| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_VEC4D |
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| 15 | #define OSG_VEC4D 1 |
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| 16 | |
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| 17 | #include <osg/Vec3d> |
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| 18 | #include <osg/Vec4f> |
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| 19 | |
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| 20 | namespace osg { |
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| 21 | |
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| 22 | /** General purpose double quad. Uses include representation |
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| 23 | * of color coordinates. |
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| 24 | * No support yet added for double * Vec4d - is it necessary? |
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| 25 | * Need to define a non-member non-friend operator* etc. |
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| 26 | * Vec4d * double is okay |
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| 27 | */ |
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| 28 | class Vec4d |
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| 29 | { |
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| 30 | public: |
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| 31 | |
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| 32 | /** Type of Vec class.*/ |
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| 33 | typedef double value_type; |
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| 34 | |
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| 35 | /** Number of vector components. */ |
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| 36 | enum { num_components = 4 }; |
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| 37 | |
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| 38 | value_type _v[4]; |
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| 39 | |
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| 40 | Vec4d() { _v[0]=0.0; _v[1]=0.0; _v[2]=0.0; _v[3]=0.0; } |
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| 41 | |
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| 42 | Vec4d(value_type x, value_type y, value_type z, value_type w) |
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| 43 | { |
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| 44 | _v[0]=x; |
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| 45 | _v[1]=y; |
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| 46 | _v[2]=z; |
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| 47 | _v[3]=w; |
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| 48 | } |
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| 49 | |
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| 50 | Vec4d(const Vec3d& v3,value_type w) |
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| 51 | { |
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| 52 | _v[0]=v3[0]; |
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| 53 | _v[1]=v3[1]; |
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| 54 | _v[2]=v3[2]; |
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| 55 | _v[3]=w; |
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| 56 | } |
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| 57 | |
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| 58 | inline Vec4d(const Vec4f& vec) { _v[0]=vec._v[0]; _v[1]=vec._v[1]; _v[2]=vec._v[2]; _v[3]=vec._v[3];} |
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| 59 | |
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| 60 | inline operator Vec4f() const { return Vec4f(static_cast<float>(_v[0]),static_cast<float>(_v[1]),static_cast<float>(_v[2]),static_cast<float>(_v[3]));} |
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| 61 | |
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| 62 | |
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| 63 | inline bool operator == (const Vec4d& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; } |
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| 64 | |
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| 65 | inline bool operator != (const Vec4d& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; } |
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| 66 | |
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| 67 | inline bool operator < (const Vec4d& v) const |
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| 68 | { |
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| 69 | if (_v[0]<v._v[0]) return true; |
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| 70 | else if (_v[0]>v._v[0]) return false; |
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| 71 | else if (_v[1]<v._v[1]) return true; |
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| 72 | else if (_v[1]>v._v[1]) return false; |
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| 73 | else if (_v[2]<v._v[2]) return true; |
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| 74 | else if (_v[2]>v._v[2]) return false; |
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| 75 | else return (_v[3]<v._v[3]); |
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| 76 | } |
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| 77 | |
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| 78 | inline value_type* ptr() { return _v; } |
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| 79 | inline const value_type* ptr() const { return _v; } |
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| 80 | |
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| 81 | inline void set( value_type x, value_type y, value_type z, value_type w) |
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| 82 | { |
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| 83 | _v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w; |
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| 84 | } |
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| 85 | |
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| 86 | inline value_type& operator [] (unsigned int i) { return _v[i]; } |
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| 87 | inline value_type operator [] (unsigned int i) const { return _v[i]; } |
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| 88 | |
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| 89 | inline value_type& x() { return _v[0]; } |
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| 90 | inline value_type& y() { return _v[1]; } |
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| 91 | inline value_type& z() { return _v[2]; } |
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| 92 | inline value_type& w() { return _v[3]; } |
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| 93 | |
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| 94 | inline value_type x() const { return _v[0]; } |
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| 95 | inline value_type y() const { return _v[1]; } |
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| 96 | inline value_type z() const { return _v[2]; } |
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| 97 | inline value_type w() const { return _v[3]; } |
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| 98 | |
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| 99 | inline value_type& r() { return _v[0]; } |
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| 100 | inline value_type& g() { return _v[1]; } |
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| 101 | inline value_type& b() { return _v[2]; } |
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| 102 | inline value_type& a() { return _v[3]; } |
