root/OpenSceneGraph/trunk/include/osg/StateAttribute @ 10671

Revision 10671, 13.3 kB (checked in by robert, 4 years ago)

From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
moved the StateAttribute::Callback structure to a file
StateAttributeCallback? with the same behavior as NodeCallback?.
"

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
Line 
1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under 
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version.  The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_STATEATTRIBUTE
15#define OSG_STATEATTRIBUTE 1
16
17#include <osg/Export>
18#include <osg/Object>
19#include <osg/StateAttributeCallback>
20#include <osg/GL>
21
22#include <typeinfo>
23#include <utility>
24#include <vector>
25
26// define for the GL_EXT_secondary_color extension, GL_COLOR_SUM is OpenGL
27// mode to be used to enable and disable the second color.
28#ifndef GL_COLOR_SUM
29#define GL_COLOR_SUM    0x8458
30#endif
31
32namespace osg {
33
34
35// forward declare NodeVisitor, State & StateSet
36class NodeVisitor;
37class State;
38class StateSet;
39class Texture;
40
41/** META_StateAttribute macro define the standard clone, isSameKindAs,
42  * className and getType methods.
43  * Use when subclassing from Object to make it more convenient to define
44  * the standard pure virtual methods which are required for all Object
45  * subclasses.*/
46#define META_StateAttribute(library,name,type) \
47        virtual osg::Object* cloneType() const { return new name(); } \
48        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
49        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
50        virtual const char* libraryName() const { return #library; } \
51        virtual const char* className() const { return #name; } \
52        virtual Type getType() const { return type; }
53
54/** COMPARE_StateAttribute_Types macro is a helper for implementing the StateAtribute::compare(..) method.*/
55#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute) \
56            if (this==&rhs_attribute) return 0;\
57            const std::type_info* type_lhs = &typeid(*this);\
58            const std::type_info* type_rhs = &typeid(rhs_attribute);\
59            if (type_lhs->before(*type_rhs)) return -1;\
60            if (*type_lhs != *type_rhs) return 1;\
61            const TYPE& rhs = static_cast<const TYPE&>(rhs_attribute);
62
63
64/** COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare(..) method.
65  * Macro assumes that variable rhs has been correctly defined by preceding code
66  * macro.*/
67#define COMPARE_StateAttribute_Parameter(parameter) \
68        if (parameter<rhs.parameter) return -1; \
69        if (rhs.parameter<parameter) return 1;
70
71
72/** Base class for state attributes.
73*/     
74class OSG_EXPORT StateAttribute : public Object
75{
76    public :
77   
78        /** GLMode is the value used in glEnable/glDisable(mode) */
79        typedef GLenum          GLMode;
80        /** GLModeValue is used to specify whether a mode is enabled (ON) or disabled (OFF).
81          * GLMoveValue is also used to specify the override behavior of modes from parent to children.
82          * See enum Value description for more details.*/
83        typedef unsigned int    GLModeValue;
84        /** Override is used to specify the override behavior of StateAttributes
85          * from parent to children.
86          * See enum Value description for more details.*/
87        typedef unsigned int    OverrideValue;
88
89        /** list values which can be used to set either GLModeValues or OverrideValues.
90          * When using in conjunction with GLModeValues, all Values have meaning.
91          * When using in conjunction with StateAttribute OverrideValue only
92          * OFF,OVERRIDE and INHERIT are meaningful.
