| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_SEQUENCE |
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| 15 | #define OSG_SEQUENCE 1 |
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| 16 | |
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| 17 | #include <osg/Group> |
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| 18 | |
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| 19 | namespace osg |
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| 20 | { |
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| 21 | |
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| 22 | /** Sequence is a Group node which allows automatic, time based |
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| 23 | switching between children. |
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| 24 | */ |
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| 25 | class OSG_EXPORT Sequence : public Group |
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| 26 | { |
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| 27 | public : |
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| 28 | |
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| 29 | Sequence(); |
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| 30 | |
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| 31 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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| 32 | Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 33 | |
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| 34 | META_Node(osg, Sequence); |
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| 35 | |
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| 36 | virtual void traverse(NodeVisitor& nv); |
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| 37 | |
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| 38 | // the relationship between the _frameTime vector and the _children |
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| 39 | // vector is a bit of a mess. This is how it was in previous versions, |
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| 40 | // and there's no way out of it if upward compatibility needs to be |
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| 41 | // maintained. New code should set defaultTime and use addChild, and |
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| 42 | // not mess with the setTime method |
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| 43 | |
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| 44 | virtual bool addChild( Node *child); |
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| 45 | |
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| 46 | virtual bool addChild( Node *child, double t); |
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| 47 | |
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| 48 | virtual bool insertChild( unsigned int index, Node *child); |
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| 49 | |
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| 50 | virtual bool insertChild( unsigned int index, Node *child, double t); |
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| 51 | |
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| 52 | virtual bool removeChild( Node *child ); |
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| 53 | |
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| 54 | virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove); |
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| 55 | |
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| 56 | |
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| 57 | /** value is which child node is to be displayed */ |
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| 58 | void setValue(int value) { _value = value ; } |
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| 59 | int getValue() const { return _value; } |
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| 60 | |
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| 61 | /** Set time in seconds for child. */ |
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| 62 | void setTime(unsigned int frame, double t); |
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| 63 | |
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| 64 | /** Get time for child. */ |
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| 65 | double getTime(unsigned int frame) const; |
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| 66 | |
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| 67 | /** Set the time list for children. */ |
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| 68 | void setTimeList(const std::vector<double>& timeList) { _frameTime = timeList; } |
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| 69 | |
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| 70 | /** Get the time list for children. */ |
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| 71 | const std::vector<double>& getTimeList() const { return _frameTime; } |
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| 72 | |
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| 73 | /** Set default time in seconds for new child. |
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| 74 | if t<0, t=0 */ |
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| 75 | void setDefaultTime(double t) {_defaultTime = (t<0.?0.:t);} |
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| 76 | |
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| 77 | /** Get default time in seconds for new child. */ |
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| 78 | double getDefaultTime(void) const {return _defaultTime;}; |
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| 79 | |
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| 80 | /** Set time of last frame of last loop, in seconds. |
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| 81 | if t<= 0, then ignored */ |
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| 82 | void setLastFrameTime(double t) {_lastFrameTime = (t<0.?0.:t);} |
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| 83 | |
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| 84 | /** Get last frame time in seconds */ |
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| 85 | double getLastFrameTime(void) const {return _lastFrameTime;}; |
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| 86 | |
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| 87 | /** Get number of frames */ |
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| 88 | inline unsigned int getNumFrames() const { return _frameTime.size(); } |
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| 89 | |
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| 90 | /** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */ |
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| 91 | enum LoopMode |
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| 92 | { |
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| 93 | LOOP, |
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| 94 | SWING |
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| 95 | }; |
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| 96 | |
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| 97 | /** Set sequence mode. */ |
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| 98 | void setLoopMode(LoopMode mode) { _loopMode = mode; _value = -1; } |
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| 99 | |
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| 100 | /** Get sequence mode. */ |
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| 101 | LoopMode getLoopMode() const { return _loopMode; } |
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| 102 | |
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| 103 | /** Set interval beginning. */ |
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| 104 | void setBegin(int begin) { _begin = begin; _value = -1; } |
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| 105 | |
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| 106 | /** Get interval beginning. */ |
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| 107 | int getBegin() const { return _begin; } |
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| 108 | |
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| 109 | /** Set interval ending. */ |
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| 110 | void setEnd(int end) { _end = end; _value = -1; } |
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| 111 | |
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| 112 | /** Get interval ending. */ |
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| 113 | int getEnd() const { return _end; } |
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| 114 | |
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| 115 | /** Set sequence mode & interval (range of children to be displayed). */ |
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| 116 | void setInterval(LoopMode mode, int begin, int end); |
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| 117 | |
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| 118 | /** Get sequence mode & interval. */ |
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| 119 | inline void getInterval(LoopMode& mode, int& begin, int& end) const |
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| 120 | { |
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| 121 | mode = _loopMode; |
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| 122 | begin = _begin; |
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| 123 | end = _end; |
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| 124 | } |
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| 125 | |
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| 126 | /** Set speed. */ |
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| 127 | void setSpeed(float speed) { _speed = speed; } |
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| 128 | |
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| 129 | /** Get speed. */ |
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| 130 | float getSpeed() const { return _speed; } |
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| 131 | |
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| 132 | /** Set number of repeats. */ |