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| 103 | |
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| 104 | inline value_type r() const { return _v[0]; } |
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| 105 | inline value_type g() const { return _v[1]; } |
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| 106 | inline value_type b() const { return _v[2]; } |
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| 107 | inline value_type a() const { return _v[3]; } |
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| 108 | |
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| 109 | |
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| 110 | inline unsigned int asABGR() const |
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| 111 | { |
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| 112 | return (unsigned int)clampTo((_v[0]*255.0),0.0,255.0)<<24 | |
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| 113 | (unsigned int)clampTo((_v[1]*255.0),0.0,255.0)<<16 | |
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| 114 | (unsigned int)clampTo((_v[2]*255.0),0.0,255.0)<<8 | |
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| 115 | (unsigned int)clampTo((_v[3]*255.0),0.0,255.0); |
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| 116 | } |
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| 117 | |
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| 118 | inline unsigned int asRGBA() const |
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| 119 | { |
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| 120 | return (unsigned int)clampTo((_v[3]*255.0),0.0,255.0)<<24 | |
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| 121 | (unsigned int)clampTo((_v[2]*255.0),0.0,255.0)<<16 | |
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| 122 | (unsigned int)clampTo((_v[1]*255.0),0.0,255.0)<<8 | |
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| 123 | (unsigned int)clampTo((_v[0]*255.0),0.0,255.0); |
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| 124 | } |
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| 125 | |
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| 126 | inline bool valid() const { return !isNaN(); } |
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| 127 | inline bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]) || osg::isNaN(_v[2]) || osg::isNaN(_v[3]); } |
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| 128 | |
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| 129 | /** Dot product. */ |
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| 130 | inline value_type operator * (const Vec4d& rhs) const |
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| 131 | { |
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| 132 | return _v[0]*rhs._v[0]+ |
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| 133 | _v[1]*rhs._v[1]+ |
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| 134 | _v[2]*rhs._v[2]+ |
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| 135 | _v[3]*rhs._v[3] ; |
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| 136 | } |
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| 137 | |
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| 138 | /** Multiply by scalar. */ |
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| 139 | inline Vec4d operator * (value_type rhs) const |
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| 140 | { |
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| 141 | return Vec4d(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs); |
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| 142 | } |
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| 143 | |
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| 144 | /** Unary multiply by scalar. */ |
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| 145 | inline Vec4d& operator *= (value_type rhs) |
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| 146 | { |
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| 147 | _v[0]*=rhs; |
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| 148 | _v[1]*=rhs; |
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| 149 | _v[2]*=rhs; |
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| 150 | _v[3]*=rhs; |
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| 151 | return *this; |
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| 152 | } |
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| 153 | |
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| 154 | /** Divide by scalar. */ |
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| 155 | inline Vec4d operator / (value_type rhs) const |
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| 156 | { |
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| 157 | return Vec4d(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs); |
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| 158 | } |
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| 159 | |
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| 160 | /** Unary divide by scalar. */ |
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| 161 | inline Vec4d& operator /= (value_type rhs) |
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| 162 | { |
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| 163 | _v[0]/=rhs; |
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| 164 | _v[1]/=rhs; |
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| 165 | _v[2]/=rhs; |
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| 166 | _v[3]/=rhs; |
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| 167 | return *this; |
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| 168 | } |
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| 169 | |
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| 170 | /** Binary vector add. */ |
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| 171 | inline Vec4d operator + (const Vec4d& rhs) const |
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| 172 | { |
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| 173 | return Vec4d(_v[0]+rhs._v[0], _v[1]+rhs._v[1], |
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| 174 | _v[2]+rhs._v[2], _v[3]+rhs._v[3]); |
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| 175 | } |
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| 176 | |
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| 177 | /** Unary vector add. Slightly more efficient because no temporary |
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| 178 | * intermediate object. |
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| 179 | */ |
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| 180 | inline Vec4d& operator += (const Vec4d& rhs) |
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| 181 | { |
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| 182 | _v[0] += rhs._v[0]; |
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| 183 | _v[1] += rhs._v[1]; |
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| 184 | _v[2] += rhs._v[2]; |
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| 185 | _v[3] += rhs._v[3]; |
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| 186 | return *this; |
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| 187 | } |
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| 188 | |
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| 189 | /** Binary vector subtract. */ |
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| 190 | inline Vec4d operator - (const Vec4d& rhs) const |
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| 191 | { |
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| 192 | return Vec4d(_v[0]-rhs._v[0], _v[1]-rhs._v[1], |
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| 193 | _v[2]-rhs._v[2], _v[3]-rhs._v[3] ); |
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| 194 | } |
