| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | |
|---|
| 14 | #ifndef OSG_GRAPHICSCONTEXT |
|---|
| 15 | #define OSG_GRAPHICSCONTEXT 1 |
|---|
| 16 | |
|---|
| 17 | #include <osg/State> |
|---|
| 18 | #include <osg/GraphicsThread> |
|---|
| 19 | #include <osg/Timer> |
|---|
| 20 | |
|---|
| 21 | #include <vector> |
|---|
| 22 | |
|---|
| 23 | namespace osg { |
|---|
| 24 | |
|---|
| 25 | // forward declare osg::Camera |
|---|
| 26 | class Camera; |
|---|
| 27 | |
|---|
| 28 | /** Base class for providing Windowing API agnostic access to creating and managing graphics context.*/ |
|---|
| 29 | class OSG_EXPORT GraphicsContext : public Object |
|---|
| 30 | { |
|---|
| 31 | public: |
|---|
| 32 | |
|---|
| 33 | struct OSG_EXPORT ScreenIdentifier |
|---|
| 34 | { |
|---|
| 35 | ScreenIdentifier(); |
|---|
| 36 | |
|---|
| 37 | ScreenIdentifier(int in_screenNum); |
|---|
| 38 | |
|---|
| 39 | ScreenIdentifier(const std::string& in_hostName,int in_displayNum, int in_screenNum); |
|---|
| 40 | |
|---|
| 41 | /** Return the display name in the form hostName::displayNum:screenNum. */ |
|---|
| 42 | std::string displayName() const; |
|---|
| 43 | |
|---|
| 44 | /** Read the DISPLAY environmental variable, and set the ScreenIdentifier accordingly. |
|---|
| 45 | * Note, if either of displayNum or screenNum are not defined then -1 is set respectively to |
|---|
| 46 | * signify the this parameter has not been set. When parameters are undefined one can call |
|---|
| 47 | * call setUndefinedScreenDetalstoDefaultScreen() method after readDISPLAY() to ensure valid values. */ |
|---|
| 48 | void readDISPLAY(); |
|---|
| 49 | |
|---|
| 50 | /** Set the screenIndentifier from the displayName string. |
|---|
| 51 | * Note, if either of displayNum or screenNum are not defined then -1 is set respectively to |
|---|
| 52 | * signify the this parameter has not been set. When parameters are undefined one can call |
|---|
| 53 | * call setUndefinedScreenDetalstoDefaultScreen() method after readDISPLAY() to ensure valid values. */ |
|---|
| 54 | void setScreenIdentifier(const std::string& displayName); |
|---|
| 55 | |
|---|
| 56 | /** Set any undefined displayNum or screenNum values (i.e. -1) to the default display & screen of 0 respectively.*/ |
|---|
| 57 | void setUndefinedScreenDetailsToDefaultScreen() |
|---|
| 58 | { |
|---|
| 59 | if (displayNum<0) displayNum = 0; |
|---|
| 60 | if (screenNum<0) screenNum = 0; |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | std::string hostName; |
|---|
| 64 | int displayNum; |
|---|
| 65 | int screenNum; |
|---|
| 66 | }; |
|---|
| 67 | |
|---|
| 68 | /** GraphicsContext Traits object provides the specification of what type of graphics context is required.*/ |
|---|
| 69 | struct OSG_EXPORT Traits : public osg::Referenced, public ScreenIdentifier |
|---|
| 70 | { |
|---|
| 71 | Traits(DisplaySettings* ds=0); |
|---|
| 72 | |
|---|
| 73 | // graphics context original and size |
|---|
| 74 | int x; |
|---|
| 75 | int y; |
|---|
| 76 | int width; |
|---|
| 77 | int height; |
|---|
| 78 | |
|---|
| 79 | // window decoration and behaviour |
|---|
| 80 | std::string windowName; |
|---|
| 81 | bool windowDecoration; |
|---|
| 82 | bool supportsResize; |
|---|
| 83 | |
|---|
| 84 | // buffer depths, 0 equals off. |
|---|
| 85 | unsigned int red; |
|---|
| 86 | unsigned int blue; |
|---|
