| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * Copyright (C) 2003-2005 3Dlabs Inc. Ltd. |
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| 3 | * Copyright (C) 2008 Zebra Imaging |
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| 4 | * |
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| 5 | * This application is open source and may be redistributed and/or modified |
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| 6 | * freely and without restriction, both in commercial and non commercial |
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| 7 | * applications, as long as this copyright notice is maintained. |
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| 8 | * |
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| 9 | * This application is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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| 12 | */ |
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| 13 | |
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| 14 | /* file: include/osg/Uniform |
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| 15 | * author: Mike Weiblen 2008-01-02 |
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| 16 | */ |
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| 17 | |
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| 18 | #ifndef OSG_UNIFORM |
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| 19 | #define OSG_UNIFORM 1 |
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| 20 | |
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| 21 | #include <osg/ref_ptr> |
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| 22 | #include <osg/Array> |
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| 23 | #include <osg/Vec2> |
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| 24 | #include <osg/Vec3> |
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| 25 | #include <osg/Vec4> |
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| 26 | #include <osg/Matrix> |
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| 27 | #include <osg/GL2Extensions> |
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| 28 | |
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| 29 | #include <string> |
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| 30 | #include <vector> |
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| 31 | |
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| 32 | #ifndef GL_SAMPLER_1D |
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| 33 | #define GL_SAMPLER_1D 0x8B5D |
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| 34 | #define GL_SAMPLER_2D 0x8B5E |
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| 35 | #define GL_SAMPLER_3D 0x8B5F |
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| 36 | #define GL_SAMPLER_1D_SHADOW 0x8B61 |
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| 37 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
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| 38 | #endif |
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| 39 | |
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| 40 | |
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| 41 | namespace osg { |
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| 42 | |
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| 43 | // forward declare |
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| 44 | class GL2Extensions; |
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| 45 | class NodeVisitor; |
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| 46 | |
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| 47 | /////////////////////////////////////////////////////////////////////////// |
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| 48 | // C++ classes to represent the GLSL-specific types. |
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| 49 | |
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| 50 | class OSG_EXPORT Matrix2 |
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| 51 | { |
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| 52 | public: |
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| 53 | Matrix2() { makeIdentity(); } |
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| 54 | Matrix2( const Matrix2& mat ) { set(mat.ptr()); } |
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| 55 | Matrix2( float a00, float a01, |
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| 56 | float a10, float a11 ) |
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| 57 | { |
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| 58 | set( a00, a01, a10, a11 ); |
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| 59 | } |
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| 60 | ~Matrix2() {} |
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| 61 | float& operator()(int row, int col) { return _mat[row][col]; } |
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| 62 | float operator()(int row, int col) const { return _mat[row][col]; } |
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| 63 | |
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| 64 | Matrix2& operator = (const Matrix2& rhs) |
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| 65 | { |
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| 66 | if( &rhs == this ) return *this; |
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| 67 | set(rhs.ptr()); |
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| 68 | return *this; |
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| 69 | } |
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| 70 | |
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| 71 | void set(const Matrix2& rhs) { set(rhs.ptr()); } |
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| 72 | |
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| 73 | void set(float const * const ptr) |
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| 74 | { |
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| 75 | float* local_ptr = (float*)_mat; |
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| 76 | for(int i=0;i<4;++i) local_ptr[i]=ptr[i]; |
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| 77 | } |
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| 78 | |
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| 79 | void set(float a00, float a01, |
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| 80 | float a10, float a11) |
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| 81 | { |
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| 82 | _mat[0][0]=a00; _mat[0][1]=a01; |
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| 83 | _mat[1][0]=a10; _mat[1][1]=a11; |
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| 84 | } |
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| 85 | |
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| 86 | float* ptr() { return (float*)_mat; } |
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| 87 | const float* ptr() const { return (const float*)_mat; } |
