| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_TEXTURERECTANGLE |
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| 15 | #define OSG_TEXTURERECTANGLE 1 |
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| 16 | |
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| 17 | #include <osg/Texture> |
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| 18 | |
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| 19 | #ifndef GL_TEXTURE_RECTANGLE_NV |
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| 20 | #define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
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| 21 | #endif |
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| 22 | |
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| 23 | #ifndef GL_TEXTURE_RECTANGLE |
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| 24 | #define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_NV |
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| 25 | #endif |
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| 26 | |
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| 27 | namespace osg { |
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| 28 | |
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| 29 | /** Texture state class which encapsulates OpenGL texture functionality. */ |
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| 30 | class OSG_EXPORT TextureRectangle : public Texture |
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| 31 | { |
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| 32 | |
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| 33 | public : |
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| 34 | |
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| 35 | TextureRectangle(); |
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| 36 | |
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| 37 | TextureRectangle(Image* image); |
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| 38 | |
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| 39 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 40 | TextureRectangle(const TextureRectangle& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 41 | |
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| 42 | META_StateAttribute(osg, TextureRectangle, TEXTURE); |
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| 43 | |
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| 44 | /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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| 45 | virtual int compare(const StateAttribute& rhs) const; |
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| 46 | |
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| 47 | virtual GLenum getTextureTarget() const { return GL_TEXTURE_RECTANGLE; } |
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| 48 | |
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| 49 | /** Set the texture image. */ |
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| 50 | void setImage(Image* image); |
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| 51 | |
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| 52 | /** Get the texture image. */ |
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| 53 | Image* getImage() { return _image.get(); } |
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| 54 | |
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| 55 | /** Get the const texture image. */ |
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| 56 | inline const Image* getImage() const { return _image.get(); } |
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| 57 | |
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| 58 | inline unsigned int& getModifiedCount(unsigned int contextID) const |
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| 59 | { |
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| 60 | // get the modified count for the current contextID. |
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| 61 | return _modifiedCount[contextID]; |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | /** Set the texture image, ignoring face value as there is only one image. */ |
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| 66 | virtual void setImage(unsigned int, Image* image) { setImage(image); } |
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| 67 | |
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| 68 | /** Get the texture image, ignoring face value as there is only one image. */ |
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| 69 | virtual Image* getImage(unsigned int) { return _image.get(); } |
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| 70 | |
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| 71 | /** Get the const texture image, ignoring face value as there is only one image. */ |
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| 72 | virtual const Image* getImage(unsigned int) const { return _image.get(); } |
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| 73 | |
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| 74 | /** Get the number of images that can be assigned to the Texture. */ |
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| 75 | virtual unsigned int getNumImages() const { return 1; } |
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| 76 | |
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| 77 | |
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| 78 | /** Set the texture width and height. If width or height are zero then |
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| 79 | * the respective size value is calculated from the source image sizes. |
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| 80 | */ |
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| 81 | inline void setTextureSize(int width, int height) const |
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| 82 | { |
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| 83 | _textureWidth = width; |
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| 84 | _textureHeight = height; |
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| 85 | } |
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| 86 | |
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| 87 | void setTextureWidth(int width) { _textureWidth=width; } |
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| 88 | void setTextureHeight(int height) { _textureHeight=height; } |
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| 89 | |
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| 90 | virtual int getTextureWidth() const { return _textureWidth; } |
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| 91 | virtual int getTextureHeight() const { return _textureHeight; } |
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| 92 | virtual int getTextureDepth() const { return 1; } |
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| 93 | |
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| 94 | class SubloadCallback : public Referenced |
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| 95 | { |
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| 96 | public: |
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| 97 | virtual void load(const TextureRectangle&, State&) const = 0; |
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| 98 | virtual void subload(const TextureRectangle&, State&) const = 0; |
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| 99 | }; |
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| 100 | |
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| 101 | void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } |
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| 102 | SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } |
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| 103 | const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } |
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| 104 | |
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| 105 | /** Copies pixels into a 2D texture image, as per glCopyTexImage2D. |
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| 106 | * Creates an OpenGL texture object from the current OpenGL background |
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| 107 | * framebuffer contents at position \a x, \a y with width \a width and |
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| 108 | * height \a height. \a width and \a height must be a power of two. */ |
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| 109 | void copyTexImage2D(State& state, int x, int y, int width, int height ); |
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| 110 | |
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| 111 | /** Copies a two-dimensional texture subimage, as per |
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| 112 | * glCopyTexSubImage2D. Updates a portion of an existing OpenGL |
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| 113 | * texture object from the current OpenGL background framebuffer |
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| 114 | * contents at position \a x, \a y with width \a width and height |
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| 115 | * \a height. Loads framebuffer data into the texture using offsets |
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| 116 | * \a xoffset and \a yoffset. \a width and \a height must be powers |
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| 117 | * of two. */ |
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| 118 | void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height ); |
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| 119 | |
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| 120 | /** On first apply (unless already compiled), create and bind the |
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| 121 | * texture, subsequent apply will simply bind to texture. |
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| 122 | */ |
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| 123 | virtual void apply(State& state) const; |
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| 124 | |
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| 125 | protected : |
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| 126 | |
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| 127 | virtual ~TextureRectangle(); |
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| 128 | |
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| 129 | virtual void computeInternalFormat() const; |
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| 130 | void allocateMipmap(State& state) const; |
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| 131 | |
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| 132 | void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const; |
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| 133 | void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const; |
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| 134 | |
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| 135 | ref_ptr<Image> _image; |
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| 136 | |
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| 137 | // subloaded images can have different texture and image sizes. |
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| 138 | mutable GLsizei _textureWidth, _textureHeight; |
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| 139 | |
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| 140 | ref_ptr<SubloadCallback> _subloadCallback; |
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| 141 | |
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| 142 | typedef buffered_value<unsigned int> ImageModifiedCount; |
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| 143 | mutable ImageModifiedCount _modifiedCount; |
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| 144 | }; |
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| 145 | |
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| 146 | } |
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| 147 | |
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| 148 | #endif |
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