| 87 | unsigned int green; |
|---|
| 88 | unsigned int alpha; |
|---|
| 89 | unsigned int depth; |
|---|
| 90 | unsigned int stencil; |
|---|
| 91 | |
|---|
| 92 | // multi sample parameters |
|---|
| 93 | unsigned int sampleBuffers; |
|---|
| 94 | unsigned int samples; |
|---|
| 95 | |
|---|
| 96 | // buffer configuration |
|---|
| 97 | bool pbuffer; |
|---|
| 98 | bool quadBufferStereo; |
|---|
| 99 | bool doubleBuffer; |
|---|
| 100 | |
|---|
| 101 | // render to texture |
|---|
| 102 | GLenum target; |
|---|
| 103 | GLenum format; |
|---|
| 104 | unsigned int level; |
|---|
| 105 | unsigned int face; |
|---|
| 106 | unsigned int mipMapGeneration; |
|---|
| 107 | |
|---|
| 108 | // V-sync |
|---|
| 109 | bool vsync; |
|---|
| 110 | |
|---|
| 111 | // use multithreaded OpenGL-engine (OS X only) |
|---|
| 112 | bool useMultiThreadedOpenGLEngine; |
|---|
| 113 | |
|---|
| 114 | // enable cursor |
|---|
| 115 | bool useCursor; |
|---|
| 116 | |
|---|
| 117 | // settings used in set up of graphics context, only presently used by GL3 build of OSG. |
|---|
| 118 | std::string glContextVersion; |
|---|
| 119 | unsigned int glContextFlags; |
|---|
| 120 | unsigned int glContextProfileMask; |
|---|
| 121 | |
|---|
| 122 | |
|---|
| 123 | // shared context |
|---|
| 124 | GraphicsContext* sharedContext; |
|---|
| 125 | |
|---|
| 126 | osg::ref_ptr<osg::Referenced> inheritedWindowData; |
|---|
| 127 | |
|---|
| 128 | // ask the GraphicsWindow implementation to set the pixel format of an inherited window |
|---|
| 129 | bool setInheritedWindowPixelFormat; |
|---|
| 130 | |
|---|
| 131 | // X11 hint whether to override the window managers window size/position redirection |
|---|
| 132 | bool overrideRedirect; |
|---|
| 133 | }; |
|---|
| 134 | |
|---|
| 135 | /** Simple resolution structure used by WindowingSystemInterface to get and set screen resolution. |
|---|
| 136 | * Note the '0' value stands for 'unset'. */ |
|---|
| 137 | struct ScreenSettings { |
|---|
| 138 | ScreenSettings() : |
|---|
| 139 | width(0), |
|---|
| 140 | height(0), |
|---|
| 141 | refreshRate(0), |
|---|
| 142 | colorDepth(0) |
|---|
| 143 | {} |
|---|
| 144 | ScreenSettings(int width, int height, double refreshRate=0, unsigned int colorDepth=0) : |
|---|
| 145 | width(width), |
|---|
| 146 | height(height), |
|---|
| 147 | refreshRate(refreshRate), |
|---|
| 148 | colorDepth(colorDepth) |
|---|
| 149 | {} |
|---|
| 150 | |
|---|
| 151 | int width; |
|---|
| 152 | int height; |
|---|
| 153 | double refreshRate; ///< Screen refresh rate, in Hz. |
|---|
| 154 | unsigned int colorDepth; ///< RGB(A) color buffer depth. |
|---|
| 155 | }; |
|---|
| 156 | |
|---|
| 157 | typedef std::vector<ScreenSettings> ScreenSettingsList; |
|---|
| 158 | |
|---|
| 159 | /** Callback to be implemented to provide access to Windowing API's ability to create Windows/pbuffers.*/ |
|---|
| 160 | struct WindowingSystemInterface : public osg::Referenced |
|---|
| 161 | { |
|---|
| 162 | virtual unsigned int getNumScreens(const ScreenIdentifier& screenIdentifier = ScreenIdentifier()) = 0; |
|---|
| 163 | |
|---|
| 164 | virtual void getScreenSettings(const ScreenIdentifier& screenIdentifier, ScreenSettings & resolution) = 0; |
|---|
| 165 | |
|---|
| 166 | virtual bool setScreenSettings(const ScreenIdentifier& /*screenIdentifier*/, const ScreenSettings & /*resolution*/) { return false; } |
|---|
| 167 | |
