| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_STATESET |
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| 15 | #define OSG_STATESET 1 |
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| 16 | |
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| 17 | #include <osg/Object> |
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| 18 | #include <osg/StateAttribute> |
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| 19 | #include <osg/ref_ptr> |
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| 20 | #include <osg/Uniform> |
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| 21 | |
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| 22 | #include <map> |
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| 23 | #include <vector> |
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| 24 | #include <string> |
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| 25 | |
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| 26 | #ifndef GL_RESCALE_NORMAL |
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| 27 | // allow compilation against GL1.1 headers. |
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| 28 | #define GL_RESCALE_NORMAL 0x803A |
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| 29 | #endif |
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| 30 | |
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| 31 | namespace osg { |
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| 32 | |
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| 33 | // forward declare for the purposes of the UpdateCallback. |
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| 34 | class NodeVisitor; |
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| 35 | |
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| 36 | /** Stores a set of modes and attributes which represent a set of OpenGL state. |
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| 37 | * Notice that a \c StateSet contains just a subset of the whole OpenGL state. |
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| 38 | * <p>In OSG, each \c Drawable and each \c Node has a reference to a |
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| 39 | * \c StateSet. These <tt>StateSet</tt>s can be shared between |
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| 40 | * different <tt>Drawable</tt>s and <tt>Node</tt>s (that is, several |
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| 41 | * <tt>Drawable</tt>s and <tt>Node</tt>s can reference the same \c StateSet). |
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| 42 | * Indeed, this practice is recommended whenever possible, |
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| 43 | * as this minimizes expensive state changes in the graphics pipeline. |
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| 44 | */ |
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| 45 | class OSG_EXPORT StateSet : public Object |
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| 46 | { |
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| 47 | public : |
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| 48 | |
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| 49 | |
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| 50 | StateSet(); |
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| 51 | StateSet(const StateSet&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 52 | |
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| 53 | virtual Object* cloneType() const { return new StateSet(); } |
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| 54 | virtual Object* clone(const CopyOp& copyop) const { return new StateSet(*this,copyop); } |
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| 55 | virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateSet*>(obj)!=NULL; } |
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| 56 | virtual const char* libraryName() const { return "osg"; } |
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| 57 | virtual const char* className() const { return "StateSet"; } |
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| 58 | |
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| 59 | /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ |
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| 60 | int compare(const StateSet& rhs,bool compareAttributeContents=false) const; |
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| 61 | |
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| 62 | bool operator < (const StateSet& rhs) const { return compare(rhs)<0; } |
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| 63 | bool operator == (const StateSet& rhs) const { return compare(rhs)==0; } |
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| 64 | bool operator != (const StateSet& rhs) const { return compare(rhs)!=0; } |
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| 65 | |
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| 66 | |
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| 67 | /** A vector of osg::Object pointers which is used to store the parent(s) of this Stateset, the parents could be osg::Node or osg::Drawable.*/ |
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| 68 | typedef std::vector<Object*> ParentList; |
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| 69 | |
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| 70 | /** Get the parent list of this StateSet. */ |
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| 71 | inline const ParentList& getParents() const { return _parents; } |
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| 72 | |
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| 73 | /** Get the a copy of parent list of node. A copy is returned to |
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| 74 | * prevent modification of the parent list.*/ |
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| 75 | inline ParentList getParents() { return _parents; } |
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| 76 | |
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| 77 | inline Object* getParent(unsigned int i) { return _parents[i]; } |
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| 78 | /** |
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| 79 | * Get a single const parent of this StateSet. |
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| 80 | * @param i index of the parent to get. |
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| 81 | * @return the parent i. |
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| 82 | */ |
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| 83 | inline const Object* getParent(unsigned int i) const { return _parents[i]; } |
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| 84 | |
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| 85 | /** |
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| 86 | * Get the number of parents of this StateSet. |
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| 87 | * @return the number of parents of this StateSet. |
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| 88 | */ |
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| 89 | inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); } |
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| 90 | |
