| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_MATERIAL |
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| 15 | #define OSG_MATERIAL 1 |
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| 16 | |
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| 17 | #include <osg/Vec4> |
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| 18 | #include <osg/StateAttribute> |
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| 19 | |
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| 20 | #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE |
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| 21 | #define GL_AMBIENT 0x1200 |
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| 22 | #define GL_DIFFUSE 0x1201 |
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| 23 | #define GL_SPECULAR 0x1202 |
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| 24 | #define GL_EMISSION 0x1600 |
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| 25 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
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| 26 | #define GL_COLOR_MATERIAL 0x0B57 |
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| 27 | #endif |
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| 28 | |
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| 29 | namespace osg { |
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| 30 | /** Material - encapsulates OpenGL glMaterial state.*/ |
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| 31 | class OSG_EXPORT Material : public StateAttribute |
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| 32 | { |
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| 33 | public : |
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| 34 | |
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| 35 | Material(); |
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| 36 | |
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| 37 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 38 | Material(const Material& mat,const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
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| 39 | StateAttribute(mat,copyop), |
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| 40 | _colorMode(mat._colorMode), |
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| 41 | _ambientFrontAndBack(mat._ambientFrontAndBack), |
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| 42 | _ambientFront(mat._ambientFront), |
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| 43 | _ambientBack(mat._ambientBack), |
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| 44 | _diffuseFrontAndBack(mat._diffuseFrontAndBack), |
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| 45 | _diffuseFront(mat._diffuseFront), |
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| 46 | _diffuseBack(mat._diffuseBack), |
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| 47 | _specularFrontAndBack(mat._specularFrontAndBack), |
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| 48 | _specularFront(mat._specularFront), |
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| 49 | _specularBack(mat._specularBack), |
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| 50 | _emissionFrontAndBack(mat._emissionFrontAndBack), |
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| 51 | _emissionFront(mat._emissionFront), |
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| 52 | _emissionBack(mat._emissionBack), |
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| 53 | _shininessFrontAndBack(mat._shininessFrontAndBack), |
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| 54 | _shininessFront(mat._shininessFront), |
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| 55 | _shininessBack(mat._shininessBack) {} |
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| 56 | |
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| 57 | META_StateAttribute(osg, Material, MATERIAL); |
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| 58 | |
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| 59 | /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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| 60 | virtual int compare(const StateAttribute& sa) const |
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| 61 | { |
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| 62 | // check the types are equal and then create the rhs variable |
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| 63 | // used by the COMPARE_StateAttribute_Parameter macros below. |
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| 64 | COMPARE_StateAttribute_Types(Material,sa) |
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| 65 | |
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| 66 | // compare each parameter in turn against the rhs. |
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| 67 | COMPARE_StateAttribute_Parameter(_colorMode) |
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| 68 | COMPARE_StateAttribute_Parameter(_ambientFrontAndBack) |
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| 69 | COMPARE_StateAttribute_Parameter(_ambientFront) |
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| 70 | COMPARE_StateAttribute_Parameter(_ambientBack) |
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| 71 | COMPARE_StateAttribute_Parameter(_diffuseFrontAndBack) |
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| 72 | COMPARE_StateAttribute_Parameter(_diffuseFront) |
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| 73 | COMPARE_StateAttribute_Parameter(_diffuseBack) |
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| 74 | COMPARE_StateAttribute_Parameter(_specularFrontAndBack) |
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| 75 | COMPARE_StateAttribute_Parameter(_specularFront) |
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| 76 | COMPARE_StateAttribute_Parameter(_specularBack) |
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| 77 | COMPARE_StateAttribute_Parameter(_emissionFrontAndBack) |
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| 78 | COMPARE_StateAttribute_Parameter(_emissionFront) |
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| 79 | COMPARE_StateAttribute_Parameter(_emissionBack) |
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| 80 | COMPARE_StateAttribute_Parameter(_shininessFrontAndBack) |
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| 81 | COMPARE_StateAttribute_Parameter(_shininessFront) |
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| 82 | COMPARE_StateAttribute_Parameter(_shininessBack) |
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| 83 | |
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| 84 | return 0; // passed all the above comparison macros, must be equal. |
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| 85 | } |
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| 86 | |
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| 87 | Material& operator = (const Material& rhs); |
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| 88 | |
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| 89 | virtual bool getModeUsage(StateAttribute::ModeUsage& /*usage*/) const |
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| 90 | { |
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| 91 | // note, since Material does it's own glEnable/glDisable of GL_COLOR_MATERIAL |
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| 92 | // we shouldn't declare usage of that mode, so commenting out the below usage. |
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| 93 | // usage.usesMode(GL_COLOR_MATERIAL); |
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| 94 | return true; |
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| 95 | } |
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| 96 | |
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| 97 | virtual void apply(State& state) const; |
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| 98 | |
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| 99 | enum Face { |
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| 100 | FRONT = GL_FRONT, |
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| 101 | BACK = GL_BACK, |
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| 102 | FRONT_AND_BACK = GL_FRONT_AND_BACK |
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| 103 | }; |
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| 104 | |
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| 105 | enum ColorMode { |
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| 106 | AMBIENT = GL_AMBIENT, |
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| 107 | DIFFUSE = GL_DIFFUSE, |
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| 108 | SPECULAR = GL_SPECULAR, |