|---|
| 168 | virtual void enumerateScreenSettings(const ScreenIdentifier& screenIdentifier, ScreenSettingsList & resolutionList) = 0; |
|---|
| 169 | |
|---|
| 170 | virtual GraphicsContext* createGraphicsContext(Traits* traits) = 0; |
|---|
| 171 | |
|---|
| 172 | virtual ~WindowingSystemInterface() {} |
|---|
| 173 | |
|---|
| 174 | |
|---|
| 175 | /** Gets screen resolution without using the ScreenResolution structure. |
|---|
| 176 | * \deprecated Provided only for backward compatibility. */ |
|---|
| 177 | inline void getScreenResolution(const ScreenIdentifier& screenIdentifier, unsigned int& width, unsigned int& height) |
|---|
| 178 | { |
|---|
| 179 | ScreenSettings settings; |
|---|
| 180 | getScreenSettings(screenIdentifier, settings); |
|---|
| 181 | width = settings.width; |
|---|
| 182 | height = settings.height; |
|---|
| 183 | } |
|---|
| 184 | |
|---|
| 185 | /** Sets screen resolution without using the ScreenSettings structure. |
|---|
| 186 | * \deprecated Provided only for backward compatibility. */ |
|---|
| 187 | inline bool setScreenResolution(const ScreenIdentifier& screenIdentifier, unsigned int width, unsigned int height) |
|---|
| 188 | { |
|---|
| 189 | return setScreenSettings(screenIdentifier, ScreenSettings(width, height)); |
|---|
| 190 | } |
|---|
| 191 | |
|---|
| 192 | /** \deprecated Provided only for backward compatibility. */ |
|---|
| 193 | inline bool setScreenRefreshRate(const ScreenIdentifier& screenIdentifier, double refreshRate) |
|---|
| 194 | { |
|---|
| 195 | ScreenSettings settings; |
|---|
| 196 | getScreenSettings(screenIdentifier, settings); |
|---|
| 197 | settings.refreshRate = refreshRate; |
|---|
| 198 | return setScreenSettings(screenIdentifier, settings); |
|---|
| 199 | } |
|---|
| 200 | }; |
|---|
| 201 | |
|---|
| 202 | |
|---|
| 203 | /** Set the query the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. */ |
|---|
| 204 | static void setWindowingSystemInterface(WindowingSystemInterface* wsInterface); |
|---|
| 205 | |
|---|
| 206 | /** Get the WindowingSystemInterface*/ |
|---|
| 207 | static WindowingSystemInterface* getWindowingSystemInterface(); |
|---|
| 208 | |
|---|
| 209 | /** Create a graphics context for a specified set of traits.*/ |
|---|
| 210 | static GraphicsContext* createGraphicsContext(Traits* traits); |
|---|
| 211 | |
|---|
| 212 | /** Create a contextID for a new graphics context, this contextID is used to set up the osg::State associate with context. |
|---|
| 213 | * Automatically increments the usage count of the contextID to 1.*/ |
|---|
| 214 | static unsigned int createNewContextID(); |
|---|
| 215 | |
|---|
| 216 | /** Get the current max ContextID.*/ |
|---|
| 217 | static unsigned int getMaxContextID(); |
|---|
| 218 | |
|---|
| 219 | /** Increment the usage count associate with a contextID. The usage count specifies how many graphics contexts a specific contextID is shared between.*/ |
|---|
| 220 | static void incrementContextIDUsageCount(unsigned int contextID); |
|---|
| 221 | |
|---|
| 222 | /** Decrement the usage count associate with a contextID. Once the contextID goes to 0 the contextID is then free to be reused.*/ |
|---|
| 223 | static void decrementContextIDUsageCount(unsigned int contextID); |
|---|
| 224 | |
|---|
| 225 | typedef std::vector<GraphicsContext*> GraphicsContexts; |
|---|
| 226 | |
|---|
