| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_VEC4S |
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| 15 | #define OSG_VEC4S 1 |
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| 16 | |
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| 17 | namespace osg { |
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| 18 | |
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| 19 | /** General purpose float quad. Uses include representation |
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| 20 | * of color coordinates. |
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| 21 | * No support yet added for float * Vec4f - is it necessary? |
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| 22 | * Need to define a non-member non-friend operator* etc. |
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| 23 | * Vec4f * float is okay |
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| 24 | */ |
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| 25 | class Vec4s |
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| 26 | { |
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| 27 | public: |
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| 28 | |
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| 29 | /** Data type of vector components.*/ |
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| 30 | typedef short value_type; |
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| 31 | |
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| 32 | /** Number of vector components. */ |
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| 33 | enum { num_components = 4 }; |
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| 34 | |
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| 35 | /** Vec member variable. */ |
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| 36 | value_type _v[4]; |
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| 37 | |
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| 38 | /** Constructor that sets all components of the vector to zero */ |
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| 39 | Vec4s() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; } |
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| 40 | |
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| 41 | Vec4s(value_type x, value_type y, value_type z, value_type w) |
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| 42 | { |
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| 43 | _v[0]=x; |
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| 44 | _v[1]=y; |
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| 45 | _v[2]=z; |
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| 46 | _v[3]=w; |
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| 47 | } |
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| 48 | |
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| 49 | inline bool operator == (const Vec4s& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; } |
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| 50 | inline bool operator != (const Vec4s& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; } |
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| 51 | inline bool operator < (const Vec4s& v) const |
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| 52 | { |
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| 53 | if (_v[0]<v._v[0]) return true; |
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| 54 | else if (_v[0]>v._v[0]) return false; |
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| 55 | else if (_v[1]<v._v[1]) return true; |
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| 56 | else if (_v[1]>v._v[1]) return false; |
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| 57 | else if (_v[2]<v._v[2]) return true; |
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| 58 | else if (_v[2]>v._v[2]) return false; |
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| 59 | else return (_v[3]<v._v[3]); |
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| 60 | } |
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| 61 | |
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| 62 | inline value_type* ptr() { return _v; } |
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| 63 | inline const value_type* ptr() const { return _v; } |
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| 64 | |
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| 65 | inline void set( value_type x, value_type y, value_type z, value_type w) |
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| 66 | { |
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| 67 | _v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w; |
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| 68 | } |
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| 69 | |
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| 70 | inline value_type& operator [] (unsigned int i) { return _v[i]; } |
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| 71 | inline value_type operator [] (unsigned int i) const { return _v[i]; } |
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| 72 | |
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| 73 | inline value_type& x() { return _v[0]; } |
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| 74 | inline value_type& y() { return _v[1]; } |
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| 75 | inline value_type& z() { return _v[2]; } |
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| 76 | inline value_type& w() { return _v[3]; } |
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| 77 | |
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| 78 | inline value_type x() const { return _v[0]; } |
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| 79 | inline value_type y() const { return _v[1]; } |
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| 80 | inline value_type z() const { return _v[2]; } |
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| 81 | inline value_type w() const { return _v[3]; } |
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| 82 | |
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| 83 | inline value_type& r() { return _v[0]; } |
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| 84 | inline value_type& g() { return _v[1]; } |
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| 85 | inline value_type& b() { return _v[2]; } |
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| 86 | inline value_type& a() { return _v[3]; } |
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| 87 | |
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| 88 | inline value_type r() const { return _v[0]; } |
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| 89 | inline value_type g() const { return _v[1]; } |
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| 90 | inline value_type b() const { return _v[2]; } |
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| 91 | inline value_type a() const { return _v[3]; } |
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| 92 | |
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| 93 | /** Multiply by scalar. */ |
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| 94 | inline Vec4s operator * (value_type rhs) const |
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| 95 | { |
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| 96 | return Vec4s(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs, _v[3]*rhs); |
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| 97 | } |
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| 98 | |
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| 99 | /** Unary multiply by scalar. */ |