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| 91 | |
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| 92 | /** Compute the DataVariance based on an assessment of callback etc.*/ |
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| 93 | virtual void computeDataVariance(); |
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| 94 | |
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| 95 | |
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| 96 | /** Set all the modes to on or off so that it defines a |
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| 97 | complete state, typically used for a default global state.*/ |
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| 98 | void setGlobalDefaults(); |
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| 99 | |
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| 100 | /** Clear the StateSet of all modes and attributes.*/ |
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| 101 | void clear(); |
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| 102 | |
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| 103 | /** Merge this \c StateSet with the \c StateSet passed as parameter. |
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| 104 | * Every mode and attribute in this \c StateSet that is marked with |
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| 105 | * \c StateAttribute::OVERRIDE is replaced with the |
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| 106 | * equivalent mode or attribute from \c rhs. |
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| 107 | */ |
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| 108 | void merge(const StateSet& rhs); |
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| 109 | |
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| 110 | /** a container to map GLModes to their respective GLModeValues.*/ |
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| 111 | typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList; |
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| 112 | |
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| 113 | /** Set this \c StateSet to contain the specified \c GLMode with a given |
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| 114 | * value. |
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| 115 | * @note Don't use this method to set modes related to textures. For this |
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| 116 | * purpose, use \c setTextureMode(), that accepts an extra parameter |
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| 117 | * specifying which texture unit shall be affected by the call. |
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| 118 | */ |
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| 119 | void setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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| 120 | |
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| 121 | /** Remove \c mode from this \c StateSet. |
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| 122 | * @note Don't use this method to remove modes related to textures. For |
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| 123 | * this purpose, use \c removeTextureMode(), that accepts an extra |
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| 124 | * parameter specifying which texture unit shall be affected by |
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| 125 | * the call. |
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| 126 | */ |
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| 127 | void removeMode(StateAttribute::GLMode mode); |
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| 128 | |
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| 129 | /** Get the value for a given \c GLMode. |
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| 130 | * @param mode The \c GLMode whose value is desired. |
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| 131 | * @return If \c mode is contained within this \c StateSet, returns the |
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| 132 | * value associated with it. Otherwise, returns |
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| 133 | * \c StateAttribute::INHERIT. |
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| 134 | * @note Don't use this method to get the value of modes related to |
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| 135 | * textures. For this purpose, use \c removeTextureMode(), that |
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| 136 | * accepts an extra parameter specifying which texture unit shall |
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| 137 | * be affected by the call. |
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| 138 | */ |
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| 139 | StateAttribute::GLModeValue getMode(StateAttribute::GLMode mode) const; |
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| 140 | |
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| 141 | /** Set the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/ |
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| 142 | inline void setModeList(ModeList& ml) { _modeList=ml; } |
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| 143 | |
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| 144 | /** Return the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/ |
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| 145 | inline ModeList& getModeList() { return _modeList; } |
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| 146 | |
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| 147 | /** Return the \c const list of all <tt>GLMode</tt>s contained in this |
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| 148 | * <tt>const StateSet</tt>. |
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| 149 | */ |
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| 150 | inline const ModeList& getModeList() const { return _modeList; } |
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| 151 | |
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| 152 | |
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| 153 | |
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| 154 | /** Simple pairing between an attribute and its override flag.*/ |
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| 155 | typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> RefAttributePair; |
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| 156 | |
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| 157 | /** a container to map <StateAttribyte::Types,Member> to their respective RefAttributePair.*/ |
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| 158 | typedef std::map<StateAttribute::TypeMemberPair,RefAttributePair> AttributeList; |
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| 159 | |
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| 160 | /** Set this StateSet to contain specified attribute and override flag.*/ |
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| 161 | void setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF); |
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| 162 | |