| 227 | /** Get all the registered graphics contexts.*/ |
|---|
| 228 | static GraphicsContexts getAllRegisteredGraphicsContexts(); |
|---|
| 229 | |
|---|
| 230 | /** Get all the registered graphics contexts associated with a specific contextID.*/ |
|---|
| 231 | static GraphicsContexts getRegisteredGraphicsContexts(unsigned int contextID); |
|---|
| 232 | |
|---|
| 233 | /** Get the GraphicsContext for doing background compilation for GraphicsContexts associated with specified contextID.*/ |
|---|
| 234 | static void setCompileContext(unsigned int contextID, GraphicsContext* gc); |
|---|
| 235 | |
|---|
| 236 | /** Get existing or create a new GraphicsContext to do background compilation for GraphicsContexts associated with specified contextID.*/ |
|---|
| 237 | static GraphicsContext* getOrCreateCompileContext(unsigned int contextID); |
|---|
| 238 | |
|---|
| 239 | /** Get the GraphicsContext for doing background compilation for GraphicsContexts associated with specified contextID.*/ |
|---|
| 240 | static GraphicsContext* getCompileContext(unsigned int contextID); |
|---|
| 241 | |
|---|
| 242 | public: |
|---|
| 243 | |
|---|
| 244 | /** Add operation to end of OperationQueue.*/ |
|---|
| 245 | void add(Operation* operation); |
|---|
| 246 | |
|---|
| 247 | /** Remove operation from OperationQueue.*/ |
|---|
| 248 | void remove(Operation* operation); |
|---|
| 249 | |
|---|
| 250 | /** Remove named operation from OperationQueue.*/ |
|---|
| 251 | void remove(const std::string& name); |
|---|
| 252 | |
|---|
| 253 | /** Remove all operations from OperationQueue.*/ |
|---|
| 254 | void removeAllOperations(); |
|---|
| 255 | |
|---|
| 256 | /** Run the operations. */ |
|---|
| 257 | void runOperations(); |
|---|
| 258 | |
|---|
| 259 | typedef std::list< ref_ptr<Operation> > OperationQueue; |
|---|
| 260 | |
|---|
| 261 | /** Get the operations queue, not you must use the OperationsMutex when accessing the queue.*/ |
|---|
| 262 | OperationQueue& getOperationsQueue() { return _operations; } |
|---|
| 263 | |
|---|
| 264 | /** Get the operations queue mutex.*/ |
|---|
| 265 | OpenThreads::Mutex* getOperationsMutex() { return &_operationsMutex; } |
|---|
| 266 | |
|---|
| 267 | /** Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block.*/ |
|---|
| 268 | osg::RefBlock* getOperationsBlock() { return _operationsBlock.get(); } |
|---|
| 269 | |
|---|
| 270 | /** Get the current operations that is being run.*/ |
|---|
| 271 | Operation* getCurrentOperation() { return _currentOperation.get(); } |
|---|
| 272 | |
|---|
| 273 | |
|---|
| 274 | public: |
|---|
| 275 | |
|---|
| 276 | /** Get the traits of the GraphicsContext.*/ |
|---|
| 277 | inline const Traits* getTraits() const { return _traits.get(); } |
|---|
| 278 | |
|---|
| 279 | /** Return whether a valid and usable GraphicsContext has been created.*/ |
|---|
| 280 | virtual bool valid() const = 0; |
|---|
| 281 | |
|---|
| 282 | |
|---|
| 283 | /** Set the State object which tracks the current OpenGL state for this graphics context.*/ |
|---|
| 284 | inline void setState(State* state) { _state = state; } |
|---|
| 285 | |
|---|
| 286 | /** Get the State object which tracks the current OpenGL state for this graphics context.*/ |
|---|
| 287 | inline State* getState() { return _state.get(); } |
|---|
| 288 | |
|---|
| 289 | /** Get the const State object which tracks the current OpenGL state for this graphics context.*/ |