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| 88 | |
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| 89 | float& operator [] (int i) {return ptr()[i];} |
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| 90 | float operator [] (int i) const {return ptr()[i];} |
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| 91 | |
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| 92 | void makeIdentity() { set( 1, 0, 0, 1 ); } |
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| 93 | |
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| 94 | protected: |
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| 95 | float _mat[2][2]; |
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| 96 | }; |
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| 97 | |
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| 98 | |
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| 99 | class OSG_EXPORT Matrix3 |
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| 100 | { |
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| 101 | public: |
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| 102 | Matrix3() { makeIdentity(); } |
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| 103 | Matrix3( const Matrix3& mat ) { set(mat.ptr()); } |
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| 104 | Matrix3( float a00, float a01, float a02, |
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| 105 | float a10, float a11, float a12, |
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| 106 | float a20, float a21, float a22 ) |
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| 107 | { |
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| 108 | set( a00, a01, a02, a10, a11, a12, a20, a21, a22 ); |
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| 109 | } |
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| 110 | ~Matrix3() {} |
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| 111 | float& operator()(int row, int col) { return _mat[row][col]; } |
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| 112 | float operator()(int row, int col) const { return _mat[row][col]; } |
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| 113 | |
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| 114 | Matrix3& operator = (const Matrix3& rhs) |
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| 115 | { |
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| 116 | if( &rhs == this ) return *this; |
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| 117 | set(rhs.ptr()); |
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| 118 | return *this; |
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| 119 | } |
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| 120 | |
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| 121 | void set(const Matrix3& rhs) { set(rhs.ptr()); } |
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| 122 | |
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| 123 | void set(float const * const ptr) |
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| 124 | { |
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| 125 | float* local_ptr = (float*)_mat; |
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| 126 | for(int i=0;i<9;++i) local_ptr[i]=ptr[i]; |
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| 127 | } |
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| 128 | |
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| 129 | void set(float a00, float a01, float a02, |
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| 130 | float a10, float a11, float a12, |
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| 131 | float a20, float a21, float a22 ) |
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| 132 | { |
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| 133 | _mat[0][0]=a00; _mat[0][1]=a01; _mat[0][2]=a02; |
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| 134 | _mat[1][0]=a10; _mat[1][1]=a11; _mat[1][2]=a12; |
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| 135 | _mat[2][0]=a20; _mat[2][1]=a21; _mat[2][2]=a22; |
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| 136 | } |
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| 137 | |
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| 138 | float* ptr() { return (float*)_mat; } |
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| 139 | const float* ptr() const { return (const float*)_mat; } |
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| 140 | |
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| 141 | float& operator [] (int i) {return ptr()[i];} |
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| 142 | float operator [] (int i) const {return ptr()[i];} |
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| 143 | |
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| 144 | void makeIdentity() { set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); } |
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| 145 | |
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| 146 | protected: |
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| 147 | float _mat[3][3]; |
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| 148 | }; |
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| 149 | |
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| 150 | // TODO add new GL 2.1 non-square matrix types |
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| 151 | // class OSG_EXPORT Matrix2x3 |
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| 152 | // class OSG_EXPORT Matrix3x2 |
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| 153 | // class OSG_EXPORT Matrix2x4 |
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| 154 | // class OSG_EXPORT Matrix4x2 |
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| 155 | // class OSG_EXPORT Matrix3x4 |
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| 156 | // class OSG_EXPORT Matrix4x3 |
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| 157 | |
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| 158 | |
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| 159 | /////////////////////////////////////////////////////////////////////////// |
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| 160 | |
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| 161 | /** Uniform encapsulates glUniform values */ |
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| 162 | class OSG_EXPORT Uniform : public Object |
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| 163 | { |
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| 164 | public: |
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| 165 | enum Type { |
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| 166 | FLOAT = GL_FLOAT, |
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| 167 | FLOAT_VEC2 = GL_FLOAT_VEC2, |
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| 168 | FLOAT_VEC3 = GL_FLOAT_VEC3, |
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| 169 | FLOAT_VEC4 = GL_FLOAT_VEC4, |
