 | Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 35 | |
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| 36 | virtual Object* cloneType() const { return new Geometry(); } |
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| 37 | virtual Object* clone(const CopyOp& copyop) const { return new Geometry(*this,copyop); } |
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| 38 | virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; } |
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| 39 | virtual const char* libraryName() const { return "osg"; } |
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| 40 | virtual const char* className() const { return "Geometry"; } |
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| 41 | |
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| 42 | virtual Geometry* asGeometry() { return this; } |
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| 43 | virtual const Geometry* asGeometry() const { return this; } |
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| 44 | |
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| 45 | bool empty() const; |
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| 46 | |
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| 47 | enum AttributeBinding |
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| 48 | { |
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| 49 | BIND_OFF=0, |
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| 50 | BIND_OVERALL, |
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| 51 | BIND_PER_PRIMITIVE_SET, |
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| 52 | BIND_PER_PRIMITIVE, |
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| 53 | BIND_PER_VERTEX |
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| 54 | }; |
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| 55 | |
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| 56 | struct OSG_EXPORT ArrayData |
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| 57 | { |
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| 58 | ArrayData(): |
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| 59 | binding(BIND_OFF), |
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| 60 | normalize(GL_FALSE) {} |
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| 61 | |
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| 62 | ArrayData(const ArrayData& data,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 63 | |
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| 64 | ArrayData(Array* a, AttributeBinding b, GLboolean n = GL_FALSE): |
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| 65 | array(a), |
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| 66 | indices(0), |
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| 67 | binding(b), |
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| 68 | normalize(n) {} |
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| 69 | |
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| 70 | ArrayData(Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE): |
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| 71 | array(a), |
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| 72 | indices(i), |
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| 73 | binding(b), |
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| 74 | normalize(n) {} |
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| 75 | |
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| 76 | ArrayData& operator = (const ArrayData& rhs) |
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| 77 | { |
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| 78 | array = rhs.array; |
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| 79 | indices = rhs.indices; |
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| 80 | binding = rhs.binding; |
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| 81 | normalize = rhs.normalize; |
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| 82 | return *this; |
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| 83 | } |
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| 84 | |
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| 85 | inline bool empty() const { return !array.valid(); } |
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| 86 | |
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| 87 | ref_ptr<Array> array; |
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| 88 | ref_ptr<IndexArray> indices; |
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| 89 | AttributeBinding binding; |
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| 90 | GLboolean normalize; |
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| 91 | }; |
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| 92 | |
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| 93 | struct OSG_EXPORT Vec3ArrayData |
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| 94 | { |
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| 95 | Vec3ArrayData(): |
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| 96 | binding(BIND_OFF), |
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| 97 | normalize(GL_FALSE) {} |
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| 98 | |
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| 99 | Vec3ArrayData(const Vec3ArrayData& data,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 100 | |
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| 101 | Vec3ArrayData(Vec3Array* a, AttributeBinding b, GLboolean n = GL_FALSE): |
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| 102 | array(a), |
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| 103 | indices(0), |
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| 104 | binding(b), |
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| 105 | normalize(n) {} |
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| 106 | |
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| 107 | Vec3ArrayData(Vec3Array* a, IndexArray* i, AttributeBinding b, GLboolean n = GL_FALSE): |
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| 108 | array(a), |
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| 109 | indices(i), |
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| 110 | binding(b), |
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| 111 | normalize(n) {} |
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| 112 | |
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| 113 | Vec3ArrayData& operator = (const Vec3ArrayData& rhs) |
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| 114 | { |
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| 115 | array = rhs.array; |
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| 116 | indices = rhs.indices; |
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| 117 | binding = rhs.binding; |
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| 118 | normalize = rhs.normalize; |
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| 119 | return *this; |
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| 120 | } |
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| 121 | |
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| 122 | inline bool empty() const { return !array.valid(); } |
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| 123 | |
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| 124 | ref_ptr<Vec3Array> array; |
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| 125 | ref_ptr<IndexArray> indices; |
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| 126 | AttributeBinding binding; |
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| 127 | GLboolean normalize; |
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| 128 | }; |
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| 129 | |
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| 130 | /** Static ArrayData which is returned from getTexCoordData(i) const and getVertexAttribData(i) const |
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| 131 | * when i is out of range. |
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| 132 | */ |
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| 133 | static const ArrayData s_InvalidArrayData; |