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| 163 | /** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/ |
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| 164 | void setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON); |
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| 165 | |
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| 166 | /** remove attribute of specified type from StateSet.*/ |
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| 167 | void removeAttribute(StateAttribute::Type type, unsigned int member=0); |
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| 168 | |
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| 169 | /** remove attribute from StateSet.*/ |
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| 170 | void removeAttribute(StateAttribute *attribute); |
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| 171 | |
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| 172 | /** Get specified StateAttribute for specified type. |
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| 173 | * Returns NULL if no type is contained within StateSet.*/ |
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| 174 | StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0); |
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| 175 | |
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| 176 | /** Get specified const StateAttribute for specified type. |
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| 177 | * Returns NULL if no type is contained within const StateSet.*/ |
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| 178 | const StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0) const; |
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| 179 | |
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| 180 | /** Get specified RefAttributePair for specified type. |
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| 181 | * Returns NULL if no type is contained within StateSet.*/ |
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| 182 | const RefAttributePair* getAttributePair(StateAttribute::Type type, unsigned int member = 0) const; |
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| 183 | |
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| 184 | /** set the list of all StateAttributes contained in this StateSet.*/ |
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| 185 | inline void setAttributeList(AttributeList& al) { _attributeList=al; } |
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| 186 | |
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| 187 | /** return the list of all StateAttributes contained in this StateSet.*/ |
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| 188 | inline AttributeList& getAttributeList() { return _attributeList; } |
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| 189 | |
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| 190 | /** return the const list of all StateAttributes contained in this const StateSet.*/ |
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| 191 | inline const AttributeList& getAttributeList() const { return _attributeList; } |
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| 192 | |
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| 193 | |
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| 194 | |
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| 195 | typedef std::vector<ModeList> TextureModeList; |
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| 196 | |
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| 197 | /** Set this \c StateSet to contain specified \c GLMode with a given |
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| 198 | * value. |
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| 199 | * @param unit The texture unit to be affected (used with |
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| 200 | * multi-texturing). |
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| 201 | * @param mode The OpenGL mode to be added to the \c StateSet. |
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| 202 | * @param value The value to be assigned to \c mode. |
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| 203 | */ |
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| 204 | void setTextureMode(unsigned int unit,StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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| 205 | |
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| 206 | /** Remove texture mode from StateSet.*/ |
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| 207 | void removeTextureMode(unsigned int unit,StateAttribute::GLMode mode); |
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| 208 | |
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| 209 | /** Get specified GLModeValue for specified GLMode. |
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| 210 | * returns INHERIT if no GLModeValue is contained within StateSet.*/ |
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| 211 | StateAttribute::GLModeValue getTextureMode(unsigned int unit,StateAttribute::GLMode mode) const; |
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| 212 | |
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| 213 | /** set the list of all Texture related GLModes contained in this StateSet.*/ |
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| 214 | inline void setTextureModeList(TextureModeList& tml) { _textureModeList=tml; } |
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| 215 | |
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| 216 | /** return the list of all Texture related GLModes contained in this StateSet.*/ |
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| 217 | inline TextureModeList& getTextureModeList() { return _textureModeList; } |
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| 218 | |
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| 219 | /** return the const list of all Texture related GLModes contained in this const StateSet.*/ |
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| 220 | inline const TextureModeList& getTextureModeList() const { return _textureModeList; } |
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| 221 | |
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| 222 | /** Return the number texture units active in the TextureModeList.*/ |
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| 223 | inline unsigned int getNumTextureModeLists() const { return _textureModeList.size(); } |
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| 224 | |
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| 225 | typedef std::vector<AttributeList> TextureAttributeList; |
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| 226 | |
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| 227 | /** Set this StateSet to contain specified attribute and override flag.*/ |
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| 228 | void setTextureAttribute(unsigned int unit,StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF); |
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| 229 | /** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/ |
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| 230 | void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON); |
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| 231 | |