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| 109 | EMISSION = GL_EMISSION, |
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| 110 | AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE, |
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| 111 | OFF |
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| 112 | }; |
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| 113 | |
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| 114 | inline void setColorMode(ColorMode mode) { _colorMode = mode; } |
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| 115 | inline ColorMode getColorMode() const { return _colorMode; } |
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| 116 | |
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| 117 | void setAmbient( Face face, const Vec4& ambient ); |
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| 118 | const Vec4& getAmbient(Face face) const; |
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| 119 | inline bool getAmbientFrontAndBack() const { return _ambientFrontAndBack; } |
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| 120 | |
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| 121 | void setDiffuse( Face face, const Vec4& diffuse ); |
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| 122 | const Vec4& getDiffuse(Face face) const; |
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| 123 | inline bool getDiffuseFrontAndBack() const { return _diffuseFrontAndBack; } |
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| 124 | |
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| 125 | /** Set specular value of specified face(s) of the material, |
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| 126 | * valid specular[0..3] range is 0.0 to 1.0. |
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| 127 | */ |
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| 128 | void setSpecular( Face face, const Vec4& specular ); |
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| 129 | |
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| 130 | /** Get the specular value for specified face. */ |
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| 131 | const Vec4& getSpecular(Face face) const; |
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| 132 | |
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| 133 | /** Return whether specular values are equal for front and back faces |
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| 134 | * or not. |
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| 135 | */ |
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| 136 | inline bool getSpecularFrontAndBack() const { return _specularFrontAndBack; } |
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| 137 | |
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| 138 | /** Set emission value of specified face(s) of the material, |
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| 139 | * valid emission[0..3] range is 0.0 to 1.0. |
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| 140 | */ |
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| 141 | void setEmission( Face face, const Vec4& emission ); |
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| 142 | |
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| 143 | /** Get the emission value for specified face. */ |
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| 144 | const Vec4& getEmission(Face face) const; |
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| 145 | |
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| 146 | /** Return whether emission values are equal for front and back faces |
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| 147 | * or not. |
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| 148 | */ |
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| 149 | inline bool getEmissionFrontAndBack() const { return _emissionFrontAndBack; } |
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| 150 | |
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| 151 | /** Set shininess of specified face(s) of the material. |
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| 152 | * valid shininess range is 0.0 to 128.0. |
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| 153 | */ |
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| 154 | void setShininess(Face face, float shininess ); |
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| 155 | |
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| 156 | /** Get the shininess value for specified face. */ |
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| 157 | float getShininess(Face face) const; |
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| 158 | |
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| 159 | /** Return whether shininess values are equal for front and back faces |
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| 160 | * or not. |
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| 161 | */ |
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| 162 | inline bool getShininessFrontAndBack() const { return _shininessFrontAndBack; } |
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| 163 | |
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| 164 | /** Set the alpha value of ambient, diffuse, specular and emission |
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| 165 | * colors of specified face, to 1-transparency. |
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| 166 | * Valid transparency range is 0.0 to 1.0. |
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| 167 | */ |
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| 168 | void setTransparency(Face face,float trans); |
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| 169 | |
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| 170 | /** Set the alpha value of ambient, diffuse, specular and emission |
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| 171 | * colors. Valid transparency range is 0.0 to 1.0. |
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| 172 | */ |
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| 173 | void setAlpha(Face face,float alpha); |
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| 174 | |
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| 175 | protected : |
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| 176 | |
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| 177 | virtual ~Material(); |
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| 178 | |
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| 179 | ColorMode _colorMode; |
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| 180 | |
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| 181 | bool _ambientFrontAndBack; |
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| 182 | Vec4 _ambientFront; // r, g, b, w |
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| 183 | Vec4 _ambientBack; // r, g, b, w |
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| 184 | |
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| 185 | bool _diffuseFrontAndBack; |
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| 186 | Vec4 _diffuseFront; // r, g, b, w |
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| 187 | Vec4 _diffuseBack; // r, g, b, w |
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| 188 | |
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| 189 | bool _specularFrontAndBack; |
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| 190 | Vec4 _specularFront; // r, g, b, w |
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| 191 | Vec4 _specularBack; // r, g, b, w |
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| 192 | |
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| 193 | bool _emissionFrontAndBack; |
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| 194 | Vec4 _emissionFront; // r, g, b, w |
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| 195 | Vec4 _emissionBack; // r, g, b, w |
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| 196 | |
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| 197 | bool _shininessFrontAndBack; |
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| 198 | float _shininessFront; // values 0 - 128.0 |
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| 199 | float _shininessBack; // values 0 - 128.0 |
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| 200 | |
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| 201 | }; |
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| 202 | |
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| 203 | } |
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| 204 | |
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| 205 | #endif |
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