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| 170 | INT = GL_INT, |
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| 171 | INT_VEC2 = GL_INT_VEC2, |
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| 172 | INT_VEC3 = GL_INT_VEC3, |
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| 173 | INT_VEC4 = GL_INT_VEC4, |
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| 174 | BOOL = GL_BOOL, |
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| 175 | BOOL_VEC2 = GL_BOOL_VEC2, |
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| 176 | BOOL_VEC3 = GL_BOOL_VEC3, |
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| 177 | BOOL_VEC4 = GL_BOOL_VEC4, |
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| 178 | FLOAT_MAT2 = GL_FLOAT_MAT2, |
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| 179 | FLOAT_MAT3 = GL_FLOAT_MAT3, |
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| 180 | FLOAT_MAT4 = GL_FLOAT_MAT4, |
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| 181 | SAMPLER_1D = GL_SAMPLER_1D, |
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| 182 | SAMPLER_2D = GL_SAMPLER_2D, |
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| 183 | SAMPLER_3D = GL_SAMPLER_3D, |
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| 184 | SAMPLER_CUBE = GL_SAMPLER_CUBE, |
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| 185 | SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW, |
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| 186 | SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW, |
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| 187 | |
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| 188 | SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT, |
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| 189 | SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT, |
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| 190 | SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT, |
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| 191 | SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT, |
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| 192 | |
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| 193 | // TODO the following must be integrated fully here and Uniform.cpp |
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| 194 | FLOAT_MAT2x3 = GL_FLOAT_MAT2x3, |
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| 195 | FLOAT_MAT2x4 = GL_FLOAT_MAT2x4, |
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| 196 | FLOAT_MAT3x2 = GL_FLOAT_MAT3x2, |
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| 197 | FLOAT_MAT3x4 = GL_FLOAT_MAT3x4, |
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| 198 | FLOAT_MAT4x2 = GL_FLOAT_MAT4x2, |
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| 199 | FLOAT_MAT4x3 = GL_FLOAT_MAT4x3, |
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| 200 | SAMPLER_BUFFER = GL_SAMPLER_BUFFER_EXT, |
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| 201 | SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW_EXT, |
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| 202 | UNSIGNED_INT = GL_UNSIGNED_INT, |
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| 203 | UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT, |
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| 204 | UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT, |
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| 205 | UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT, |
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| 206 | INT_SAMPLER_1D = GL_INT_SAMPLER_1D_EXT, |
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| 207 | INT_SAMPLER_2D = GL_INT_SAMPLER_2D_EXT, |
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| 208 | INT_SAMPLER_3D = GL_INT_SAMPLER_3D_EXT, |
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| 209 | INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE_EXT, |
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| 210 | INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT_EXT, |
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| 211 | INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY_EXT, |
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| 212 | INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY_EXT, |
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| 213 | INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER_EXT, |
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| 214 | UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D_EXT, |
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| 215 | UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D_EXT, |
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| 216 | UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D_EXT, |
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| 217 | UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, |
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| 218 | UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, |
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| 219 | UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, |
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| 220 | UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, |
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| 221 | UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, |
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| 222 | |
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| 223 | UNDEFINED = 0x0 |
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| 224 | }; |
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| 225 | |
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| 226 | public: |
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| 227 | |
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| 228 | Uniform(); |
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| 229 | Uniform( Type type, const std::string& name, int numElements=1 ); |
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| 230 | |
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| 231 | /** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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| 232 | Uniform(const Uniform& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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| 233 | |
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| 234 | META_Object(osg, Uniform); |
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| 235 | |
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| 236 | |
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| 237 | /** Set the type of glUniform, ensuring it is only set once.*/ |
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| 238 | bool setType( Type t ); |
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| 239 | |
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| 240 | /** Get the type of glUniform as enum. */ |
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| 241 | Type getType() const { return _type; } |