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| 232 | /** remove texture attribute of specified type from StateSet.*/ |
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| 233 | void removeTextureAttribute(unsigned int unit, StateAttribute::Type type); |
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| 234 | |
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| 235 | /** remove texture attribute from StateSet.*/ |
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| 236 | void removeTextureAttribute(unsigned int unit, StateAttribute *attribute); |
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| 237 | |
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| 238 | /** Get specified Texture related StateAttribute for specified type. |
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| 239 | * Returns NULL if no type is contained within StateSet.*/ |
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| 240 | StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type); |
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| 241 | |
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| 242 | /** Get specified Texture related const StateAttribute for specified type. |
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| 243 | * Returns NULL if no type is contained within const StateSet.*/ |
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| 244 | const StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type) const; |
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| 245 | |
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| 246 | /** Get specified Texture related RefAttributePair for specified type. |
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| 247 | * Returns NULL if no type is contained within StateSet.*/ |
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| 248 | const RefAttributePair* getTextureAttributePair(unsigned int unit,StateAttribute::Type type) const; |
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| 249 | |
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| 250 | /** Set the list of all Texture related StateAttributes contained in this StateSet.*/ |
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| 251 | inline void setTextureAttributeList(TextureAttributeList& tal) { _textureAttributeList=tal; } |
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| 252 | |
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| 253 | /** Return the list of all Texture related StateAttributes contained in this StateSet.*/ |
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| 254 | inline TextureAttributeList& getTextureAttributeList() { return _textureAttributeList; } |
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| 255 | |
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| 256 | /** Return the const list of all Texture related StateAttributes contained in this const StateSet.*/ |
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| 257 | inline const TextureAttributeList& getTextureAttributeList() const { return _textureAttributeList; } |
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| 258 | |
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| 259 | /** Return the number of texture units active in the TextureAttributeList.*/ |
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| 260 | inline unsigned int getNumTextureAttributeLists() const { return _textureAttributeList.size(); } |
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| 261 | |
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| 262 | |
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| 263 | void setAssociatedModes(const StateAttribute* attribute, StateAttribute::GLModeValue value); |
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| 264 | void removeAssociatedModes(const StateAttribute* attribute); |
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| 265 | |
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| 266 | void setAssociatedTextureModes(unsigned int unit,const StateAttribute* attribute, StateAttribute::GLModeValue value); |
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| 267 | void removeAssociatedTextureModes(unsigned int unit,const StateAttribute* attribute); |
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| 268 | |
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| 269 | |
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| 270 | |
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| 271 | |
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| 272 | /** Simple pairing between a Uniform and its override flag.*/ |
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| 273 | typedef std::pair<ref_ptr<Uniform>,StateAttribute::OverrideValue> RefUniformPair; |
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| 274 | |
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| 275 | /** a container to map Uniform name to its respective RefUniformPair.*/ |
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| 276 | typedef std::map<std::string,RefUniformPair> UniformList; |
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| 277 | |
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| 278 | /** Set this StateSet to contain specified uniform and override flag.*/ |
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| 279 | void addUniform(Uniform* uniform, StateAttribute::OverrideValue value=StateAttribute::ON); |
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| 280 | |
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| 281 | /** remove uniform of specified name from StateSet.*/ |
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| 282 | void removeUniform(const std::string& name); |
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| 283 | |
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| 284 | /** remove Uniform from StateSet.*/ |
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| 285 | void removeUniform(Uniform* uniform); |
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| 286 | |
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| 287 | /** Get Uniform for specified name. |
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| 288 | * Returns NULL if no matching Uniform is contained within StateSet.*/ |
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| 289 | Uniform* getUniform(const std::string& name); |
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| 290 | |
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| 291 | /** Get Uniform for specified name, if one is not available create it, add it to this StateSet and return a pointer to it.*/ |
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| 292 | Uniform* getOrCreateUniform(const std::string& name, Uniform::Type type, unsigned int numElements=1); |
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| 293 | |
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| 294 | /** Get const Uniform for specified name. |
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| 295 | * Returns NULL if no matching Uniform is contained within StateSet.*/ |
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| 296 | const Uniform* getUniform(const std::string& name) const; |
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| 297 | |
