| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_SHAPEDRAWABLE |
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| 15 | #define OSG_SHAPEDRAWABLE 1 |
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| 16 | |
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| 17 | #include <osg/Drawable> |
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| 18 | #include <osg/Vec2> |
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| 19 | #include <osg/Vec3> |
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| 20 | #include <osg/Vec4> |
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| 21 | #include <osg/Array> |
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| 22 | #include <osg/PrimitiveSet> |
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| 23 | |
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| 24 | namespace osg { |
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| 25 | |
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| 26 | /** Describe several hints that can be passed to a Tessellator (like the one used |
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| 27 | * by \c ShapeDrawable) as a mean to try to influence the way it works. |
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| 28 | */ |
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| 29 | class TessellationHints : public Object |
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| 30 | { |
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| 31 | public: |
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| 32 | |
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| 33 | TessellationHints(): |
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| 34 | _TessellationMode(USE_SHAPE_DEFAULTS), |
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| 35 | _detailRatio(1.0f), |
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| 36 | _targetNumFaces(100), |
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| 37 | _createFrontFace(true), |
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| 38 | _createBackFace(false), |
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| 39 | _createNormals(true), |
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| 40 | _createTextureCoords(false), |
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| 41 | _createTop(true), |
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| 42 | _createBody(true), |
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| 43 | _createBottom(true) {} |
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| 44 | |
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| 45 | |
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| 46 | TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY): |
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| 47 | Object(tess,copyop), |
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| 48 | _TessellationMode(tess._TessellationMode), |
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| 49 | _detailRatio(tess._detailRatio), |
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| 50 | _targetNumFaces(tess._targetNumFaces), |
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| 51 | _createFrontFace(tess._createFrontFace), |
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| 52 | _createBackFace(tess._createBackFace), |
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| 53 | _createNormals(tess._createNormals), |
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| 54 | _createTextureCoords(tess._createTextureCoords), |
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| 55 | _createTop(tess._createTop), |
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| 56 | _createBody(tess._createBody), |
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| 57 | _createBottom(tess._createBottom) {} |
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| 58 | |
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| 59 | META_Object(osg,TessellationHints); |
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| 60 | |
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| 61 | |
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| 62 | enum TessellationMode |
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| 63 | { |
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| 64 | USE_SHAPE_DEFAULTS, |
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| 65 | USE_TARGET_NUM_FACES |
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| 66 | }; |
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| 67 | |
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| 68 | inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; } |
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| 69 | inline TessellationMode getTessellationMode() const { return _TessellationMode; } |
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| 70 | |
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| 71 | inline void setDetailRatio(float ratio) { _detailRatio = ratio; } |
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| 72 | inline float getDetailRatio() const { return _detailRatio; } |
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| 73 | |
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| 74 | inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; } |
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| 75 | inline unsigned int getTargetNumFaces() const { return _targetNumFaces; } |
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| 76 | |
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| 77 | inline void setCreateFrontFace(bool on) { _createFrontFace=on; } |
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| 78 | inline bool getCreateFrontFace() const { return _createFrontFace; } |
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| 79 | |
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| 80 | inline void setCreateBackFace(bool on) { _createBackFace=on; } |
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| 81 | inline bool getCreateBackFace() const { return _createBackFace; } |
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| 82 | |
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| 83 | inline void setCreateNormals(bool on) { _createNormals=on; } |
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| 84 | inline bool getCreateNormals() const { return _createNormals; } |
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| 85 | |
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| 86 | inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; } |
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| 87 | inline bool getCreateTextureCoords() const { return _createTextureCoords; } |
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| 88 | |
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| 89 | inline void setCreateTop(bool on) { _createTop=on; } |
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| 90 | inline bool getCreateTop() const { return _createTop; } |
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| 91 | |
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| 92 | inline void setCreateBody(bool on) { _createBody=on; } |
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| 93 | inline bool getCreateBody() const { return _createBody; } |
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| 94 | |
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| 95 | inline void setCreateBottom(bool on) { _createBottom=on; } |
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| 96 | inline bool getCreateBottom() const { return _createBottom; } |
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| 97 | |
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| 98 | protected: |
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| 99 | |
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| 100 | ~TessellationHints() {} |
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| 101 | |
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| 102 | |
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| 103 | TessellationMode _TessellationMode; |
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| 104 | |
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| 105 | float _detailRatio; |
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| 106 | unsigned int _targetNumFaces; |
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| 107 | |
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| 108 | bool _createFrontFace; |