|---|
| 290 | inline const State* getState() const { return _state.get(); } |
|---|
| 291 | |
|---|
| 292 | |
|---|
| 293 | /** Sets the clear color. */ |
|---|
| 294 | inline void setClearColor(const Vec4& color) { _clearColor = color; } |
|---|
| 295 | |
|---|
| 296 | /** Returns the clear color. */ |
|---|
| 297 | inline const Vec4& getClearColor() const { return _clearColor; } |
|---|
| 298 | |
|---|
| 299 | /** Set the clear mask used in glClear(..). |
|---|
| 300 | * Defaults to 0 - so no clear is done by default by the GraphicsContext, instead the Camera's attached the GraphicsContext will do the clear. |
|---|
| 301 | * GraphicsContext::setClearMask() is useful for when the Camera's Viewports don't conver the whole context, so the context will fill in the gaps. */ |
|---|
| 302 | inline void setClearMask(GLbitfield mask) { _clearMask = mask; } |
|---|
| 303 | |
|---|
| 304 | /** Get the clear mask.*/ |
|---|
| 305 | inline GLbitfield getClearMask() const { return _clearMask; } |
|---|
| 306 | |
|---|
| 307 | /** Do an OpenGL clear of the full graphics context/window. |
|---|
| 308 | * Note, must only be called from a thread with this context current.*/ |
|---|
| 309 | virtual void clear(); |
|---|
| 310 | |
|---|
| 311 | double getTimeSinceLastClear() const { return osg::Timer::instance()->delta_s(_lastClearTick, osg::Timer::instance()->tick()); } |
|---|
| 312 | |
|---|
| 313 | |
|---|
| 314 | /** Realize the GraphicsContext.*/ |
|---|
| 315 | bool realize(); |
|---|
| 316 | |
|---|
| 317 | /** close the graphics context. |
|---|
| 318 | * close(bool) stops any associated graphics threads, releases the contextID for the GraphicsContext then |
|---|
| 319 | * optional calls closeImplementation() to do the actual deletion of the graphics. This call is made optional |
|---|
| 320 | * as there are times when the graphics context has already been deleted externally and only the OSG side |
|---|
| 321 | * of the its data need to be closed down. */ |
|---|
| 322 | void close(bool callCloseImplementation=true); |
|---|
| 323 | |
|---|
| 324 | /** swap the front and back buffers.*/ |
|---|
| 325 | void swapBuffers(); |
|---|
| 326 | |
|---|
| 327 | /** Return true if the graphics context has been realized and is ready to use.*/ |
|---|
| 328 | inline bool isRealized() const { return isRealizedImplementation(); } |
|---|
| 329 | |
|---|
| 330 | |
|---|
| 331 | /** Make this graphics context current. |
|---|
| 332 | * Implemented by calling makeCurrentImplementation(). |
|---|
| 333 | * Returns true on success. */ |
|---|
| 334 | bool makeCurrent(); |
|---|
| 335 | |
|---|
| 336 | /** Make this graphics context current with specified read context. |
|---|
| 337 | * Implemented by calling makeContextCurrentImplementation(). |
|---|
| 338 | * Returns true on success. */ |
|---|
| 339 | bool makeContextCurrent(GraphicsContext* readContext); |
|---|
| 340 | |
|---|
| 341 | /** Release the graphics context. |
|---|
| 342 | * Returns true on success. */ |
|---|
| 343 | bool releaseContext(); |
|---|
| 344 | |
|---|
| 345 | /** Return true if the current thread has this OpenGL graphics context.*/ |
|---|
| 346 | inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); } |
|---|
| 347 | |
|---|
| 348 | /** Bind the graphics context to associated texture.*/ |
|---|