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| 298 | /** Get specified RefUniformPair for specified Uniform name. |
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| 299 | * Returns NULL if no Uniform is contained within StateSet.*/ |
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| 300 | const RefUniformPair* getUniformPair(const std::string& name) const; |
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| 301 | |
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| 302 | /** set the list of all Uniforms contained in this StateSet.*/ |
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| 303 | inline void setUniformList(UniformList& al) { _uniformList=al; } |
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| 304 | |
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| 305 | /** return the list of all Uniforms contained in this StateSet.*/ |
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| 306 | inline UniformList& getUniformList() { return _uniformList; } |
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| 307 | |
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| 308 | /** return the const list of all Uniforms contained in this const StateSet.*/ |
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| 309 | inline const UniformList& getUniformList() const { return _uniformList; } |
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| 310 | |
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| 311 | enum RenderingHint |
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| 312 | { |
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| 313 | DEFAULT_BIN = 0, |
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| 314 | OPAQUE_BIN = 1, |
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| 315 | TRANSPARENT_BIN = 2 |
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| 316 | }; |
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| 317 | |
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| 318 | /** Set the \c RenderingHint of this \c StateSet. \c RenderingHint is |
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| 319 | * used by the renderer to determine which draw bin to drop associated |
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| 320 | * <tt>osg::Drawable</tt>s in. Typically, users will set this to either |
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| 321 | * \c StateSet::OPAQUE_BIN or \c StateSet::TRANSPARENT_BIN. |
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| 322 | * <tt>Drawable</tt>s in the opaque bin are sorted by their |
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| 323 | * \c StateSet, so that the number of expensive changes in the OpenGL |
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| 324 | * state is minimized. <tt>Drawable</tt>s in the transparent bin are |
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| 325 | * sorted by depth, so that objects farther from the viewer are |
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| 326 | * rendered first (and hence alpha blending works nicely for |
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| 327 | * translucent objects). |
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| 328 | */ |
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| 329 | void setRenderingHint(int hint); |
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| 330 | |
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| 331 | /** Get the \c RenderingHint of this \c StateSet.*/ |
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| 332 | inline int getRenderingHint() const { return _renderingHint; } |
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| 333 | |
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| 334 | enum RenderBinMode |
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| 335 | { |
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| 336 | INHERIT_RENDERBIN_DETAILS, |
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| 337 | USE_RENDERBIN_DETAILS, |
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| 338 | OVERRIDE_RENDERBIN_DETAILS |
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| 339 | }; |
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| 340 | |
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| 341 | /** Set the render bin details.*/ |
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| 342 | void setRenderBinDetails(int binNum,const std::string& binName,RenderBinMode mode=USE_RENDERBIN_DETAILS); |
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| 343 | |
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| 344 | /** Set the render bin details to inherit.*/ |
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| 345 | void setRenderBinToInherit(); |
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| 346 | |
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| 347 | /** Get whether the render bin details are set and should be used.*/ |
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| 348 | inline bool useRenderBinDetails() const { return _binMode!=INHERIT_RENDERBIN_DETAILS; } |
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| 349 | |
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| 350 | /** Set the render bin mode.*/ |
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| 351 | inline void setRenderBinMode(RenderBinMode mode) { _binMode=mode; } |
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| 352 | |
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| 353 | /** Get the render bin mode.*/ |
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| 354 | inline RenderBinMode getRenderBinMode() const { return _binMode; } |
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| 355 | |
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| 356 | /** Set the render bin number.*/ |
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| 357 | inline void setBinNumber(int num) { _binNum=num; } |
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| 358 | |
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| 359 | /** Get the render bin number.*/ |
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| 360 | inline int getBinNumber() const { return _binNum; } |
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| 361 | |
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| 362 | /** Set the render bin name.*/ |
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| 363 | inline void setBinName(const std::string& name) { _binName=name; } |
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| 364 | |
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| 365 | /** Get the render bin name.*/ |
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| 366 | inline const std::string& getBinName() const { return _binName; } |
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| 367 | |
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| 368 | /** By default render bins will be nested within each other dependent |
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| 369 | * upon where they are set in the scene graph. This can be problematic |
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| 370 | * if a transparent render bin is attached to an opaque render bin |
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| 371 | * which is attached to another transparent render bin as these render |
