| 1 | // |
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| 2 | // Copyright (C) 2007 Skew Matrix Software LLC (http://www.skew-matrix.com) |
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| 3 | // |
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| 4 | // This library is open source and may be redistributed and/or modified under |
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| 5 | // the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | // (at your option) any later version. The full license is in LICENSE file |
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| 7 | // included with this distribution, and on the openscenegraph.org website. |
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| 8 | // |
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| 9 | // This library is distributed in the hope that it will be useful, |
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| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | // OpenSceneGraph Public License for more details. |
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| 13 | // |
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| 14 | |
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| 15 | #ifndef OSG_OCCLUSION_QUERY_NODE |
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| 16 | #define OSG_OCCLUSION_QUERY_NODE 1 |
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| 17 | |
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| 18 | #include <osg/Export> |
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| 19 | #include <osg/CopyOp> |
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| 20 | #include <osg/Group> |
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| 21 | #include <osg/Geometry> |
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| 22 | |
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| 23 | |
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| 24 | namespace osg { |
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| 25 | |
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| 26 | // Create and return a StateSet appropriate for performing an occlusion |
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| 27 | // query test (disable lighting, texture mapping, etc). Probably some |
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| 28 | // room for improvement here. Could disable shaders, for example. |
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| 29 | osg::StateSet* initOQState(); |
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| 30 | |
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| 31 | // Create and return a StateSet for rendering a debug representation of query geometry. |
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| 32 | osg::StateSet* initOQDebugState(); |
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| 33 | |
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| 34 | // TestResult -- stores (per context) results of an occlusion query |
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| 35 | // test performed by QueryGeometry. An OcclusionQueryNode has a |
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| 36 | // Geode owning a single QueryGeometry that |
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| 37 | // draws the occlusion query geometry. QueryGeometry keeps a |
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| 38 | // TestResult per context to store the result/status of each query. |
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| 39 | // Accessed during the cull and draw traversals. |
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| 40 | class TestResult : public osg::Referenced |
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| 41 | { |
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| 42 | public: |
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| 43 | TestResult() : _init( false ), _id( 0 ), _contextID( 0 ), _active( false ), _numPixels( 0 ) {} |
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| 44 | ~TestResult() {} |
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| 45 | |
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| 46 | bool _init; |
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| 47 | |
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| 48 | // Query ID for this context. |
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| 49 | GLuint _id; |
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| 50 | // Context ID owning this query ID. |
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| 51 | unsigned int _contextID; |
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| 52 | |
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| 53 | // Set to true when a query gets issued and set to |
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| 54 | // false when the result is retrieved. |
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| 55 | mutable bool _active; |
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| 56 | |
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| 57 | // Result of last query. |
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| 58 | GLint _numPixels; |
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| 59 | }; |
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| 60 | |
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| 61 | // QueryGeometry -- A Drawable that performs an occlusion query, |
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| 62 | // using its geometric data as the query geometry. |
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| 63 | class OSG_EXPORT QueryGeometry : public osg::Geometry |
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| 64 | { |
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| 65 | public: |
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| 66 | QueryGeometry( const std::string& oqnName=std::string("") ); |
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| 67 | ~QueryGeometry(); |
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| 68 | |
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| 69 | void reset(); |
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| 70 | |
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| 71 | // TBD implement copy constructor |
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| 72 | |
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| 73 | virtual void drawImplementation( osg::RenderInfo& renderInfo ) const; |
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| 74 | |
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| 75 | unsigned int getNumPixels( const osg::Camera* cam ); |
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| 76 | |
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| 77 | virtual void releaseGLObjects( osg::State* state = 0 ) const; |
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| 78 | |
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| 79 | static void deleteQueryObject( unsigned int contextID, GLuint handle ); |
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| 80 | static void flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime ); |
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| 81 | static void discardDeletedQueryObjects( unsigned int contextID ); |
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| 82 | |
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| 83 | protected: |
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| 84 | typedef std::map< const osg::Camera*, TestResult > ResultMap; |
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| 85 | mutable ResultMap _results; |
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| 86 | mutable OpenThreads::Mutex _mapMutex; |
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| 87 | |
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| 88 | // Needed for debug only |
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| 89 | std::string _oqnName; |
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| 90 | }; |
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| 91 | |
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| 92 | // This Node performs occlusion query testing on its children. |
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| 93 | // You can use it directly to occlusion query test a portion |
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| 94 | // of your scene graph, or you can use it implicitly with an |
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| 95 | // OcclusionQueryRoot, which places OcclusionQueryNodes where |
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| 96 | // needed and acts as a master control. |
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| 97 | class OSG_EXPORT OcclusionQueryNode : public osg::Group |
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| 98 | { |
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| 99 | public: |
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| 100 | OcclusionQueryNode(); |
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| 101 | |
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| 102 | // Copy constructor using CopyOp to manage deep vs shallow copy. |
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| 103 | OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY ); |
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| 104 | |
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| 105 | META_Node( osg, OcclusionQueryNode ); |
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| 106 | |
