| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_LOGICOP |
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| 15 | #define OSG_LOGICOP 1 |
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| 16 | |
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| 17 | #include <osg/StateAttribute> |
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| 18 | |
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| 19 | #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 20 | #define GL_CLEAR 0x1500 |
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| 21 | #define GL_SET 0x150F |
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| 22 | #define GL_COPY 0x1503 |
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| 23 | #define GL_COPY_INVERTED 0x150C |
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| 24 | #define GL_NOOP 0x1505 |
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| 25 | #define GL_AND 0x1501 |
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| 26 | #define GL_NAND 0x150E |
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| 27 | #define GL_OR 0x1507 |
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| 28 | #define GL_NOR 0x1508 |
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| 29 | #define GL_XOR 0x1506 |
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| 30 | #define GL_EQUIV 0x1509 |
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| 31 | #define GL_AND_REVERSE 0x1502 |
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| 32 | #define GL_AND_INVERTED 0x1504 |
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| 33 | #define GL_OR_REVERSE 0x150B |
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| 34 | #define GL_OR_INVERTED 0x150D |
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| 35 | #define GL_COLOR_LOGIC_OP 0x0BF2 |
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| 36 | #endif |
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| 37 | |
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| 38 | namespace osg { |
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| 39 | |
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| 40 | /** Encapsulates OpenGL LogicOp state. */ |
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| 41 | class OSG_EXPORT LogicOp : public StateAttribute |
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| 42 | { |
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| 43 | public : |
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| 44 | |
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| 45 | enum Opcode { |
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| 46 | CLEAR = GL_CLEAR, |
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| 47 | SET = GL_SET, |
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| 48 | COPY = GL_COPY, |
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| 49 | COPY_INVERTED = GL_COPY_INVERTED, |
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| 50 | NOOP = GL_NOOP, |
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| 51 | INVERT = GL_INVERT, |
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| 52 | AND = GL_AND, |
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| 53 | NAND = GL_NAND, |
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| 54 | OR = GL_OR, |
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| 55 | NOR = GL_NOR, |
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| 56 | XOR = GL_XOR, |
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| 57 | EQUIV = GL_EQUIV, |
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| 58 | AND_REVERSE = GL_AND_REVERSE, |
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| 59 | AND_INVERTED = GL_AND_INVERTED, |
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| 60 | OR_REVERSE = GL_OR_REVERSE, |
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| 61 | OR_INVERTED = GL_OR_INVERTED |
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| 62 | }; |
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| 63 | |
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| 64 | LogicOp(); |
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| 65 | |
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| 66 | LogicOp(Opcode opcode); |
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| 67 | |
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| 68 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 69 | LogicOp(const LogicOp& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
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| 70 | StateAttribute(trans,copyop), |
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| 71 | _opcode(trans._opcode){} |
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| 72 | |
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| 73 | META_StateAttribute(osg, LogicOp,LOGICOP); |
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| 74 | |
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| 75 | /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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| 76 | virtual int compare(const StateAttribute& sa) const |
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| 77 | { |
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| 78 | // Check for equal types, then create the rhs variable |
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| 79 | // used by the COMPARE_StateAttribute_Parameter macros below. |
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| 80 | COMPARE_StateAttribute_Types(LogicOp,sa) |
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| 81 | |
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| 82 | // Compare each parameter in turn against the rhs. |
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| 83 | COMPARE_StateAttribute_Parameter(_opcode) |
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| 84 | |
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| 85 | return 0; // Passed all the above comparison macros, so must be equal. |
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| 86 | } |
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| 87 | |
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| 88 | virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const |
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| 89 | { |
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| 90 | usage.usesMode(GL_COLOR_LOGIC_OP); |
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| 91 | return true; |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | inline void setOpcode(Opcode opcode) |
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| 96 | { |
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| 97 | _opcode = opcode; |
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| 98 | } |
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| 99 | |
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| 100 | inline Opcode getOpcode() const { return _opcode; } |
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| 101 | |
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| 102 | virtual void apply(State& state) const; |
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| 103 | |
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| 104 | protected : |
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| 105 | |
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| 106 | virtual ~LogicOp(); |
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| 107 | |
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| 108 | Opcode _opcode; |
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| 109 | }; |
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| 110 | |
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| 111 | } |
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| 112 | |
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| 113 | #endif |
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