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| 372 | * bins will be sorted separately, giving the wrong draw ordering for |
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| 373 | * back-to-front transparency. Therefore, to prevent render bins being |
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| 374 | * nested, call setNestRenderBins(false). */ |
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| 375 | inline void setNestRenderBins(bool val) { _nestRenderBins = val; } |
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| 376 | |
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| 377 | /** Get whether associated RenderBin should be nested within parents RenderBin.*/ |
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| 378 | inline bool getNestRenderBins() const { return _nestRenderBins; } |
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| 379 | |
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| 380 | |
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| 381 | struct Callback : public virtual osg::Object |
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| 382 | { |
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| 383 | Callback() {} |
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| 384 | |
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| 385 | Callback(const Callback&,const CopyOp&) {} |
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| 386 | |
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| 387 | META_Object(osg,Callback); |
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| 388 | |
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| 389 | /** do customized callback code.*/ |
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| 390 | virtual void operator() (StateSet*, NodeVisitor*) {} |
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| 391 | }; |
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| 392 | |
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| 393 | /** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/ |
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| 394 | void setUpdateCallback(Callback* ac); |
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| 395 | |
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| 396 | /** Get the non const Update Callback.*/ |
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| 397 | Callback* getUpdateCallback() { return _updateCallback.get(); } |
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| 398 | |
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| 399 | /** Get the const Update Callback.*/ |
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| 400 | const Callback* getUpdateCallback() const { return _updateCallback.get(); } |
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| 401 | |
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| 402 | /** Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.*/ |
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| 403 | bool requiresUpdateTraversal() const { return _updateCallback.valid() || getNumChildrenRequiringUpdateTraversal()!=0; } |
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| 404 | |
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| 405 | /** Get the number of Objects of this StateSet which require Update traversal, |
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| 406 | * since they have an Update Callback attached to them or their children.*/ |
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| 407 | inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; } |
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| 408 | |
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| 409 | /** Run the update callbacks attached directly to this StateSet or to its children.*/ |
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| 410 | void runUpdateCallbacks(osg::NodeVisitor* nv); |
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| 411 | |
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| 412 | |
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| 413 | /** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/ |
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| 414 | void setEventCallback(Callback* ac); |
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| 415 | |
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| 416 | /** Get the non const Event Callback.*/ |
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| 417 | Callback* getEventCallback() { return _eventCallback.get(); } |
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| 418 | |
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| 419 | /** Get the const Event Callback.*/ |
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| 420 | const Callback* getEventCallback() const { return _eventCallback.get(); } |
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| 421 | |
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| 422 | /** Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.*/ |
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| 423 | bool requiresEventTraversal() const { return _eventCallback.valid() || getNumChildrenRequiringEventTraversal()!=0; } |
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| 424 | |
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| 425 | /** Get the number of Objects of this StateSet which require Event traversal, |
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| 426 | * since they have an Eevnt Callback attached to them or their children.*/ |
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| 427 | inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; } |
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| 428 | |
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| 429 | /** Run the event callbacks attached directly to this StateSet or to its children.*/ |
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| 430 | void runEventCallbacks(osg::NodeVisitor* nv); |
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| 431 | |
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| 432 | /** Check the modes associated with this StateSet are supported by current OpenGL drivers, |
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| 433 | * and if not set the associated mode in osg::State to be black listed/invalid. |
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| 434 | * Return true if all associated modes are valid.*/ |
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| 435 | bool checkValidityOfAssociatedModes(State& state) const; |
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| 436 | |
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| 437 | /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ |
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| 438 | virtual void setThreadSafeRefUnref(bool threadSafe); |
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| 439 | |
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| 440 | /** call compile on all StateAttributes contained within this StateSet.*/ |
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| 441 | void compileGLObjects(State& state) const; |
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| 442 | |
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| 443 | /** Resize any per context GLObject buffers to specified size. */ |
