| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_VEC3B |
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| 15 | #define OSG_VEC3B 1 |
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| 16 | |
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| 17 | namespace osg { |
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| 18 | |
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| 19 | /** General purpose float triple. |
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| 20 | * Uses include representation of color coordinates. |
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| 21 | * No support yet added for float * Vec3b - is it necessary? |
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| 22 | * Need to define a non-member non-friend operator* etc. |
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| 23 | * Vec3b * float is okay |
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| 24 | */ |
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| 25 | class Vec3b |
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| 26 | { |
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| 27 | public: |
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| 28 | |
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| 29 | /** Data type of vector components.*/ |
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| 30 | typedef signed char value_type; |
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| 31 | |
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| 32 | /** Number of vector components. */ |
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| 33 | enum { num_components = 3 }; |
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| 34 | |
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| 35 | value_type _v[3]; |
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| 36 | |
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| 37 | /** Constructor that sets all components of the vector to zero */ |
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| 38 | Vec3b() { _v[0]=0; _v[1]=0; _v[2]=0; } |
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| 39 | |
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| 40 | Vec3b(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; } |
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| 41 | |
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| 42 | inline bool operator == (const Vec3b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; } |
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| 43 | |
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| 44 | inline bool operator != (const Vec3b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; } |
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| 45 | |
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| 46 | inline bool operator < (const Vec3b& v) const |
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| 47 | { |
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| 48 | if (_v[0]<v._v[0]) return true; |
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| 49 | else if (_v[0]>v._v[0]) return false; |
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| 50 | else if (_v[1]<v._v[1]) return true; |
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| 51 | else if (_v[1]>v._v[1]) return false; |
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| 52 | else return (_v[2]<v._v[2]); |
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| 53 | } |
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| 54 | |
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| 55 | inline value_type* ptr() { return _v; } |
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| 56 | inline const value_type* ptr() const { return _v; } |
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| 57 | |
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| 58 | inline void set(value_type r, value_type g, value_type b) |
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| 59 | { |
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| 60 | _v[0]=r; _v[1]=g; _v[2]=b; |
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| 61 | } |
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| 62 | |
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| 63 | inline void set( const Vec3b& rhs) |
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| 64 | { |
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| 65 | _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2]; |
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| 66 | } |
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| 67 | |
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| 68 | inline value_type& operator [] (unsigned int i) { return _v[i]; } |
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| 69 | inline value_type operator [] (unsigned int i) const { return _v[i]; } |
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| 70 | |
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| 71 | inline value_type& x() { return _v[0]; } |
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| 72 | inline value_type& y() { return _v[1]; } |
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| 73 | inline value_type& z() { return _v[2]; } |
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| 74 | |
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| 75 | inline value_type x() const { return _v[0]; } |
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| 76 | inline value_type y() const { return _v[1]; } |
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| 77 | inline value_type z() const { return _v[2]; } |
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| 78 | |
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| 79 | inline value_type& r() { return _v[0]; } |
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| 80 | inline value_type& g() { return _v[1]; } |
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| 81 | inline value_type& b() { return _v[2]; } |
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| 82 | |
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| 83 | inline value_type r() const { return _v[0]; } |
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| 84 | inline value_type g() const { return _v[1]; } |
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| 85 | inline value_type b() const { return _v[2]; } |
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| 86 | |
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| 87 | /** Multiply by scalar. */ |
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| 88 | inline Vec3b operator * (float rhs) const |
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| 89 | { |
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| 90 | Vec3b col(*this); |
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| 91 | col *= rhs; |
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| 92 | return col; |
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| 93 | } |
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| 94 | |
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| 95 | /** Unary multiply by scalar. */ |
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| 96 | inline Vec3b& operator *= (float rhs) |
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| 97 | { |
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| 98 | _v[0]=(value_type)((float)_v[0]*rhs); |
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| 99 | _v[1]=(value_type)((float)_v[1]*rhs); |
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| 100 | _v[2]=(value_type)((float)_v[2]*rhs); |
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| 101 | return *this; |
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| 102 | } |
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| 103 | |
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| 104 | /** Divide by scalar. */ |
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| 105 | inline Vec3b operator / (float rhs) const |
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| 106 | { |
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| 107 | Vec3b col(*this); |
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| 108 | col /= rhs; |
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| 109 | return col; |
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| 110 | } |
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| 111 | |
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| 112 | /** Unary divide by scalar. */ |
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| 113 | inline Vec3b& operator /= (float rhs) |
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| 114 | { |
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| 115 | float div = 1.0f/rhs; |
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| 116 | *this *= div; |
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| 117 | return *this; |
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| 118 | } |
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| 119 | |
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| 120 | /** Binary vector add. */ |
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| 121 | inline Vec3b operator + (const Vec3b& rhs) const |
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| 122 | { |
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| 123 | return Vec3b(_v[0]+rhs._v[0], _v[1]+rhs._v[1], |
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| 124 | _v[2]+rhs._v[2]); |
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| 125 | } |
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| 126 | |
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| 127 | /** Unary vector add. Slightly more efficient because no temporary |
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| 128 | * intermediate object. |
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| 129 | */ |
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| 130 | inline Vec3b& operator += (const Vec3b& rhs) |
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| 131 | { |
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| 132 | _v[0] += rhs._v[0]; |
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| 133 | _v[1] += rhs._v[1]; |
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| 134 | _v[2] += rhs._v[2]; |
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| 135 | return *this; |
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| 136 | } |
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| 137 | |
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| 138 | /** Binary vector subtract. */ |
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| 139 | inline Vec3b operator - (const Vec3b& rhs) const |
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| 140 | { |
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| 141 | return Vec3b(_v[0]-rhs._v[0], _v[1]-rhs._v[1], |
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| 142 | _v[2]-rhs._v[2]); |
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| 143 | } |
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| 144 | |
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| 145 | /** Unary vector subtract. */ |
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| 146 | inline Vec3b& operator -= (const Vec3b& rhs) |
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| 147 | { |
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| 148 | _v[0]-=rhs._v[0]; |
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| 149 | _v[1]-=rhs._v[1]; |
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| 150 | _v[2]-=rhs._v[2]; |
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| 151 | return *this; |
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| 152 | } |
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| 153 | |
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| 154 | }; // end of class Vec3b |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | } // end of namespace osg |
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| 159 | |
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| 160 | #endif |
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