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| 109 | bool _createBackFace; |
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| 110 | bool _createNormals; |
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| 111 | bool _createTextureCoords; |
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| 112 | |
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| 113 | bool _createTop; |
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| 114 | bool _createBody; |
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| 115 | bool _createBottom; |
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| 116 | |
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| 117 | }; |
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| 118 | |
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| 119 | |
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| 120 | /** Allow the use of <tt>Shape</tt>s as <tt>Drawable</tt>s, so that they can |
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| 121 | * be rendered with reduced effort. The implementation of \c ShapeDrawable is |
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| 122 | * not geared to efficiency; it's better to think of it as a convenience to |
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| 123 | * render <tt>Shape</tt>s easily (perhaps for test or debugging purposes) than |
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| 124 | * as the right way to render basic shapes in some efficiency-critical section |
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| 125 | * of code. |
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| 126 | */ |
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| 127 | class OSG_EXPORT ShapeDrawable : public Drawable |
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| 128 | { |
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| 129 | public: |
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| 130 | |
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| 131 | ShapeDrawable(); |
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| 132 | |
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| 133 | ShapeDrawable(Shape* shape, TessellationHints* hints=0); |
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| 134 | |
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| 135 | /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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| 136 | ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 137 | |
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| 138 | virtual Object* cloneType() const { return new ShapeDrawable(); } |
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| 139 | virtual Object* clone(const CopyOp& copyop) const { return new ShapeDrawable(*this,copyop); } |
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| 140 | virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ShapeDrawable*>(obj)!=NULL; } |
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| 141 | virtual const char* libraryName() const { return "osg"; } |
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| 142 | virtual const char* className() const { return "ShapeDrawable"; } |
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| 143 | |
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| 144 | /** Set the color of the shape.*/ |
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| 145 | void setColor(const Vec4& color); |
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| 146 | |
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| 147 | /** Get the color of the shape.*/ |
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| 148 | const Vec4& getColor() const { return _color; } |
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| 149 | |
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| 150 | void setTessellationHints(TessellationHints* hints); |
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| 151 | |
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| 152 | TessellationHints* getTessellationHints() { return _tessellationHints.get(); } |
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| 153 | const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); } |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | /** Draw ShapeDrawable directly ignoring an OpenGL display list which |
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| 158 | * could be attached. This is the internal draw method which does the |
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| 159 | * drawing itself, and is the method to override when deriving from |
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| 160 | * ShapeDrawable for user-drawn objects. |
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| 161 | */ |
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| 162 | virtual void drawImplementation(RenderInfo& renderInfo) const; |
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| 163 | |
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| 164 | /* Not all virtual overloads of these methods are overridden in this class, so |
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| 165 | bring the base class implementation in to avoid hiding the non-used ones. */ |
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| 166 | using Drawable::supports; |
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| 167 | using Drawable::accept; |
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| 168 | |
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| 169 | /** Return false, osg::ShapeDrawable does not support accept(AttributeFunctor&).*/ |
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| 170 | virtual bool supports(const AttributeFunctor&) const { return false; } |
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| 171 | |
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| 172 | /** Return true, osg::ShapeDrawable does support accept(Drawable::ConstAttributeFunctor&).*/ |
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| 173 | virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; } |
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| 174 | |
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| 175 | /** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.*/ |
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| 176 | virtual void accept(Drawable::ConstAttributeFunctor& af) const; |
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| 177 | |
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| 178 | /** Return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) .*/ |
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| 179 | virtual bool supports(const PrimitiveFunctor&) const { return true; } |
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| 180 | |
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| 181 | /** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.*/ |
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| 182 | virtual void accept(PrimitiveFunctor& pf) const; |
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| 183 | |
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| 184 | virtual BoundingBox computeBound() const; |
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| 185 | |
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| 186 | protected: |
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| 187 | |
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| 188 | ShapeDrawable& operator = (const ShapeDrawable&) { return *this;} |
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| 189 | |
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| 190 | virtual ~ShapeDrawable(); |
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| 191 | |
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| 192 | Vec4 _color; |
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| 193 | |
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| 194 | ref_ptr<TessellationHints> _tessellationHints; |
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| 195 | |
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| 196 | }; |
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| 197 | |
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| 198 | |
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| 199 | } |
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| 200 | |
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| 201 | #endif |
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