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| 134 | |
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| 135 | typedef std::vector< ArrayData > ArrayDataList; |
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| 136 | |
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| 137 | |
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| 138 | void setVertexArray(Array* array); |
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| 139 | Array* getVertexArray() { return _vertexData.array.get(); } |
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| 140 | const Array* getVertexArray() const { return _vertexData.array.get(); } |
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| 141 | |
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| 142 | void setVertexData(const ArrayData& arrayData); |
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| 143 | ArrayData& getVertexData() { return _vertexData; } |
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| 144 | const ArrayData& getVertexData() const { return _vertexData; } |
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| 145 | |
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| 146 | |
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| 147 | void setNormalBinding(AttributeBinding ab); |
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| 148 | AttributeBinding getNormalBinding() const { return _normalData.binding; } |
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| 149 | |
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| 150 | void setNormalArray(Array* array); |
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| 151 | Array* getNormalArray() { return _normalData.array.get(); } |
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| 152 | const Array* getNormalArray() const { return _normalData.array.get(); } |
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| 153 | |
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| 154 | void setNormalData(const ArrayData& arrayData); |
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| 155 | ArrayData& getNormalData() { return _normalData; } |
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| 156 | const ArrayData& getNormalData() const { return _normalData; } |
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| 157 | |
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| 158 | void setColorBinding(AttributeBinding ab); |
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| 159 | AttributeBinding getColorBinding() const { return _colorData.binding; } |
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| 160 | |
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| 161 | void setColorArray(Array* array); |
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| 162 | Array* getColorArray() { return _colorData.array.get(); } |
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| 163 | const Array* getColorArray() const { return _colorData.array.get(); } |
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| 164 | |
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| 165 | void setColorData(const ArrayData& arrayData); |
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| 166 | ArrayData& getColorData() { return _colorData; } |
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| 167 | const ArrayData& getColorData() const { return _colorData; } |
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| 168 | |
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| 169 | |
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| 170 | void setSecondaryColorBinding(AttributeBinding ab); |
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| 171 | AttributeBinding getSecondaryColorBinding() const { return _secondaryColorData.binding; } |
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| 172 | |
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| 173 | void setSecondaryColorArray(Array* array); |
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| 174 | Array* getSecondaryColorArray() { return _secondaryColorData.array.get(); } |
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| 175 | const Array* getSecondaryColorArray() const { return _secondaryColorData.array.get(); } |
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| 176 | |
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| 177 | void setSecondaryColorData(const ArrayData& arrayData); |
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| 178 | ArrayData& getSecondaryColorData() { return _secondaryColorData; } |
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| 179 | const ArrayData& getSecondaryColorData() const { return _secondaryColorData; } |
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| 180 | |
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| 181 | |
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| 182 | void setFogCoordBinding(AttributeBinding ab); |
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| 183 | AttributeBinding getFogCoordBinding() const { return _fogCoordData.binding; } |
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| 184 | |
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| 185 | void setFogCoordArray(Array* array); |
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| 186 | Array* getFogCoordArray() { return _fogCoordData.array.get(); } |
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| 187 | const Array* getFogCoordArray() const { return _fogCoordData.array.get(); } |
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| 188 | |
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| 189 | void setFogCoordData(const ArrayData& arrayData); |
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| 190 | ArrayData& getFogCoordData() { return _fogCoordData; } |
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| 191 | const ArrayData& getFogCoordData() const { return _fogCoordData; } |
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| 192 | |
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| 193 | |
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| 194 | void setTexCoordArray(unsigned int unit,Array*); |
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| 195 | Array* getTexCoordArray(unsigned int unit); |
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| 196 | const Array* getTexCoordArray(unsigned int unit) const; |
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| 197 | |
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| 198 | void setTexCoordData(unsigned int index,const ArrayData& arrayData); |
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| 199 | ArrayData& getTexCoordData(unsigned int index); |
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| 200 | const ArrayData& getTexCoordData(unsigned int index) const; |
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| 201 | |
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| 202 | unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); } |
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| 203 | ArrayDataList& getTexCoordArrayList() { return _texCoordList; } |
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| 204 | const ArrayDataList& getTexCoordArrayList() const { return _texCoordList; } |
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| 205 | |
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| 206 | |
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| 207 | |
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| 208 | void setVertexAttribArray(unsigned int index,Array* array); |
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| 209 | Array *getVertexAttribArray(unsigned int index); |
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| 210 | const Array *getVertexAttribArray(unsigned int index) const; |
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| 211 | |
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| 212 | void setVertexAttribBinding(unsigned int index,AttributeBinding ab); |
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| 213 | AttributeBinding getVertexAttribBinding(unsigned int index) const; |
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| 214 | |
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| 215 | void setVertexAttribNormalize(unsigned int index,GLboolean norm); |