| 349 | inline void bindPBufferToTexture(GLenum buffer) { bindPBufferToTextureImplementation(buffer); } |
|---|
| 350 | |
|---|
| 351 | |
|---|
| 352 | |
|---|
| 353 | /** Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/ |
|---|
| 354 | void createGraphicsThread(); |
|---|
| 355 | |
|---|
| 356 | /** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/ |
|---|
| 357 | void setGraphicsThread(GraphicsThread* gt); |
|---|
| 358 | |
|---|
| 359 | /** Get the graphics thread assigned the graphics context.*/ |
|---|
| 360 | GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); } |
|---|
| 361 | |
|---|
| 362 | /** Get the const graphics thread assigned the graphics context.*/ |
|---|
| 363 | const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); } |
|---|
| 364 | |
|---|
| 365 | |
|---|
| 366 | /** Realize the GraphicsContext implementation, |
|---|
| 367 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 368 | virtual bool realizeImplementation() = 0; |
|---|
| 369 | |
|---|
| 370 | /** Return true if the graphics context has been realized, and is ready to use, implementation. |
|---|
| 371 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 372 | virtual bool isRealizedImplementation() const = 0; |
|---|
| 373 | |
|---|
| 374 | /** Close the graphics context implementation. |
|---|
| 375 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 376 | virtual void closeImplementation() = 0; |
|---|
| 377 | |
|---|
| 378 | /** Make this graphics context current implementation. |
|---|
| 379 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 380 | virtual bool makeCurrentImplementation() = 0; |
|---|
| 381 | |
|---|
| 382 | /** Make this graphics context current with specified read context implementation. |
|---|
| 383 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 384 | virtual bool makeContextCurrentImplementation(GraphicsContext* readContext) = 0; |
|---|
| 385 | |
|---|
| 386 | /** Release the graphics context implementation.*/ |
|---|
| 387 | virtual bool releaseContextImplementation() = 0; |
|---|
| 388 | |
|---|
| 389 | /** Pure virtual, Bind the graphics context to associated texture implementation. |
|---|
| 390 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 391 | virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0; |
|---|
| 392 | |
|---|
| 393 | /** Swap the front and back buffers implementation. |
|---|
| 394 | * Pure virtual - must be implemented by concrete implementations of GraphicsContext. */ |
|---|
| 395 | virtual void swapBuffersImplementation() = 0; |
|---|
| 396 | |
|---|
| 397 | |
|---|
| 398 | |
|---|
| 399 | /** resized method should be called when the underlying window has been resized and the GraphicsWindow and associated Cameras must |
|---|
| 400 | be updated to keep in sync with the new size. */ |
|---|
| 401 | void resized(int x, int y, int width, int height) |
|---|
| 402 | { |
|---|
| 403 | if (_resizedCallback.valid()) _resizedCallback->resizedImplementation(this, x, y, width, height); |
|---|
| 404 | else resizedImplementation(x, y, width, height); |
|---|
| 405 | } |
|---|
| 406 | |
|---|
| 407 | struct ResizedCallback : public osg::Referenced |
|---|
| 408 | { |
|---|
| 409 | virtual void resizedImplementation(GraphicsContext* gc, int x, int y, int width, int height) = 0; |
|---|
| 410 | }; |
|---|
| 411 | |
|---|
| 412 | /** Set the resized callback which overrides the GraphicsConext::realizedImplementation(), allow developers to provide custom behavior |
