| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_GROUP |
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| 15 | #define OSG_GROUP 1 |
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| 16 | |
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| 17 | #include <osg/Node> |
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| 18 | #include <osg/NodeVisitor> |
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| 19 | |
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| 20 | namespace osg { |
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| 21 | |
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| 22 | typedef std::vector< ref_ptr<Node> > NodeList; |
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| 23 | |
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| 24 | /** General group node which maintains a list of children. |
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| 25 | * Children are reference counted. This allows children to be shared |
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| 26 | * with memory management handled automatically via osg::Referenced. |
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| 27 | */ |
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| 28 | class OSG_EXPORT Group : public Node |
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| 29 | { |
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| 30 | public : |
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| 31 | |
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| 32 | |
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| 33 | Group(); |
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| 34 | |
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| 35 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 36 | Group(const Group&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 37 | |
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| 38 | META_Node(osg, Group); |
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| 39 | |
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| 40 | virtual Group* asGroup() { return this; } |
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| 41 | virtual const Group* asGroup() const { return this; } |
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| 42 | |
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| 43 | virtual void traverse(NodeVisitor& nv); |
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| 44 | |
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| 45 | /** Add Node to Group. |
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| 46 | * If node is not NULL and is not contained in Group then increment its |
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| 47 | * reference count, add it to the child list and dirty the bounding |
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| 48 | * sphere to force it to recompute on next getBound() and return true for success. |
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| 49 | * Otherwise return false. Scene nodes can't be added as child nodes. |
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| 50 | */ |
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| 51 | virtual bool addChild( Node *child ); |
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| 52 | |
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| 53 | /** Insert Node to Group at specific location. |
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| 54 | * The new child node is inserted into the child list |
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| 55 | * before the node at the specified index. No nodes |
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| 56 | * are removed from the group with this operation. |
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| 57 | */ |
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| 58 | virtual bool insertChild( unsigned int index, Node *child ); |
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| 59 | |
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| 60 | /** Remove Node from Group. |
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| 61 | * If Node is contained in Group then remove it from the child |
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| 62 | * list, decrement its reference count, and dirty the |
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| 63 | * bounding sphere to force it to recompute on next getBound() and |
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| 64 | * return true for success. If Node is not found then return false |
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| 65 | * and do not change the reference count of the Node. |
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| 66 | * Note, do not override, only override removeChildren(,) is required. |
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| 67 | */ |
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| 68 | inline bool removeChild( Node *child ) |
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| 69 | { |
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| 70 | unsigned int pos = getChildIndex(child); |
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| 71 | if (pos<_children.size()) return removeChildren(pos,1); |
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| 72 | else return false; |
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| 73 | } |
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| 74 | |
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| 75 | /** Remove Node from Group. |
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| 76 | * If Node is contained in Group then remove it from the child |
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| 77 | * list, decrement its reference count, and dirty the |
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| 78 | * bounding sphere to force it to recompute on next getBound() and |
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| 79 | * return true for success. If Node is not found then return false |
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| 80 | * and do not change the reference count of the Node. |
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| 81 | * Note, do not override, only override removeChildren(,) is required. |
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| 82 | */ |
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| 83 | inline bool removeChild( unsigned int pos, unsigned int numChildrenToRemove=1 ) |
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| 84 | { |
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| 85 | if (pos<_children.size()) return removeChildren(pos,numChildrenToRemove); |
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| 86 | else return false; |
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| 87 | } |
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| 88 | |
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| 89 | /** Remove children from Group. |
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| 90 | * Note, must be override by subclasses of Group which add per child attributes.*/ |
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| 91 | virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove); |
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| 92 | |
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| 93 | /** Replace specified Node with another Node. |
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| 94 | * Equivalent to setChild(getChildIndex(orignChild),node) |
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| 95 | * See docs for setChild for further details on implementation. |
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| 96 | */ |
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| 97 | virtual bool replaceChild( Node *origChild, Node* newChild ); |
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| 98 | |
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| 99 | /** Return the number of children nodes. */ |
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| 100 | inline unsigned int getNumChildren() const { return static_cast<unsigned int>(_children.size()); } |
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| 101 | |
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| 102 | /** Set child node at position i. |
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| 103 | * Return true if set correctly, false on failure (if node==NULL || i is out of range). |
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| 104 | * When Set can be successful applied, the algorithm is : decrement the reference count origNode and increment the |
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| 105 | * reference count of newNode, and dirty the bounding sphere |
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| 106 | * to force it to recompute on next getBound() and return true. |
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| 107 | * If origNode is not found then return false and do not |
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| 108 | * add newNode. If newNode is NULL then return false and do |
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| 109 | * not remove origNode. Also returns false if newChild is a Scene node. |
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| 110 | */ |
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| 111 | virtual bool setChild( unsigned int i, Node* node ); |
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| 112 | |
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| 113 | /** Return child node at position i. */ |
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| 114 | inline Node* getChild( unsigned int i ) { return _children[i].get(); } |
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| 115 | |
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| 116 | /** Return child node at position i. */ |
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| 117 | inline const Node* getChild( unsigned int i ) const { return _children[i].get(); } |
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| 118 | |
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| 119 | /** Return true if node is contained within Group. */ |
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| 120 | inline bool containsNode( const Node* node ) const |
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| 121 | { |
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| 122 | |
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| 123 | for (NodeList::const_iterator itr=_children.begin(); |
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| 124 | itr!=_children.end(); |
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| 125 | ++itr) |
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| 126 | { |
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| 127 | if (itr->get()==node) return true; |
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| 128 | } |
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| 129 | return false; |
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| 130 | } |
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| 131 | |
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| 132 | /** Get the index number of child, return a value between |
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| 133 | * 0 and _children.size()-1 if found, if not found then |
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| 134 | * return _children.size(). |
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| 135 | */ |
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| 136 | inline unsigned int getChildIndex( const Node* node ) const |
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| 137 | { |
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| 138 | for (unsigned int childNum=0;childNum<_children.size();++childNum) |
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| 139 | { |
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| 140 | if (_children[childNum]==node) return childNum; |
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| 141 | } |
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| 142 | return static_cast<unsigned int>(_children.size()); // node not found. |
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| 143 | } |
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| 144 | |
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| 145 | /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ |
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| 146 | virtual void setThreadSafeRefUnref(bool threadSafe); |
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| 147 | |
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| 148 | /** Resize any per context GLObject buffers to specified size. */ |
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| 149 | virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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| 150 | |
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| 151 | /** If State is non-zero, this function releases any associated OpenGL objects for |
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| 152 | * the specified graphics context. Otherwise, releases OpenGL objects |
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| 153 | * for all graphics contexts. */ |
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| 154 | virtual void releaseGLObjects(osg::State* = 0) const; |
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| 155 | |
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| 156 | virtual BoundingSphere computeBound() const; |
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| 157 | |
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| 158 | protected: |
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| 159 | |
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| 160 | virtual ~Group(); |
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| 161 | |
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| 162 | virtual void childRemoved(unsigned int /*pos*/, unsigned int /*numChildrenToRemove*/) {} |
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| 163 | virtual void childInserted(unsigned int /*pos*/) {} |
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| 164 | |
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| 165 | NodeList _children; |
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| 166 | |
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| 167 | |
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| 168 | }; |
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| 169 | |
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| 170 | } |
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| 171 | |
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| 172 | #endif |
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