| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_OPERATIONTHREAD |
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| 15 | #define OSG_OPERATIONTHREAD 1 |
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| 16 | |
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| 17 | #include <osg/observer_ptr> |
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| 18 | #include <osg/Object> |
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| 19 | |
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| 20 | #include <OpenThreads/Thread> |
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| 21 | #include <OpenThreads/Barrier> |
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| 22 | #include <OpenThreads/Condition> |
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| 23 | #include <OpenThreads/Block> |
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| 24 | |
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| 25 | #include <list> |
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| 26 | #include <set> |
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| 27 | |
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| 28 | namespace osg { |
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| 29 | |
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| 30 | class RefBlock : virtual public osg::Referenced, public OpenThreads::Block |
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| 31 | { |
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| 32 | public: |
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| 33 | |
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| 34 | RefBlock(): |
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| 35 | osg::Referenced(true) {} |
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| 36 | |
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| 37 | }; |
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| 38 | |
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| 39 | class RefBlockCount : virtual public osg::Referenced, public OpenThreads::BlockCount |
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| 40 | { |
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| 41 | public: |
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| 42 | |
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| 43 | RefBlockCount(unsigned blockCount): |
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| 44 | osg::Referenced(true), |
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| 45 | OpenThreads::BlockCount(blockCount) {} |
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| 46 | |
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| 47 | }; |
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| 48 | |
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| 49 | /** Base class for implementing graphics operations.*/ |
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| 50 | class Operation : virtual public Referenced |
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| 51 | { |
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| 52 | public: |
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| 53 | |
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| 54 | Operation(const std::string& name, bool keep): |
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| 55 | osg::Referenced(true), |
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| 56 | _name(name), |
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| 57 | _keep(keep) {} |
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| 58 | |
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| 59 | |
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| 60 | /** Set the human readable name of the operation.*/ |
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| 61 | void setName(const std::string& name) { _name = name; } |
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| 62 | |
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| 63 | /** Get the human readable name of the operation.*/ |
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| 64 | const std::string& getName() const { return _name; } |
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| 65 | |
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| 66 | /** Set whether the operation should be kept once its been applied.*/ |
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| 67 | void setKeep(bool keep) { _keep = keep; } |
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| 68 | |
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| 69 | /** Get whether the operation should be kept once its been applied.*/ |
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| 70 | bool getKeep() const { return _keep; } |
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| 71 | |
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| 72 | /** if this operation is a barrier then release it.*/ |
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| 73 | virtual void release() {} |
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| 74 | |
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| 75 | /** Do the actual task of this operation.*/ |
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| 76 | virtual void operator () (Object*) = 0; |
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| 77 | |
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| 78 | protected: |
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| 79 | |
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| 80 | Operation(): |
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| 81 | Referenced(true), |
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| 82 | _keep(false) {} |
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| 83 | |
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| 84 | Operation(const Operation& op): |
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| 85 | Referenced(true), |
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| 86 | _name(op._name), |
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| 87 | _keep(op._keep) {} |
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| 88 | |
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| 89 | virtual ~Operation() {} |
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| 90 | |
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| 91 | std::string _name; |
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| 92 | bool _keep; |
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| 93 | }; |
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| 94 | |
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| 95 | class OperationThread; |
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| 96 | |
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| 97 | class OSG_EXPORT OperationQueue : public Referenced |
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| 98 | { |
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| 99 | public: |
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| 100 | |
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| 101 | OperationQueue(); |
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| 102 | |
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| 103 | /** Get the next operation from the operation queue. |
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| 104 | * Return null ref_ptr<> if no operations are left in queue. */ |
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| 105 | osg::ref_ptr<Operation> getNextOperation(bool blockIfEmpty = false); |
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| 106 | |
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| 107 | /** Return true if the operation queue is empty. */ |
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| 108 | bool empty(); |
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| 109 | |
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| 110 | /** Return the num of pending operations that are sitting in the OperationQueue.*/ |
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| 111 | unsigned int getNumOperationsInQueue(); |
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| 112 | |
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| 113 | /** Add operation to end of OperationQueue, this will be |
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| 114 | * executed by the operation thread once this operation gets to the head of the queue.*/ |
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| 115 | void add(Operation* operation); |
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| 116 | |
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| 117 | /** Remove operation from OperationQueue.*/ |
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| 118 | void remove(Operation* operation); |
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| 119 | |
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| 120 | /** Remove named operation from OperationQueue.*/ |
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| 121 | void remove(const std::string& name); |
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| 122 | |