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| 242 | |
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| 243 | /** Set the name of the glUniform, ensuring it is only set once.*/ |
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| 244 | virtual void setName( const std::string& name ); |
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| 245 | |
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| 246 | /** Set the length of a uniform, ensuring it is only set once (1==scalar)*/ |
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| 247 | void setNumElements( unsigned int numElements ); |
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| 248 | |
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| 249 | /** Get the number of GLSL elements of the osg::Uniform (1==scalar) */ |
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| 250 | unsigned int getNumElements() const { return _numElements; } |
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| 251 | |
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| 252 | /** Get the number of elements required for the internal data array. |
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| 253 | * Returns 0 if the osg::Uniform is not properly configured. */ |
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| 254 | unsigned int getInternalArrayNumElements() const; |
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| 255 | |
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| 256 | /** Return the name of a Type enum as string. */ |
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| 257 | static const char* getTypename( Type t ); |
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| 258 | |
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| 259 | /** Return the the number of components for a GLSL type. */ |
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| 260 | static int getTypeNumComponents( Type t ); |
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| 261 | |
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| 262 | /** Return the Type enum of a Uniform typename string */ |
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| 263 | static Uniform::Type getTypeId( const std::string& tname ); |
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| 264 | |
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| 265 | /** Return the GL API type corresponding to a GLSL type */ |
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| 266 | static Type getGlApiType( Type t ); |
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| 267 | |
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| 268 | /** Return the internal data array type corresponding to a GLSL type */ |
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| 269 | static GLenum getInternalArrayType( Type t ); |
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| 270 | |
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| 271 | /** Return the number that the name maps to uniquely */ |
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| 272 | static unsigned int getNameID(const std::string& name); |
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| 273 | |
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| 274 | /** convenient scalar (non-array) constructors w/ assignment */ |
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| 275 | explicit Uniform( const char* name, float f ); |
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| 276 | explicit Uniform( const char* name, int i ); |
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| 277 | explicit Uniform( const char* name, unsigned int i ); |
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| 278 | explicit Uniform( const char* name, bool b ); |
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| 279 | Uniform( const char* name, const osg::Vec2& v2 ); |
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| 280 | Uniform( const char* name, const osg::Vec3& v3 ); |
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| 281 | Uniform( const char* name, const osg::Vec4& v4 ); |
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| 282 | Uniform( const char* name, const osg::Matrix2& m2 ); |
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| 283 | Uniform( const char* name, const osg::Matrix3& m3 ); |
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| 284 | Uniform( const char* name, const osg::Matrixf& m4 ); |
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| 285 | Uniform( const char* name, const osg::Matrixd& m4 ); |
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| 286 | Uniform( const char* name, int i0, int i1 ); |
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| 287 | Uniform( const char* name, int i0, int i1, int i2 ); |
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| 288 | Uniform( const char* name, int i0, int i1, int i2, int i3 ); |
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| 289 | Uniform( const char* name, unsigned int i0, unsigned int i1 ); |
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| 290 | Uniform( const char* name, unsigned int i0, unsigned int i1, unsigned int i2 ); |
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| 291 | Uniform( const char* name, unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 ); |
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| 292 | Uniform( const char* name, bool b0, bool b1 ); |
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| 293 | Uniform( const char* name, bool b0, bool b1, bool b2 ); |
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| 294 | Uniform( const char* name, bool b0, bool b1, bool b2, bool b3 ); |
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| 295 | // TODO must add new types |
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| 296 | |
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| 297 | /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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| 298 | virtual int compare(const Uniform& rhs) const; |
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| 299 | virtual int compareData(const Uniform& rhs) const; |
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| 300 | |
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| 301 | bool operator < (const Uniform& rhs) const { return compare(rhs)<0; } |
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| 302 | bool operator == (const Uniform& rhs) const { return compare(rhs)==0; } |
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| 303 | bool operator != (const Uniform& rhs) const { return compare(rhs)!=0; } |
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| 304 | |
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| 305 | void copyData( const Uniform& rhs ); |
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| 306 | |
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| 307 | |
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| 308 | /** A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.*/ |