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| 216 | GLboolean getVertexAttribNormalize(unsigned int index) const; |
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| 217 | |
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| 218 | void setVertexAttribData(unsigned int index,const ArrayData& arrayData); |
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| 219 | ArrayData& getVertexAttribData(unsigned int index); |
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| 220 | const ArrayData& getVertexAttribData(unsigned int index) const; |
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| 221 | |
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| 222 | unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); } |
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| 223 | ArrayDataList& getVertexAttribArrayList() { return _vertexAttribList; } |
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| 224 | const ArrayDataList& getVertexAttribArrayList() const { return _vertexAttribList; } |
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| 225 | |
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| 226 | |
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| 227 | |
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| 228 | typedef std::vector< ref_ptr<PrimitiveSet> > PrimitiveSetList; |
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| 229 | |
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| 230 | void setPrimitiveSetList(const PrimitiveSetList& primitives); |
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| 231 | |
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| 232 | PrimitiveSetList& getPrimitiveSetList() { return _primitives; } |
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| 233 | const PrimitiveSetList& getPrimitiveSetList() const { return _primitives; } |
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| 234 | |
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| 235 | unsigned int getNumPrimitiveSets() const { return static_cast<unsigned int>(_primitives.size()); } |
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| 236 | PrimitiveSet* getPrimitiveSet(unsigned int pos) { return _primitives[pos].get(); } |
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| 237 | const PrimitiveSet* getPrimitiveSet(unsigned int pos) const { return _primitives[pos].get(); } |
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| 238 | |
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| 239 | /** Add a primitive set to the geometry. */ |
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| 240 | bool addPrimitiveSet(PrimitiveSet* primitiveset); |
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| 241 | |
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| 242 | /** Set a primitive set to the specified position in geometry's primitive set list. */ |
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| 243 | bool setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset); |
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| 244 | |
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| 245 | /** Insert a primitive set to the specified position in geometry's primitive set list. */ |
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| 246 | bool insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset); |
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| 247 | |
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| 248 | /** Remove primitive set(s) from the specified position in geometry's primitive set list. */ |
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| 249 | bool removePrimitiveSet(unsigned int i,unsigned int numElementsToRemove=1); |
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| 250 | |
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| 251 | /** Get the index number of a primitive set, return a value between |
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| 252 | * 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet(). |
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| 253 | * When checking for a valid find value use if ((value=geometry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet()) |
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| 254 | */ |
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| 255 | unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const; |
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| 256 | |
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| 257 | |
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| 258 | |
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| 259 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 260 | void setVertexIndices(IndexArray* array); |
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| 261 | IndexArray* getVertexIndices() { return _vertexData.indices.get(); } |
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| 262 | const IndexArray* getVertexIndices() const { return _vertexData.indices.get(); } |
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| 263 | |
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| 264 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 265 | void setNormalIndices(IndexArray* array); |
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| 266 | IndexArray* getNormalIndices() { return _normalData.indices.get(); } |
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| 267 | const IndexArray* getNormalIndices() const { return _normalData.indices.get(); } |
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| 268 | |
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| 269 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 270 | void setColorIndices(IndexArray* array); |
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| 271 | IndexArray* getColorIndices() { return _colorData.indices.get(); } |
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| 272 | const IndexArray* getColorIndices() const { return _colorData.indices.get(); } |
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| 273 | |
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| 274 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 275 | void setSecondaryColorIndices(IndexArray* array); |
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| 276 | IndexArray* getSecondaryColorIndices() { return _secondaryColorData.indices.get(); } |
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| 277 | const IndexArray* getSecondaryColorIndices() const { return _secondaryColorData.indices.get(); } |
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| 278 | |
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| 279 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 280 | void setFogCoordIndices(IndexArray* array); |
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| 281 | IndexArray* getFogCoordIndices() { return _fogCoordData.indices.get(); } |
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| 282 | const IndexArray* getFogCoordIndices() const { return _fogCoordData.indices.get(); } |
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| 283 | |
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| 284 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 285 | void setTexCoordIndices(unsigned int unit,IndexArray*); |
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| 286 | IndexArray* getTexCoordIndices(unsigned int unit); |
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| 287 | const IndexArray* getTexCoordIndices(unsigned int unit) const; |
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| 288 | |
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| 289 | /** deprecated - forces OpenGL slow path, just kept for backwards compatibility.*/ |
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| 290 | void setVertexAttribIndices(unsigned int index,IndexArray* array); |
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| 291 | IndexArray* getVertexAttribIndices(unsigned int index); |
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| 292 | const IndexArray* getVertexAttribIndices(unsigned int index) const; |
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| 293 | |