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| 133 | void setNumRepeats(int nreps) { _nreps = (nreps<0?-1:nreps); _nrepsRemain = _nreps; } |
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| 134 | |
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| 135 | /** Get number of repeats. */ |
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| 136 | int getNumRepeats() const { return _nreps; } |
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| 137 | |
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| 138 | /** Set duration: speed-up & number of repeats */ |
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| 139 | void setDuration(float speed, int nreps = -1); |
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| 140 | |
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| 141 | /** Get duration & number of repeats. */ |
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| 142 | inline void getDuration(float& speed, int& nreps) const |
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| 143 | { |
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| 144 | speed = _speed; |
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| 145 | nreps = _nreps; |
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| 146 | } |
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| 147 | |
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| 148 | /** Sequence modes. */ |
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| 149 | enum SequenceMode |
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| 150 | { |
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| 151 | START, |
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| 152 | STOP, |
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| 153 | PAUSE, |
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| 154 | RESUME |
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| 155 | }; |
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| 156 | |
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| 157 | /** Set sequence mode. Start/stop & pause/resume. */ |
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| 158 | void setMode(SequenceMode mode); |
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| 159 | |
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| 160 | /** Get sequence mode. */ |
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| 161 | inline SequenceMode getMode() const { return _mode; } |
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| 162 | |
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| 163 | /** If false (default), frames will not be sync'd to frameTime. If |
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| 164 | true, frames will be sync'd to frameTime. */ |
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| 165 | void setSync(bool sync) { _sync = sync; } |
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| 166 | |
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| 167 | /** Get sync value */ |
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| 168 | bool getSync() const { return _sync; } |
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| 169 | |
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| 170 | /** If true, show no child nodes after stopping */ |
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| 171 | void setClearOnStop(bool clearOnStop) { _clearOnStop = clearOnStop; } |
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| 172 | |
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| 173 | /** Get whether to show no child nodes after stopping */ |
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| 174 | bool getClearOnStop() const { return _clearOnStop; } |
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| 175 | |
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| 176 | protected : |
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| 177 | |
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| 178 | virtual ~Sequence() {} |
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| 179 | |
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| 180 | // get next _value in sequence |
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| 181 | int _getNextValue(void) ; |
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| 182 | |
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| 183 | // update local variables |
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| 184 | void _update(void) ; |
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| 185 | |
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| 186 | // init to -1 to mean "restart" |
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| 187 | int _value; |
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| 188 | |
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| 189 | // current time, set by traverse |
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| 190 | double _now ; |
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| 191 | |
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| 192 | // time this frame started. init to -1.0f- means get current time |
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| 193 | double _start; |
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| 194 | |
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| 195 | // a vector of frame times, one per value |
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| 196 | std::vector<double> _frameTime; |
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| 197 | |
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| 198 | // the total time for one sequence, from BEGIN to END |
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| 199 | double _totalTime ; |
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| 200 | |
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| 201 | // true if _totalTime needs to be recalculated because setTime or |
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| 202 | // setInterval was invoked, or a new child was added |
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| 203 | bool _resetTotalTime ; |
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| 204 | |
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| 205 | // store "loop mde", either LOOP or SWING |
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| 206 | // init to LOOP- set by setInterval |
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| 207 | LoopMode _loopMode; |
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| 208 | |
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| 209 | // first and last "values" to sequence through |
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| 210 | // begin inits to 0 |
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| 211 | // end inits to -1- means to init to number of values |
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| 212 | int _begin, _end; |
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| 213 | |
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| 214 | // multiplier of real-time clock- set to N to go N times faster |
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| 215 | // init to 0- going nowhere |
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| 216 | float _speed; |
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| 217 | |
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| 218 | // _nreps: how many times to repeat- default param is -1, repeat forever |
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| 219 | // init to 0, no repetitions |
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| 220 | // _nrepsRemain: set to nreps and counts down every traversal, |
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| 221 | // stopping when it gets to zero. init to 0 |
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| 222 | int _nreps, _nrepsRemain; |
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| 223 | |
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| 224 | // frame step (are we stepping forward or backward?) |
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| 225 | int _step; |
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| 226 | |
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| 227 | // default frame time for newly created frames or children- default is 1. |
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| 228 | // set by setDefaultTime |
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| 229 | double _defaultTime ; |
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| 230 | |
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| 231 | // special time to display last frame of last loop |
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| 232 | // <= zero means to not do anything special |
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| 233 | double _lastFrameTime ; |
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| 234 | |
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| 235 | // save the actual time of the last frame, and what value was stored |
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| 236 | double _saveRealLastFrameTime ; |
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| 237 | unsigned int _saveRealLastFrameValue ; |
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| 238 | |
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| 239 | // the current mode |
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| 240 | SequenceMode _mode; |
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| 241 | |
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| 242 | // the current sync value |
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| 243 | bool _sync ; |
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| 244 | |
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| 245 | // the current clearOnStop value |
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| 246 | bool _clearOnStop ; |
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| 247 | |
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| 248 | }; |
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| 249 | |
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| 250 | } |
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| 251 | |
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| 252 | #endif |
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