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| 309 | typedef std::vector<StateSet*> ParentList; |
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| 310 | |
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| 311 | /** Get the parent list of this Uniform. */ |
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| 312 | inline const ParentList& getParents() const { return _parents; } |
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| 313 | |
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| 314 | /** Get the a copy of parent list of node. A copy is returned to |
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| 315 | * prevent modification of the parent list.*/ |
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| 316 | inline ParentList getParents() { return _parents; } |
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| 317 | |
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| 318 | inline StateSet* getParent(unsigned int i) { return _parents[i]; } |
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| 319 | /** |
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| 320 | * Get a single const parent of this Uniform. |
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| 321 | * @param i index of the parent to get. |
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| 322 | * @return the parent i. |
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| 323 | */ |
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| 324 | inline const StateSet* getParent(unsigned int i) const { return _parents[i]; } |
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| 325 | |
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| 326 | /** |
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| 327 | * Get the number of parents of this Uniform. |
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| 328 | * @return the number of parents of this Uniform. |
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| 329 | */ |
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| 330 | inline unsigned int getNumParents() const { return _parents.size(); } |
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| 331 | |
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| 332 | |
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| 333 | /** convenient scalar (non-array) value assignment */ |
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| 334 | bool set( float f ); |
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| 335 | bool set( int i ); |
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| 336 | bool set( unsigned int i ); |
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| 337 | bool set( bool b ); |
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| 338 | bool set( const osg::Vec2& v2 ); |
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| 339 | bool set( const osg::Vec3& v3 ); |
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| 340 | bool set( const osg::Vec4& v4 ); |
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| 341 | bool set( const osg::Matrix2& m2 ); |
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| 342 | bool set( const osg::Matrix3& m3 ); |
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| 343 | bool set( const osg::Matrixf& m4 ); |
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| 344 | bool set( const osg::Matrixd& m4 ); |
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| 345 | bool set( int i0, int i1 ); |
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| 346 | bool set( int i0, int i1, int i2 ); |
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| 347 | bool set( int i0, int i1, int i2, int i3 ); |
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| 348 | bool set( unsigned int i0, unsigned int i1 ); |
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| 349 | bool set( unsigned int i0, unsigned int i1, unsigned int i2 ); |
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| 350 | bool set( unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 ); |
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| 351 | bool set( bool b0, bool b1 ); |
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| 352 | bool set( bool b0, bool b1, bool b2 ); |
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| 353 | bool set( bool b0, bool b1, bool b2, bool b3 ); |
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| 354 | |
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| 355 | /** convenient scalar (non-array) value query */ |
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| 356 | bool get( float& f ) const; |
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| 357 | bool get( int& i ) const; |
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| 358 | bool get( unsigned int& i ) const; |
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| 359 | bool get( bool& b ) const; |
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| 360 | bool get( osg::Vec2& v2 ) const; |
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| 361 | bool get( osg::Vec3& v3 ) const; |
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| 362 | bool get( osg::Vec4& v4 ) const; |
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| 363 | bool get( osg::Matrix2& m2 ) const; |
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| 364 | bool get( osg::Matrix3& m3 ) const; |
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| 365 | bool get( osg::Matrixf& m4 ) const; |
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| 366 | bool get( osg::Matrixd& m4 ) const; |
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| 367 | bool get( int& i0, int& i1 ) const; |
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| 368 | bool get( int& i0, int& i1, int& i2 ) const; |
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| 369 | bool get( int& i0, int& i1, int& i2, int& i3 ) const; |
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| 370 | bool get( unsigned int& i0, unsigned int& i1 ) const; |
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| 371 | bool get( unsigned int& i0, unsigned int& i1, unsigned int& i2 ) const; |
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| 372 | bool get( unsigned int& i0, unsigned int& i1, unsigned int& i2, unsigned int& i3 ) const; |
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| 373 | bool get( bool& b0, bool& b1 ) const; |
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| 374 | bool get( bool& b0, bool& b1, bool& b2 ) const; |
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| 375 | bool get( bool& b0, bool& b1, bool& b2, bool& b3 ) const; |
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| 376 | |
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| 377 | /** value assignment for array uniforms */ |
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| 378 | bool setElement( unsigned int index, float f ); |
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| 379 | bool setElement( unsigned int index, int i ); |
