| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | |
|---|
| 14 | #ifndef OSG_VEC2B |
|---|
| 15 | #define OSG_VEC2B 1 |
|---|
| 16 | |
|---|
| 17 | namespace osg { |
|---|
| 18 | |
|---|
| 19 | /** General purpose float triple. |
|---|
| 20 | * Uses include representation of color coordinates. |
|---|
| 21 | * No support yet added for float * Vec2b - is it necessary? |
|---|
| 22 | * Need to define a non-member non-friend operator* etc. |
|---|
| 23 | * Vec2b * float is okay |
|---|
| 24 | */ |
|---|
| 25 | class Vec2b |
|---|
| 26 | { |
|---|
| 27 | public: |
|---|
| 28 | |
|---|
| 29 | // Methods are defined here so that they are implicitly inlined |
|---|
| 30 | |
|---|
| 31 | /** Data type of vector components.*/ |
|---|
| 32 | typedef signed char value_type; |
|---|
| 33 | |
|---|
| 34 | /** Number of vector components. */ |
|---|
| 35 | enum { num_components = 2 }; |
|---|
| 36 | |
|---|
| 37 | /** Vec member variable. */ |
|---|
| 38 | value_type _v[2]; |
|---|
| 39 | |
|---|
| 40 | /** Constructor that sets all components of the vector to zero */ |
|---|
| 41 | Vec2b() { _v[0]=0; _v[1]=0; } |
|---|
| 42 | |
|---|
| 43 | Vec2b(value_type r, value_type g) |
|---|
| 44 | { |
|---|
| 45 | _v[0]=r; _v[1]=g; |
|---|
| 46 | } |
|---|
| 47 | |
|---|
| 48 | inline bool operator == (const Vec2b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; } |
|---|
| 49 | |
|---|
| 50 | inline bool operator != (const Vec2b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; } |
|---|
| 51 | |
|---|
| 52 | inline bool operator < (const Vec2b& v) const |
|---|
| 53 | { |
|---|
| 54 | if (_v[0]<v._v[0]) return true; |
|---|
| 55 | else if (_v[0]>v._v[0]) return false; |
|---|
| 56 | else return (_v[1]<v._v[1]); |
|---|
| 57 | } |
|---|
| 58 | |
|---|
| 59 | inline value_type* ptr() { return _v; } |
|---|
| 60 | inline const value_type* ptr() const { return _v; } |
|---|
| 61 | |
|---|
| 62 | inline void set( value_type x, value_type y) |
|---|
| 63 | { |
|---|
| 64 | _v[0]=x; _v[1]=y; |
|---|
| 65 | } |
|---|
| 66 | |
|---|
| 67 | inline void set( const Vec2b& rhs) |
|---|
| 68 | { |
|---|
| 69 | _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | inline value_type& operator [] (int i) { return _v[i]; } |
|---|
| 73 | inline value_type operator [] (int i) const { return _v[i]; } |
|---|
| 74 | |
|---|
| 75 | inline value_type& x() { return _v[0]; } |
|---|
| 76 | inline value_type& y() { return _v[1]; } |
|---|
| 77 | |
|---|
| 78 | inline value_type x() const { return _v[0]; } |
|---|
| 79 | inline value_type y() const { return _v[1]; } |
|---|
| 80 | |
|---|
| 81 | inline value_type& r() { return _v[0]; } |
|---|
| 82 | inline value_type& g() { return _v[1]; } |
|---|
| 83 | |
|---|
| 84 | inline value_type r() const { return _v[0]; } |
|---|
| 85 | inline value_type g() const { return _v[1]; } |
|---|
| 86 | |
|---|
| 87 | /** Multiply by scalar. */ |
|---|
| 88 | inline Vec2b operator * (float rhs) const |
|---|
| 89 | { |
|---|
| 90 | Vec2b col(*this); |
|---|
| 91 | col *= rhs; |
|---|
| 92 | return col; |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | /** Unary multiply by scalar. */ |
|---|
| 96 | inline Vec2b& operator *= (float rhs) |
|---|
| 97 | { |
|---|
| 98 | _v[0]=(value_type)((float)_v[0]*rhs); |
|---|
| 99 | _v[1]=(value_type)((float)_v[1]*rhs); |
|---|
| 100 | return *this; |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | /** Divide by scalar. */ |
|---|
| 104 | inline Vec2b operator / (float rhs) const |
|---|
| 105 | { |
|---|
| 106 | Vec2b col(*this); |
|---|
| 107 | col /= rhs; |
|---|
| 108 | return col; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | /** Unary divide by scalar. */ |
|---|
| 112 | inline Vec2b& operator /= (float rhs) |
|---|
| 113 | { |
|---|
| 114 | float div = 1.0f/rhs; |
|---|
| 115 | *this *= div; |
|---|
| 116 | return *this; |
|---|
| 117 | } |
|---|
| 118 | |
|---|
| 119 | /** Binary vector add. */ |
|---|
| 120 | inline Vec2b operator + (const Vec2b& rhs) const |
|---|
| 121 | { |
|---|
| 122 | return Vec2b(_v[0]+rhs._v[0], _v[1]+rhs._v[1]); |
|---|
| 123 | } |
|---|
| 124 | |
|---|
| 125 | /** Unary vector add. Slightly more efficient because no temporary |
|---|
| 126 | * intermediate object. |
|---|
| 127 | */ |
|---|
| 128 | inline Vec2b& operator += (const Vec2b& rhs) |
|---|
| 129 | { |
|---|
| 130 | _v[0] += rhs._v[0]; |
|---|
| 131 | _v[1] += rhs._v[1]; |
|---|
| 132 | return *this; |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | /** Binary vector subtract. */ |
|---|
| 136 | inline Vec2b operator - (const Vec2b& rhs) const |
|---|
| 137 | { |
|---|
| 138 | return Vec2b(_v[0]-rhs._v[0], _v[1]-rhs._v[1]); |
|---|
| 139 | } |
|---|
| 140 | |
|---|
| 141 | /** Unary vector subtract. */ |
|---|
| 142 | inline Vec2b& operator -= (const Vec2b& rhs) |
|---|
| 143 | { |
|---|
| 144 | _v[0]-=rhs._v[0]; |
|---|
| 145 | _v[1]-=rhs._v[1]; |
|---|
| 146 | return *this; |
|---|
| 147 | } |
|---|
| 148 | |
|---|
| 149 | }; // end of class Vec2b |
|---|
| 150 | |
|---|
| 151 | |
|---|
| 152 | |
|---|
| 153 | } // end of namespace osg |
|---|
| 154 | |
|---|
| 155 | #endif |
|---|