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| 100 | inline Vec4s& operator *= (value_type rhs) |
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| 101 | { |
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| 102 | _v[0]*=rhs; |
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| 103 | _v[1]*=rhs; |
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| 104 | _v[2]*=rhs; |
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| 105 | _v[3]*=rhs; |
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| 106 | return *this; |
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| 107 | } |
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| 108 | |
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| 109 | /** Divide by scalar. */ |
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| 110 | inline Vec4s operator / (value_type rhs) const |
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| 111 | { |
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| 112 | return Vec4s(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs, _v[3]/rhs); |
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| 113 | } |
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| 114 | |
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| 115 | /** Unary divide by scalar. */ |
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| 116 | inline Vec4s& operator /= (value_type rhs) |
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| 117 | { |
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| 118 | _v[0]/=rhs; |
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| 119 | _v[1]/=rhs; |
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| 120 | _v[2]/=rhs; |
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| 121 | _v[3]/=rhs; |
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| 122 | return *this; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | /** Binary vector multiply. */ |
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| 127 | inline Vec4s operator * (const Vec4s& rhs) const |
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| 128 | { |
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| 129 | return Vec4s(_v[0]*rhs._v[0], _v[1]*rhs._v[1], |
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| 130 | _v[2]*rhs._v[2], _v[3]*rhs._v[3]); |
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| 131 | } |
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| 132 | |
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| 133 | /** Binary vector add. */ |
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| 134 | inline Vec4s operator + (const Vec4s& rhs) const |
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| 135 | { |
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| 136 | return Vec4s(_v[0]+rhs._v[0], _v[1]+rhs._v[1], |
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| 137 | _v[2]+rhs._v[2], _v[3]+rhs._v[3]); |
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| 138 | } |
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| 139 | |
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| 140 | /** Unary vector add. Slightly more efficient because no temporary |
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| 141 | * intermediate object. |
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| 142 | */ |
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| 143 | inline Vec4s& operator += (const Vec4s& rhs) |
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| 144 | { |
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| 145 | _v[0] += rhs._v[0]; |
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| 146 | _v[1] += rhs._v[1]; |
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| 147 | _v[2] += rhs._v[2]; |
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| 148 | _v[3] += rhs._v[3]; |
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| 149 | return *this; |
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| 150 | } |
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| 151 | |
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| 152 | /** Binary vector subtract. */ |
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| 153 | inline Vec4s operator - (const Vec4s& rhs) const |
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| 154 | { |
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| 155 | return Vec4s(_v[0]-rhs._v[0], _v[1]-rhs._v[1], |
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| 156 | _v[2]-rhs._v[2], _v[3]-rhs._v[3] ); |
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| 157 | } |
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| 158 | |
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| 159 | /** Unary vector subtract. */ |
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| 160 | inline Vec4s& operator -= (const Vec4s& rhs) |
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| 161 | { |
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| 162 | _v[0]-=rhs._v[0]; |
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| 163 | _v[1]-=rhs._v[1]; |
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| 164 | _v[2]-=rhs._v[2]; |
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| 165 | _v[3]-=rhs._v[3]; |
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| 166 | return *this; |
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| 167 | } |
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| 168 | |
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| 169 | /** Negation operator. Returns the negative of the Vec4s. */ |
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| 170 | inline Vec4s operator - () const |
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| 171 | { |
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| 172 | return Vec4s (-_v[0], -_v[1], -_v[2], -_v[3]); |
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| 173 | } |
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| 174 | |
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| 175 | }; // end of class Vec4s |
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| 176 | |
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| 177 | |
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| 178 | /** multiply by vector components. */ |
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| 179 | inline Vec4s componentMultiply(const Vec4s& lhs, const Vec4s& rhs) |
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| 180 | { |
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| 181 | return Vec4s(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2], lhs[3]*rhs[3]); |
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| 182 | } |
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| 183 | |
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| 184 | /** divide rhs components by rhs vector components. */ |
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| 185 | inline Vec4s componentDivide(const Vec4s& lhs, const Vec4s& rhs) |
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| 186 | { |
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| 187 | return Vec4s(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2], lhs[3]/rhs[3]); |
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| 188 | } |
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| 189 | |
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| 190 | } // end of namespace osg |
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| 191 | |
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| 192 | #endif |
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| 193 | |
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