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| 444 | virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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| 445 | |
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| 446 | /** call release on all StateAttributes contained within this StateSet.*/ |
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| 447 | virtual void releaseGLObjects(State* state=0) const; |
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| 448 | |
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| 449 | protected : |
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| 450 | |
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| 451 | |
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| 452 | virtual ~StateSet(); |
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| 453 | |
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| 454 | StateSet& operator = (const StateSet&) { return *this; } |
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| 455 | |
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| 456 | void addParent(osg::Object* object); |
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| 457 | void removeParent(osg::Object* object); |
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| 458 | |
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| 459 | ParentList _parents; |
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| 460 | friend class osg::Node; |
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| 461 | friend class osg::Drawable; |
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| 462 | friend class osg::Uniform; |
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| 463 | friend class osg::StateAttribute; |
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| 464 | |
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| 465 | ModeList _modeList; |
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| 466 | AttributeList _attributeList; |
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| 467 | |
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| 468 | TextureModeList _textureModeList; |
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| 469 | TextureAttributeList _textureAttributeList; |
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| 470 | |
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| 471 | UniformList _uniformList; |
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| 472 | |
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| 473 | inline ModeList& getOrCreateTextureModeList(unsigned int unit) |
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| 474 | { |
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| 475 | if (unit>=_textureModeList.size()) _textureModeList.resize(unit+1); |
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| 476 | return _textureModeList[unit]; |
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| 477 | } |
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| 478 | |
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| 479 | inline AttributeList& getOrCreateTextureAttributeList(unsigned int unit) |
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| 480 | { |
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| 481 | if (unit>=_textureAttributeList.size()) _textureAttributeList.resize(unit+1); |
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| 482 | return _textureAttributeList[unit]; |
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| 483 | } |
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| 484 | |
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| 485 | int compareModes(const ModeList& lhs,const ModeList& rhs); |
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| 486 | int compareAttributePtrs(const AttributeList& lhs,const AttributeList& rhs); |
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| 487 | int compareAttributeContents(const AttributeList& lhs,const AttributeList& rhs); |
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| 488 | |
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| 489 | void setMode(ModeList& modeList,StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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| 490 | void setModeToInherit(ModeList& modeList,StateAttribute::GLMode mode); |
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| 491 | StateAttribute::GLModeValue getMode(const ModeList& modeList,StateAttribute::GLMode mode) const; |
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| 492 | |
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| 493 | void setAttribute(AttributeList& attributeList,StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF); |
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| 494 | |
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| 495 | StateAttribute* getAttribute(AttributeList& attributeList,const StateAttribute::Type type, unsigned int member); |
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| 496 | const StateAttribute* getAttribute(const AttributeList& attributeList,const StateAttribute::Type type, unsigned int member) const; |
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| 497 | const RefAttributePair* getAttributePair(const AttributeList& attributeList,const StateAttribute::Type type, unsigned int member) const; |
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| 498 | |
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| 499 | int _renderingHint; |
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| 500 | |
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| 501 | RenderBinMode _binMode; |
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| 502 | int _binNum; |
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| 503 | std::string _binName; |
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| 504 | bool _nestRenderBins; |
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| 505 | |
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| 506 | ref_ptr<Callback> _updateCallback; |
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| 507 | unsigned int _numChildrenRequiringUpdateTraversal; |
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| 508 | void setNumChildrenRequiringUpdateTraversal(unsigned int num); |
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| 509 | |
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| 510 | ref_ptr<Callback> _eventCallback; |
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| 511 | unsigned int _numChildrenRequiringEventTraversal; |
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| 512 | void setNumChildrenRequiringEventTraversal(unsigned int num); |
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| 513 | |
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| 514 | }; |
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| 515 | |
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| 516 | extern OSG_EXPORT bool isTextureMode(StateAttribute::GLMode mode); |
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| 517 | |
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| 518 | } |
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| 519 | |
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| 520 | #endif |
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