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| 195 | |
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| 196 | /** Unary vector subtract. */ |
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| 197 | inline Vec4d& operator -= (const Vec4d& rhs) |
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| 198 | { |
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| 199 | _v[0]-=rhs._v[0]; |
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| 200 | _v[1]-=rhs._v[1]; |
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| 201 | _v[2]-=rhs._v[2]; |
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| 202 | _v[3]-=rhs._v[3]; |
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| 203 | return *this; |
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| 204 | } |
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| 205 | |
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| 206 | /** Negation operator. Returns the negative of the Vec4d. */ |
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| 207 | inline const Vec4d operator - () const |
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| 208 | { |
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| 209 | return Vec4d (-_v[0], -_v[1], -_v[2], -_v[3]); |
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| 210 | } |
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| 211 | |
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| 212 | /** Length of the vector = sqrt( vec . vec ) */ |
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| 213 | inline value_type length() const |
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| 214 | { |
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| 215 | return sqrt( _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3]); |
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| 216 | } |
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| 217 | |
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| 218 | /** Length squared of the vector = vec . vec */ |
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| 219 | inline value_type length2() const |
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| 220 | { |
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| 221 | return _v[0]*_v[0] + _v[1]*_v[1] + _v[2]*_v[2] + _v[3]*_v[3]; |
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| 222 | } |
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| 223 | |
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| 224 | /** Normalize the vector so that it has length unity. |
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| 225 | * Returns the previous length of the vector. |
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| 226 | */ |
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| 227 | inline value_type normalize() |
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| 228 | { |
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| 229 | value_type norm = Vec4d::length(); |
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| 230 | if (norm>0.0f) |
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| 231 | { |
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| 232 | value_type inv = 1.0/norm; |
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| 233 | _v[0] *= inv; |
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| 234 | _v[1] *= inv; |
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| 235 | _v[2] *= inv; |
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| 236 | _v[3] *= inv; |
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| 237 | } |
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| 238 | return( norm ); |
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| 239 | } |
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| 240 | |
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| 241 | }; // end of class Vec4d |
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| 242 | |
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| 243 | |
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| 244 | |
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| 245 | /** Compute the dot product of a (Vec3,1.0) and a Vec4d. */ |
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| 246 | inline Vec4d::value_type operator * (const Vec3d& lhs,const Vec4d& rhs) |
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| 247 | { |
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| 248 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3]; |
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| 249 | } |
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| 250 | |
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| 251 | /** Compute the dot product of a (Vec3,1.0) and a Vec4d. */ |
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| 252 | inline Vec4d::value_type operator * (const Vec3f& lhs,const Vec4d& rhs) |
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| 253 | { |
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| 254 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3]; |
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| 255 | } |
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| 256 | |
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| 257 | /** Compute the dot product of a (Vec3,1.0) and a Vec4d. */ |
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| 258 | inline Vec4d::value_type operator * (const Vec3d& lhs,const Vec4f& rhs) |
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| 259 | { |
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| 260 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+rhs[3]; |
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| 261 | } |
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| 262 | |
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| 263 | |
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| 264 | /** Compute the dot product of a Vec4d and a (Vec3,1.0). */ |
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| 265 | inline Vec4d::value_type operator * (const Vec4d& lhs,const Vec3d& rhs) |
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| 266 | { |
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| 267 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3]; |
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| 268 | } |
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| 269 | |
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| 270 | /** Compute the dot product of a Vec4d and a (Vec3,1.0). */ |
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| 271 | inline Vec4d::value_type operator * (const Vec4d& lhs,const Vec3f& rhs) |
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| 272 | { |
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| 273 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3]; |
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| 274 | } |
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| 275 | |
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| 276 | /** Compute the dot product of a Vec4d and a (Vec3,1.0). */ |
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| 277 | inline Vec4d::value_type operator * (const Vec4f& lhs,const Vec3d& rhs) |
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| 278 | { |
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| 279 | return lhs[0]*rhs[0]+lhs[1]*rhs[1]+lhs[2]*rhs[2]+lhs[3]; |
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| 280 | } |
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| 281 | |
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| 282 | } // end of namespace osg |
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| 283 | |
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| 284 | #endif |
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