93          * However, they are useful when using GLModeValue
94          * and OverrideValue in conjunction with each other as when using
95          * StateSet::setAttributeAndModes(..).*/
96        enum Values
97        {
98            /** means that associated GLMode and Override is disabled.*/
99            OFF          = 0x0,
100            /** means that associated GLMode is enabled and Override is disabled.*/
101            ON           = 0x1,
102            /** Overriding of GLMode's or StateAttributes is enabled, so that state below it is overridden.*/
103            OVERRIDE     = 0x2,
104            /** Protecting of GLMode's or StateAttributes is enabled, so that state from above cannot override this and below state.*/
105            PROTECTED    = 0x4,           
106            /** means that GLMode or StateAttribute should be inherited from above.*/
107            INHERIT      = 0x8
108        };
109       
110        /** Type identifier to differentiate between different state types. */
111        // typedef unsigned int Type;
112
113        /** Values of StateAttribute::Type used to aid identification
114          * of different StateAttribute subclasses. Each subclass defines
115          * its own value in the virtual Type getType() method.  When
116          * extending the osg's StateAttribute's simply define your
117          * own Type value which is unique, using the StateAttribute::Type
118          * enum as a guide of what values to use.  If your new subclass
119          * needs to override a standard StateAttriubte then simply use
120          * that type's value. */
121        enum Type
122        {
123            TEXTURE,
124           
125            POLYGONMODE,
126            POLYGONOFFSET,
127            MATERIAL,
128            ALPHAFUNC,
129            ANTIALIAS,
130            COLORTABLE,
131            CULLFACE,
132            FOG,
133            FRONTFACE,
134           
135            LIGHT,
136
137            POINT,
138            LINEWIDTH,
139            LINESTIPPLE,
140            POLYGONSTIPPLE,
141            SHADEMODEL,
142            TEXENV,
143            TEXENVFILTER,
144            TEXGEN,
145            TEXMAT,
146            LIGHTMODEL,
147            BLENDFUNC,
148            BLENDEQUATION,
149            LOGICOP,
150            STENCIL,
151            COLORMASK,
152            DEPTH,
153            VIEWPORT,
154            SCISSOR,
155            BLENDCOLOR,
156            MULTISAMPLE,
157            CLIPPLANE,
158            COLORMATRIX,
159            VERTEXPROGRAM,
160            FRAGMENTPROGRAM,
161            POINTSPRITE,
162            PROGRAM,
163            CLAMPCOLOR,
164            HINT,
165
166            /// osgFX namespace
167            VALIDATOR,
168            VIEWMATRIXEXTRACTOR,
169           
170            /// osgNV namespace
171            OSGNV_PARAMETER_BLOCK,
172
173            // osgNVExt namespace
174            OSGNVEXT_TEXTURE_SHADER,
175            OSGNVEXT_VERTEX_PROGRAM,
176            OSGNVEXT_REGISTER_COMBINERS,
177
178            /// osgNVCg namespace
179            OSGNVCG_PROGRAM,
180
181            // osgNVSlang namespace
182            OSGNVSLANG_PROGRAM,
183
184            // osgNVParse
185            OSGNVPARSE_PROGRAM_PARSER
186        };
187       
188        /** Simple pairing between an attribute type and the member within that attribute type group.*/
189        typedef std::pair<Type,unsigned int> TypeMemberPair;
190
191        StateAttribute();
192       
193        StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
194            Object(sa,copyop),
195            _updateCallback(copyop(sa._updateCallback.get()))
196            {}
197       
198
199        /** Clone the type of an attribute, with Object* return type.
200            Must be defined by derived classes.*/
201        virtual Object* cloneType() const = 0;
202
203        /** Clone an attribute, with Object* return type.