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| 380 | bool setElement( unsigned int index, unsigned int i ); |
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| 381 | bool setElement( unsigned int index, bool b ); |
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| 382 | bool setElement( unsigned int index, const osg::Vec2& v2 ); |
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| 383 | bool setElement( unsigned int index, const osg::Vec3& v3 ); |
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| 384 | bool setElement( unsigned int index, const osg::Vec4& v4 ); |
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| 385 | bool setElement( unsigned int index, const osg::Matrix2& m2 ); |
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| 386 | bool setElement( unsigned int index, const osg::Matrix3& m3 ); |
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| 387 | bool setElement( unsigned int index, const osg::Matrixf& m4 ); |
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| 388 | bool setElement( unsigned int index, const osg::Matrixd& m4 ); |
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| 389 | bool setElement( unsigned int index, int i0, int i1 ); |
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| 390 | bool setElement( unsigned int index, int i0, int i1, int i2 ); |
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| 391 | bool setElement( unsigned int index, int i0, int i1, int i2, int i3 ); |
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| 392 | bool setElement( unsigned int index, unsigned int i0, unsigned int i1 ); |
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| 393 | bool setElement( unsigned int index, unsigned int i0, unsigned int i1, unsigned int i2 ); |
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| 394 | bool setElement( unsigned int index, unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 ); |
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| 395 | bool setElement( unsigned int index, bool b0, bool b1 ); |
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| 396 | bool setElement( unsigned int index, bool b0, bool b1, bool b2 ); |
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| 397 | bool setElement( unsigned int index, bool b0, bool b1, bool b2, bool b3 ); |
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| 398 | |
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| 399 | /** value query for array uniforms */ |
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| 400 | bool getElement( unsigned int index, float& f ) const; |
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| 401 | bool getElement( unsigned int index, int& i ) const; |
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| 402 | bool getElement( unsigned int index, unsigned int& i ) const; |
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| 403 | bool getElement( unsigned int index, bool& b ) const; |
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| 404 | bool getElement( unsigned int index, osg::Vec2& v2 ) const; |
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| 405 | bool getElement( unsigned int index, osg::Vec3& v3 ) const; |
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| 406 | bool getElement( unsigned int index, osg::Vec4& v4 ) const; |
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| 407 | bool getElement( unsigned int index, osg::Matrix2& m2 ) const; |
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| 408 | bool getElement( unsigned int index, osg::Matrix3& m3 ) const; |
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| 409 | bool getElement( unsigned int index, osg::Matrixf& m4 ) const; |
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| 410 | bool getElement( unsigned int index, osg::Matrixd& m4 ) const; |
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| 411 | bool getElement( unsigned int index, int& i0, int& i1 ) const; |
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| 412 | bool getElement( unsigned int index, int& i0, int& i1, int& i2 ) const; |
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| 413 | bool getElement( unsigned int index, int& i0, int& i1, int& i2, int& i3 ) const; |
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| 414 | bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1 ) const; |
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| 415 | bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1, unsigned int& i2 ) const; |
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| 416 | bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1, unsigned int& i2, unsigned int& i3 ) const; |
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| 417 | bool getElement( unsigned int index, bool& b0, bool& b1 ) const; |
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| 418 | bool getElement( unsigned int index, bool& b0, bool& b1, bool& b2 ) const; |
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| 419 | bool getElement( unsigned int index, bool& b0, bool& b1, bool& b2, bool& b3 ) const; |
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| 420 | |
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| 421 | |
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| 422 | struct Callback : public virtual osg::Object |
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| 423 | { |
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| 424 | Callback() {} |
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| 425 | |
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| 426 | Callback(const Callback&,const CopyOp&) {} |
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| 427 | |
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| 428 | META_Object(osg,Callback); |
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| 429 | |
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| 430 | /** do customized update code.*/ |
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| 431 | virtual void operator () (Uniform*, NodeVisitor*) {} |
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| 432 | }; |
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| 433 | |
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| 434 | /** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/ |
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| 435 | void setUpdateCallback(Callback* uc); |
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| 436 | |
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| 437 | /** Get the non const UpdateCallback.*/ |
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| 438 | Callback* getUpdateCallback() { return _updateCallback.get(); } |
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| 439 | |
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| 440 | /** Get the const UpdateCallback.*/ |
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| 441 | const Callback* getUpdateCallback() const { return _updateCallback.get(); } |
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| 442 | |
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| 443 | |