|---|
| 413 | * in response to a window being resized.*/ |
|---|
| 414 | void setResizedCallback(ResizedCallback* rc) { _resizedCallback = rc; } |
|---|
| 415 | |
|---|
| 416 | /** Get the resized callback which overrides the GraphicsConext::realizedImplementation().*/ |
|---|
| 417 | ResizedCallback* getResizedCallback() { return _resizedCallback.get(); } |
|---|
| 418 | |
|---|
| 419 | /** Get the const resized callback which overrides the GraphicsConext::realizedImplementation().*/ |
|---|
| 420 | const ResizedCallback* getResizedCallback() const { return _resizedCallback.get(); } |
|---|
| 421 | |
|---|
| 422 | /** resized implementation, by default resizes the viewports and aspect ratios the cameras associated with the graphics Window. */ |
|---|
| 423 | virtual void resizedImplementation(int x, int y, int width, int height); |
|---|
| 424 | |
|---|
| 425 | |
|---|
| 426 | typedef std::list< osg::Camera* > Cameras; |
|---|
| 427 | |
|---|
| 428 | /** Get the the list of cameras associated with this graphics context.*/ |
|---|
| 429 | Cameras& getCameras() { return _cameras; } |
|---|
| 430 | |
|---|
| 431 | /** Get the the const list of cameras associated with this graphics context.*/ |
|---|
| 432 | const Cameras& getCameras() const { return _cameras; } |
|---|
| 433 | |
|---|
| 434 | public: |
|---|
| 435 | |
|---|
| 436 | virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsContext*>(object)!=0; } |
|---|
| 437 | virtual const char* libraryName() const { return "osg"; } |
|---|
| 438 | virtual const char* className() const { return "GraphicsContext"; } |
|---|
| 439 | |
|---|
| 440 | protected: |
|---|
| 441 | |
|---|
| 442 | GraphicsContext(); |
|---|
| 443 | GraphicsContext(const GraphicsContext&, const osg::CopyOp&); |
|---|
| 444 | |
|---|
| 445 | virtual ~GraphicsContext(); |
|---|
| 446 | |
|---|
| 447 | virtual Object* cloneType() const { return 0; } |
|---|
| 448 | virtual Object* clone(const CopyOp&) const { return 0; } |
|---|
| 449 | |
|---|
| 450 | /** Register a GraphicsContext.*/ |
|---|
| 451 | static void registerGraphicsContext(GraphicsContext* gc); |
|---|
| 452 | |
|---|
| 453 | /** Unregister a GraphicsContext.*/ |
|---|
| 454 | static void unregisterGraphicsContext(GraphicsContext* gc); |
|---|
| 455 | |
|---|
| 456 | |
|---|
| 457 | void addCamera(osg::Camera* camera); |
|---|
| 458 | void removeCamera(osg::Camera* camera); |
|---|
| 459 | |
|---|
| 460 | Cameras _cameras; |
|---|
| 461 | |
|---|
| 462 | friend class osg::Camera; |
|---|
| 463 | |
|---|
| 464 | ref_ptr<Traits> _traits; |
|---|
| 465 | ref_ptr<State> _state; |
|---|
| 466 | |
|---|
| 467 | Vec4 _clearColor; |
|---|
| 468 | GLbitfield _clearMask; |
|---|
| 469 | |
|---|
| 470 | OpenThreads::Thread* _threadOfLastMakeCurrent; |
|---|
| 471 | |
|---|
| 472 | OpenThreads::Mutex _operationsMutex; |
|---|
| 473 | osg::ref_ptr<osg::RefBlock> _operationsBlock; |
|---|
| 474 | OperationQueue _operations; |
|---|
| 475 | osg::ref_ptr<Operation> _currentOperation; |
|---|
| 476 | |
|---|
| 477 | ref_ptr<GraphicsThread> _graphicsThread; |
|---|
| 478 | |
|---|
| 479 | ref_ptr<ResizedCallback> _resizedCallback; |
|---|
| 480 | |
|---|
| 481 | Timer_t _lastClearTick; |
|---|
| 482 | }; |
|---|
| 483 | |
|---|
| 484 | |
|---|
| 485 | } |
|---|
| 486 | |
|---|
| 487 | #endif |
|---|