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| 107 | virtual osg::BoundingSphere computeBound() const; |
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| 108 | |
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| 109 | virtual void releaseGLObjects( osg::State* state = 0 ) const; |
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| 110 | |
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| 111 | |
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| 112 | // When disabled, OQN doesn't perform occlusion queries, and simply |
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| 113 | // renders its children. |
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| 114 | void setQueriesEnabled( bool enable=true ); |
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| 115 | bool getQueriesEnabled() const { return _enabled; } |
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| 116 | |
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| 117 | |
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| 118 | // Sets/gets the visibility threshold. If the test indicates that |
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| 119 | // the number of visible pixels is less than the specified |
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| 120 | // threshold, don't draw the actual geometry. |
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| 121 | void setVisibilityThreshold( unsigned int pixels ) { _visThreshold = pixels; } |
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| 122 | unsigned int getVisibilityThreshold() const { return _visThreshold; } |
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| 123 | |
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| 124 | // Specifies how many frames to wait before issuing another query. |
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| 125 | void setQueryFrameCount( unsigned int frames ) { _queryFrameCount = frames; } |
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| 126 | unsigned int getQueryFrameCount() const { return _queryFrameCount; } |
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| 127 | |
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| 128 | // Indicate whether or not the bounding box used in the occlusion query test |
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| 129 | // should be rendered. Handy for debugging and development. |
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| 130 | // Should only be called outside of cull/draw. No thread issues. |
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| 131 | void setDebugDisplay( bool enable ); |
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| 132 | bool getDebugDisplay() const; |
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| 133 | |
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| 134 | |
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| 135 | // Set and get the StateSet used by the OcclusionQueryNode |
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| 136 | // when rendering the query geometry. OQN creates its own by |
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| 137 | // default, but if you use many OQNs you might want to use |
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| 138 | // this method to set all OQNs to use the same StateSet |
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| 139 | // for more efficient processing. |
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| 140 | void setQueryStateSet( osg::StateSet* ss ); |
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| 141 | osg::StateSet* getQueryStateSet(); |
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| 142 | const osg::StateSet* getQueryStateSet() const; |
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| 143 | |
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| 144 | // Get the QueryGeometry object used for occlusion query. Returns 0 if no QueryGeometry is created. |
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| 145 | osg::QueryGeometry* getQueryGeometry(); |
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| 146 | const osg::QueryGeometry* getQueryGeometry() const; |
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| 147 | |
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| 148 | // Set and get the StateSet used by the OcclusionQueryNode |
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| 149 | // when rendering the debug query geometry (see setDebugDisplay). |
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| 150 | void setDebugStateSet( osg::StateSet* ss ); |
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| 151 | osg::StateSet* getDebugStateSet(); |
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| 152 | const osg::StateSet* getDebugStateSet() const; |
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| 153 | |
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| 154 | // For statistics gathering, e.g., by a NodeVisitor. |
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| 155 | bool getPassed() const; |
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| 156 | |
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| 157 | |
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| 158 | // These methods are public so that osgUtil::CullVisitor can access them. |
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| 159 | // Not intended for application use. |
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| 160 | virtual bool getPassed( const osg::Camera* camera, osg::NodeVisitor& nv ); |
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| 161 | void traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv ); |
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| 162 | void traverseDebug( osg::NodeVisitor& nv ); |
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| 163 | |
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| 164 | |
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| 165 | // Delete unused query IDs for this contextID. |
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| 166 | static void flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime ); |
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| 167 | |
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| 168 | // discard all the cached query objects which need to be deleted |
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| 169 | // in the OpenGL context related to contextID. |
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| 170 | // Note, unlike flush no OpenGL calls are made, instead the handles are all removed. |
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| 171 | // this call is useful for when an OpenGL context has been destroyed. |
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| 172 | static void discardDeletedQueryObjects( unsigned int contextID ); |
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| 173 | |
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| 174 | protected: |
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| 175 | virtual ~OcclusionQueryNode(); |
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| 176 | |
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| 177 | virtual void createSupportNodes(); |
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| 178 | |
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| 179 | osg::ref_ptr< osg::Geode > _queryGeode; |
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| 180 | osg::ref_ptr< osg::Geode > _debugGeode; |
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| 181 | |
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| 182 | bool _enabled; |
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| 183 | |
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| 184 | // Tracks the last frame number that we performed a query. |
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| 185 | // User can set how many times (See setQueryFrameCount). |
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| 186 | typedef std::map< const osg::Camera*, unsigned int > FrameCountMap; |
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| 187 | FrameCountMap _frameCountMap; |
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| 188 | mutable OpenThreads::Mutex _frameCountMutex; |
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| 189 | |
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| 190 | // For statistics gathering |
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| 191 | bool _passed; |
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| 192 | |
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| 193 | // User-settable variables |
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| 194 | unsigned int _visThreshold; |
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| 195 | unsigned int _queryFrameCount; |
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| 196 | bool _debugBB; |
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| 197 | |
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| 198 | |
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| 199 | // Required to ensure that computeBound() is thread-safe. |
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| 200 | mutable OpenThreads::Mutex _computeBoundMutex; |
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| 201 | }; |
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| 202 | |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | #endif |
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