| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_SWITCH |
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| 15 | #define OSG_SWITCH 1 |
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| 16 | |
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| 17 | #include <osg/Group> |
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| 18 | |
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| 19 | namespace osg { |
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| 20 | |
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| 21 | /** Switch is a Group node that allows switching between children. |
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| 22 | * Typical uses would be for objects which might need to be rendered |
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| 23 | * differently at different times, for instance a switch could be used |
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| 24 | * to represent the different states of a traffic light. |
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| 25 | */ |
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| 26 | class OSG_EXPORT Switch : public Group |
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| 27 | { |
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| 28 | public : |
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| 29 | |
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| 30 | |
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| 31 | Switch(); |
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| 32 | |
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| 33 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 34 | Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 35 | |
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| 36 | virtual Switch* asSwitch() { return this; } |
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| 37 | virtual const Switch* asSwitch() const { return this; } |
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| 38 | |
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| 39 | |
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| 40 | META_Node(osg, Switch); |
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| 41 | |
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| 42 | virtual void traverse(NodeVisitor& nv); |
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| 43 | |
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| 44 | void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; } |
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| 45 | |
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| 46 | bool getNewChildDefaultValue() const { return _newChildDefaultValue; } |
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| 47 | |
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| 48 | virtual bool addChild( Node *child ); |
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| 49 | |
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| 50 | virtual bool addChild( Node *child, bool value ); |
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| 51 | |
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| 52 | virtual bool insertChild( unsigned int index, Node *child ); |
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| 53 | |
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| 54 | virtual bool insertChild( unsigned int index, Node *child, bool value ); |
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| 55 | |
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| 56 | virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove); |
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| 57 | |
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| 58 | |
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| 59 | void setValue(unsigned int pos,bool value); |
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| 60 | |
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| 61 | bool getValue(unsigned int pos) const; |
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| 62 | |
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| 63 | void setChildValue(const Node* child,bool value); |
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| 64 | |
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| 65 | bool getChildValue(const Node* child) const; |
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| 66 | |
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| 67 | /** Set all the children off (false), and set the new default child |
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| 68 | * value to off (false). */ |
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| 69 | bool setAllChildrenOff(); |
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| 70 | |
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| 71 | /** Set all the children on (true), and set the new default child |
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| 72 | * value to on (true). */ |
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| 73 | bool setAllChildrenOn(); |
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| 74 | |
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| 75 | /** Set a single child on, switch off all other children. */ |
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| 76 | bool setSingleChildOn(unsigned int pos); |
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| 77 | |
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| 78 | |
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| 79 | typedef std::vector<bool> ValueList; |
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| 80 | |
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| 81 | void setValueList(const ValueList& values) { _values=values; } |
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| 82 | |
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| 83 | const ValueList& getValueList() const { return _values; } |
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| 84 | |
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| 85 | virtual BoundingSphere computeBound() const; |
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| 86 | |
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| 87 | protected : |
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| 88 | |
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| 89 | virtual ~Switch() {} |
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| 90 | |
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| 91 | // This is effectively a bit mask. |
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| 92 | bool _newChildDefaultValue; |
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| 93 | ValueList _values; |
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| 94 | }; |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | #endif |
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