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| 294 | |
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| 295 | |
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| 296 | |
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| 297 | /** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation |
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| 298 | method to use OpenGL vertex buffer objects for rendering.*/ |
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| 299 | virtual void setUseVertexBufferObjects(bool flag); |
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| 300 | |
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| 301 | /** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/ |
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| 302 | virtual void dirtyDisplayList(); |
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| 303 | |
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| 304 | |
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| 305 | /** Resize any per context GLObject buffers to specified size. */ |
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| 306 | virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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| 307 | |
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| 308 | /** If State is non-zero, this function releases OpenGL objects for |
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| 309 | * the specified graphics context. Otherwise, releases OpenGL objects |
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| 310 | * for all graphics contexts. */ |
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| 311 | virtual void releaseGLObjects(State* state=0) const; |
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| 312 | |
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| 313 | typedef std::vector<osg::Array*> ArrayList; |
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| 314 | bool getArrayList(ArrayList& arrayList) const; |
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| 315 | |
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| 316 | typedef std::vector<osg::DrawElements*> DrawElementsList; |
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| 317 | bool getDrawElementsList(DrawElementsList& drawElementsList) const; |
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| 318 | |
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| 319 | osg::VertexBufferObject* getOrCreateVertexBufferObject(); |
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| 320 | |
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| 321 | osg::ElementBufferObject* getOrCreateElementBufferObject(); |
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| 322 | |
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| 323 | |
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| 324 | /** Set whether fast paths should be used when supported. */ |
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| 325 | void setFastPathHint(bool on) { _fastPathHint = on; } |
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| 326 | |
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| 327 | /** Get whether fast paths should be used when supported. */ |
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| 328 | bool getFastPathHint() const { return _fastPathHint; } |
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| 329 | |
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| 330 | |
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| 331 | /** Return true if OpenGL fast paths will be used with drawing this Geometry. |
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| 332 | * Fast paths directly use vertex arrays, and glDrawArrays/glDrawElements so have low CPU overhead. |
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| 333 | * With Slow paths the osg::Geometry::drawImplementation has to dynamically assemble OpenGL |
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| 334 | * compatible vertex arrays from the osg::Geometry arrays data and then dispatch these to OpenGL, |
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| 335 | * so have higher CPU overhead than the Fast paths. |
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| 336 | * Use of per primitive bindings or per vertex indexed arrays will drop the rendering path off the fast path. |
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| 337 | */ |
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| 338 | inline bool areFastPathsUsed() const |
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| 339 | { |
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| 340 | if (_internalOptimizedGeometry.valid()) |
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| 341 | return _internalOptimizedGeometry->areFastPathsUsed(); |
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| 342 | else |
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| 343 | return _fastPath && _fastPathHint; |
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| 344 | } |
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| 345 | |
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| 346 | bool computeFastPathsUsed(); |
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| 347 | |
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| 348 | bool verifyBindings() const; |
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| 349 | |
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| 350 | void computeCorrectBindingsAndArraySizes(); |
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| 351 | |
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| 352 | /** check whether the arrays, indices, bindings and primitives all match correctly, return false is .*/ |
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| 353 | bool verifyArrays(std::ostream& out) const; |
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| 354 | |
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| 355 | bool suitableForOptimization() const; |
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| 356 | |
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| 357 | void copyToAndOptimize(Geometry& target); |
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| 358 | |
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| 359 | |
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| 360 | bool containsSharedArrays() const; |
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| 361 | |
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| 362 | void duplicateSharedArrays(); |
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| 363 | |
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| 364 | |
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| 365 | void computeInternalOptimizedGeometry(); |
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| 366 | |
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| 367 | void removeInternalOptimizedGeometry() { _internalOptimizedGeometry = 0; } |
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| 368 | |
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| 369 | void setInternalOptimizedGeometry(osg::Geometry* geometry) { _internalOptimizedGeometry = geometry; } |
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| 370 | |
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| 371 | osg::Geometry* getInternalOptimizedGeometry() { return _internalOptimizedGeometry.get(); } |
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| 372 | |
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| 373 | const osg::Geometry* getInternalOptimizedGeometry() const { return _internalOptimizedGeometry.get(); } |
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| 374 | |
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| 375 | |
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| 376 | /** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable. |
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| 377 | * This size is used a hint for reuse of deleted display lists/vertex buffer objects. */ |
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| 378 | virtual unsigned int getGLObjectSizeHint() const; |
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| 379 | |