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| 123 | /** Remove all operations from OperationQueue.*/ |
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| 124 | void removeAllOperations(); |
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| 125 | |
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| 126 | /** Run the operations. */ |
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| 127 | void runOperations(Object* callingObject=0); |
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| 128 | |
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| 129 | /** Call release on all operations. */ |
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| 130 | void releaseAllOperations(); |
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| 131 | |
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| 132 | /** Release operations block that is used to block threads that are waiting on an empty operations queue.*/ |
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| 133 | void releaseOperationsBlock(); |
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| 134 | |
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| 135 | typedef std::set<OperationThread*> OperationThreads; |
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| 136 | |
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| 137 | /** Get the set of OperationThreads that are sharing this OperationQueue. */ |
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| 138 | const OperationThreads& getOperationThreads() const { return _operationThreads; } |
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| 139 | |
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| 140 | protected: |
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| 141 | |
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| 142 | virtual ~OperationQueue(); |
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| 143 | |
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| 144 | friend class OperationThread; |
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| 145 | |
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| 146 | void addOperationThread(OperationThread* thread); |
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| 147 | void removeOperationThread(OperationThread* thread); |
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| 148 | |
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| 149 | typedef std::list< osg::ref_ptr<Operation> > Operations; |
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| 150 | |
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| 151 | OpenThreads::Mutex _operationsMutex; |
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| 152 | osg::ref_ptr<osg::RefBlock> _operationsBlock; |
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| 153 | Operations _operations; |
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| 154 | Operations::iterator _currentOperationIterator; |
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| 155 | |
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| 156 | OperationThreads _operationThreads; |
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| 157 | }; |
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| 158 | |
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| 159 | /** OperationThread is a helper class for running Operation within a single thread.*/ |
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| 160 | class OSG_EXPORT OperationThread : public Referenced, public OpenThreads::Thread |
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| 161 | { |
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| 162 | public: |
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| 163 | OperationThread(); |
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| 164 | |
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| 165 | void setParent(Object* parent) { _parent = parent; } |
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| 166 | |
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| 167 | Object* getParent() { return _parent.get(); } |
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| 168 | |
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| 169 | const Object* getParent() const { return _parent.get(); } |
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| 170 | |
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| 171 | |
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| 172 | /** Set the OperationQueue. */ |
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| 173 | void setOperationQueue(OperationQueue* opq); |
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| 174 | |
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| 175 | /** Get the OperationQueue. */ |
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| 176 | OperationQueue* getOperationQueue() { return _operationQueue.get(); } |
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| 177 | |
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| 178 | /** Get the const OperationQueue. */ |
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| 179 | const OperationQueue* getOperationQueue() const { return _operationQueue.get(); } |
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| 180 | |
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| 181 | |
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| 182 | /** Add operation to end of OperationQueue, this will be |
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| 183 | * executed by the graphics thread once this operation gets to the head of the queue.*/ |
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| 184 | void add(Operation* operation); |
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| 185 | |
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| 186 | /** Remove operation from OperationQueue.*/ |
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| 187 | void remove(Operation* operation); |
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| 188 | |
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| 189 | /** Remove named operation from OperationQueue.*/ |
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| 190 | void remove(const std::string& name); |
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| 191 | |
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| 192 | /** Remove all operations from OperationQueue.*/ |
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| 193 | void removeAllOperations(); |
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| 194 | |
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| 195 | |
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| 196 | /** Get the operation currently being run.*/ |
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| 197 | osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; } |
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| 198 | |
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| 199 | /** Run does the opertion thread run loop.*/ |
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| 200 | virtual void run(); |
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| 201 | |
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| 202 | void setDone(bool done); |
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| 203 | |
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| 204 | bool getDone() const { return _done; } |
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| 205 | |
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| 206 | /** Cancel this graphics thread.*/ |
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| 207 | virtual int cancel(); |
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| 208 | |
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| 209 | protected: |
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| 210 | |
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| 211 | virtual ~OperationThread(); |
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| 212 | |
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| 213 | observer_ptr<Object> _parent; |
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| 214 | |
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| 215 | bool _done; |
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| 216 | |
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| 217 | OpenThreads::Mutex _threadMutex; |
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| 218 | osg::ref_ptr<OperationQueue> _operationQueue; |
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| 219 | osg::ref_ptr<Operation> _currentOperation; |
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| 220 | |
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| 221 | }; |
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| 222 | |
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| 223 | typedef OperationThread OperationsThread; |
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| 224 | |
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| 225 | } |
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| 226 | |
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| 227 | #endif |
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