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| 444 | /** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/ |
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| 445 | void setEventCallback(Callback* ec); |
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| 446 | |
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| 447 | /** Get the non const EventCallback.*/ |
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| 448 | Callback* getEventCallback() { return _eventCallback.get(); } |
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| 449 | |
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| 450 | /** Get the const EventCallback.*/ |
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| 451 | const Callback* getEventCallback() const { return _eventCallback.get(); } |
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| 452 | |
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| 453 | /** Increment the modified count on the Uniform so Programs watching it know it update themselves. |
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| 454 | * NOTE: automatically called during osg::Uniform::set*(); |
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| 455 | * you must call if modifying the internal data array directly. */ |
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| 456 | inline void dirty() { ++_modifiedCount; } |
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| 457 | |
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| 458 | /** Set the internal data array for a osg::Uniform */ |
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| 459 | bool setArray( FloatArray* array ); |
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| 460 | bool setArray( IntArray* array ); |
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| 461 | bool setArray( UIntArray* array ); |
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| 462 | |
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| 463 | /** Get the internal data array for a float osg::Uniform. */ |
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| 464 | FloatArray* getFloatArray() { return _floatArray.get(); } |
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| 465 | const FloatArray* getFloatArray() const { return _floatArray.get(); } |
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| 466 | |
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| 467 | /** Get the internal data array for an int osg::Uniform. */ |
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| 468 | IntArray* getIntArray() { return _intArray.get(); } |
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| 469 | const IntArray* getIntArray() const { return _intArray.get(); } |
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| 470 | |
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| 471 | /** Get the internal data array for an unsigned int osg::Uniform. */ |
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| 472 | UIntArray* getUIntArray() { return _uintArray.get(); } |
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| 473 | const UIntArray* getUIntArray() const { return _uintArray.get(); } |
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| 474 | |
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| 475 | inline void setModifiedCount(unsigned int mc) { _modifiedCount = mc; } |
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| 476 | inline unsigned int getModifiedCount() const { return _modifiedCount; } |
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| 477 | |
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| 478 | /** Get the number that the Uniform's name maps to uniquely */ |
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| 479 | unsigned int getNameID() const; |
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| 480 | |
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| 481 | void apply(const GL2Extensions* ext, GLint location) const; |
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| 482 | |
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| 483 | |
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| 484 | protected: |
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| 485 | |
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| 486 | virtual ~Uniform(); |
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| 487 | Uniform& operator=(const Uniform&) { return *this; } |
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| 488 | |
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| 489 | bool isCompatibleType( Type t ) const; |
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| 490 | bool isScalar() const { return _numElements==1; } |
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| 491 | void allocateDataArray(); |
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| 492 | |
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| 493 | void addParent(osg::StateSet* object); |
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| 494 | void removeParent(osg::StateSet* object); |
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| 495 | |
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| 496 | ParentList _parents; |
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| 497 | friend class osg::StateSet; |
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| 498 | |
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| 499 | Type _type; |
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| 500 | unsigned int _numElements; |
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| 501 | unsigned int _nameID; |
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| 502 | |
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| 503 | |
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| 504 | // The internal data for osg::Uniforms are stored as an array of |
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| 505 | // getInternalArrayType() of length getInternalArrayNumElements(). |
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| 506 | ref_ptr<FloatArray> _floatArray; |
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| 507 | ref_ptr<IntArray> _intArray; |
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| 508 | ref_ptr<UIntArray> _uintArray; |
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| 509 | |
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| 510 | ref_ptr<Callback> _updateCallback; |
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| 511 | ref_ptr<Callback> _eventCallback; |
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| 512 | |
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| 513 | unsigned int _modifiedCount; |
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| 514 | }; |
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| 515 | |
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| 516 | } |
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| 517 | |
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| 518 | #endif |
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