204            Must be defined by derived classes.*/
205        virtual Object* clone(const CopyOp&) const = 0;
206
207        /** Return true if this and obj are of the same kind of object.*/
208        virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateAttribute*>(obj)!=NULL; }
209
210        /** Return the name of the attribute's library.*/
211        virtual const char* libraryName() const { return "osg"; }
212
213        /** Return the name of the attribute's class type.*/
214        virtual const char* className() const { return "StateAttribute"; }
215       
216       
217        /** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
218        virtual Texture* asTexture() { return 0; }
219       
220        /** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
221        virtual const Texture* asTexture() const { return 0; }
222
223       
224        /** Return the Type identifier of the attribute's class type.*/
225        virtual Type getType() const = 0;
226
227        /** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/
228        virtual unsigned int getMember() const { return 0; }
229
230        /** Return the TypeMemberPair that uniquely identifies this type member.*/
231        inline TypeMemberPair getTypeMemberPair() const { return TypeMemberPair(getType(),getMember()); }
232
233        /** Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.*/
234        virtual bool isTextureAttribute() const { return false; }
235
236        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
237        virtual int compare(const StateAttribute& sa) const = 0;
238       
239        bool operator <  (const StateAttribute& rhs) const { return compare(rhs)<0; }
240        bool operator == (const StateAttribute& rhs) const { return compare(rhs)==0; }
241        bool operator != (const StateAttribute& rhs) const { return compare(rhs)!=0; }
242
243       
244        /** A vector of osg::StateSet pointers which is used to store the parent(s) of this StateAttribute.*/
245        typedef std::vector<StateSet*> ParentList;
246
247        /** Get the parent list of this StateAttribute. */
248        inline const ParentList& getParents() const { return _parents; }
249
250        inline StateSet* getParent(unsigned int i)  { return _parents[i]; }
251        /**
252         * Get a single const parent of this StateAttribute.
253         * @param i index of the parent to get.
254         * @return the parent i.
255         */
256        inline const StateSet* getParent(unsigned int i) const  { return _parents[i]; }
257
258        /**
259         * Get the number of parents of this StateAttribute.
260         * @return the number of parents of this StateAttribute.
261         */
262        inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); }
263
264
265        struct ModeUsage
266        {
267            virtual ~ModeUsage() {}
268            virtual void usesMode(GLMode mode) = 0;
269            virtual void usesTextureMode(GLMode mode) = 0;
270        };
271
272        /** Return the modes associated with this StateAttribute.*/       
273        virtual bool getModeUsage(ModeUsage&) const
274        {
275            // default to no GLMode's associated with use of the StateAttribute.
276            return false;
277        }
278       
279        /** Check the modes associated with this StateAttribute are supported by current OpenGL drivers,
280          * and if not set the associated mode in osg::State to be black listed/invalid.
281          * Return true if all associated modes are valid.*/
282        virtual bool checkValidityOfAssociatedModes(osg::State&) const
283        {
284            // default to no black listed GLMode's associated with use of the StateAttribute.
285            return true;
286        }
287
288        // provide callback for backwards compatibility.
289        typedef osg::StateAttributeCallback Callback;
290
291        /** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
292        void setUpdateCallback(StateAttributeCallback* uc);
293
294        /** Get the non const UpdateCallback.*/
295        StateAttributeCallback* getUpdateCallback() { return _updateCallback.get(); }
296
297        /** Get the const UpdateCallback.*/
298        const StateAttributeCallback* getUpdateCallback() const { return _updateCallback.get(); }
299
300
301        /** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
302        void setEventCallback(StateAttributeCallback* ec);
303
304        /** Get the non const EventCallback.*/
305        StateAttributeCallback* getEventCallback() { return _eventCallback.get(); }
306
307        /** Get the const EventCallback.*/
308        const StateAttributeCallback* getEventCallback() const { return _eventCallback.get(); }
309
310   
311        /** apply the OpenGL state attributes.
312          * The render info for the current OpenGL context is passed
313          * in to allow the StateAttribute to obtain details on the
314          * the current context and state.
315          */
316        virtual void apply(State&) const {}
317
318        /** Default to nothing to compile - all state is applied immediately. */
319        virtual void compileGLObjects(State&) const {}
320
321        /** Resize any per context GLObject buffers to specified size. */
322        virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
323
324        /** Release OpenGL objects in specified graphics context if State
325            object is passed, otherwise release OpenGL objects for all graphics context if
326            State object pointer NULL.*/
327        virtual void releaseGLObjects(State* =0) const {}
328
329
330    protected:
331   
332        virtual ~StateAttribute() {}
333
334        void addParent(osg::StateSet* object);
335        void removeParent(osg::StateSet* object);
336
337        ParentList _parents;
338        friend class osg::StateSet;
339
340        ref_ptr<StateAttributeCallback>   _updateCallback;
341        ref_ptr<StateAttributeCallback>   _eventCallback;
342};
343
344}
345
346#endif
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