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| 380 | /** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects. |
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| 381 | * @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used. |
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| 382 | */ |
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| 383 | virtual void compileGLObjects(RenderInfo& renderInfo) const; |
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| 384 | |
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| 385 | /** Draw Geometry directly ignoring an OpenGL display list which could be attached. |
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| 386 | * This is the internal draw method which does the drawing itself, |
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| 387 | * and is the method to override when deriving from Geometry for user-drawn objects. |
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| 388 | */ |
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| 389 | virtual void drawImplementation(RenderInfo& renderInfo) const; |
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| 390 | |
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| 391 | /** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */ |
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| 392 | virtual bool supports(const Drawable::AttributeFunctor&) const { return true; } |
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| 393 | |
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| 394 | /** Accept an Drawable::AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */ |
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| 395 | virtual void accept(Drawable::AttributeFunctor& af); |
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| 396 | |
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| 397 | /** Return true, osg::Geometry does support accept(Drawable::ConstAttributeFunctor&). */ |
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| 398 | virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; } |
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| 399 | |
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| 400 | /** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has. */ |
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| 401 | virtual void accept(Drawable::ConstAttributeFunctor& af) const; |
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| 402 | |
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| 403 | /** Return true, osg::Geometry does support accept(PrimitiveFunctor&). */ |
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| 404 | virtual bool supports(const PrimitiveFunctor&) const { return true; } |
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| 405 | |
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| 406 | /** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */ |
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| 407 | virtual void accept(PrimitiveFunctor& pf) const; |
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| 408 | |
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| 409 | /** Return true, osg::Geometry does support accept(PrimitiveIndexFunctor&). */ |
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| 410 | virtual bool supports(const PrimitiveIndexFunctor&) const { return true; } |
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| 411 | |
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| 412 | /** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has. */ |
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| 413 | virtual void accept(PrimitiveIndexFunctor& pf) const; |
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| 414 | |
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| 415 | |
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| 416 | protected: |
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| 417 | |
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| 418 | Geometry& operator = (const Geometry&) { return *this;} |
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| 419 | |
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| 420 | virtual ~Geometry(); |
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| 421 | |
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| 422 | bool verifyBindings(const ArrayData& arrayData) const; |
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| 423 | bool verifyBindings(const Vec3ArrayData& arrayData) const; |
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| 424 | |
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| 425 | void computeCorrectBindingsAndArraySizes(ArrayData& arrayData,const char* arrayName); |
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| 426 | void computeCorrectBindingsAndArraySizes(Vec3ArrayData& arrayData,const char* arrayName); |
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| 427 | |
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| 428 | void addVertexBufferObjectIfRequired(osg::Array* array); |
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| 429 | void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet); |
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| 430 | |
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| 431 | |
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| 432 | PrimitiveSetList _primitives; |
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| 433 | ArrayData _vertexData; |
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| 434 | ArrayData _normalData; |
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| 435 | ArrayData _colorData; |
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| 436 | ArrayData _secondaryColorData; |
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| 437 | ArrayData _fogCoordData; |
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| 438 | ArrayDataList _texCoordList; |
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| 439 | ArrayDataList _vertexAttribList; |
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| 440 | |
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| 441 | mutable bool _fastPath; |
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| 442 | bool _fastPathHint; |
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| 443 | |
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| 444 | ref_ptr<Geometry> _internalOptimizedGeometry; |
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| 445 | }; |
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| 446 | |
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| 447 | /** Convenience function to be used for creating quad geometry with texture coords. |
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| 448 | * Tex coords go from left bottom (l,b) to right top (r,t). |
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| 449 | */ |
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| 450 | extern OSG_EXPORT Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t); |
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| 451 | |
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| 452 | /** Convenience function to be used for creating quad geometry with texture coords. |
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| 453 | * Tex coords go from bottom left (0,0) to top right (s,t). |
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| 454 | */ |
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| 455 | inline Geometry* createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float s=1.0f, float t=1.0f) |
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| 456 | { |
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| 457 | return createTexturedQuadGeometry(corner,widthVec,heightVec, 0.0f, 0.0f, s, t); |
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| 458 | } |
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| 459 | |
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| 460 | |
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| 461 | } |
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| 462 | |
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| 463 | #endif |
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