| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSG_IO_UTILS |
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| 15 | #define OSG_IO_UTILS 1 |
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| 16 | |
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| 17 | #include <ostream> |
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| 18 | #include <istream> |
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| 19 | |
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| 20 | #include <osg/Vec4d> |
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| 21 | #include <osg/Vec4ub> |
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| 22 | #include <osg/Vec2b> |
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| 23 | #include <osg/Vec3b> |
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| 24 | #include <osg/Vec4b> |
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| 25 | #include <osg/Vec2s> |
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| 26 | #include <osg/Vec3s> |
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| 27 | #include <osg/Vec4s> |
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| 28 | #include <osg/Matrixf> |
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| 29 | #include <osg/Matrixd> |
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| 30 | #include <osg/Plane> |
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| 31 | |
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| 32 | namespace osg { |
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| 33 | |
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| 34 | |
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| 35 | ////////////////////////////////////////////////////////////////////////// |
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| 36 | // Vec2f streaming operators |
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| 37 | inline std::ostream& operator << (std::ostream& output, const Vec2f& vec) |
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| 38 | { |
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| 39 | output << vec._v[0] << " " << vec._v[1]; |
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| 40 | return output; // to enable cascading |
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| 41 | } |
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| 42 | |
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| 43 | inline std::istream& operator >> (std::istream& input, Vec2f& vec) |
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| 44 | { |
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| 45 | input >> vec._v[0] >> std::ws >> vec._v[1]; |
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| 46 | return input; |
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| 47 | } |
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| 48 | |
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| 49 | ////////////////////////////////////////////////////////////////////////// |
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| 50 | // Vec2d steaming operators. |
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| 51 | inline std::ostream& operator << (std::ostream& output, const Vec2d& vec) |
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| 52 | { |
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| 53 | output << vec._v[0] << " " << vec._v[1]; |
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| 54 | return output; // to enable cascading |
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| 55 | } |
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| 56 | |
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| 57 | inline std::istream& operator >> (std::istream& input, Vec2d& vec) |
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| 58 | { |
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| 59 | input >> vec._v[0] >> std::ws >> vec._v[1]; |
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| 60 | return input; |
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| 61 | } |
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| 62 | |
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| 63 | ////////////////////////////////////////////////////////////////////////// |
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| 64 | // Vec3f steaming operators. |
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| 65 | inline std::ostream& operator << (std::ostream& output, const Vec3f& vec) |
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| 66 | { |
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| 67 | output << vec._v[0] << " " |
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| 68 | << vec._v[1] << " " |
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| 69 | << vec._v[2]; |
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| 70 | return output; // to enable cascading |
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| 71 | } |
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| 72 | |
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| 73 | inline std::istream& operator >> (std::istream& input, Vec3f& vec) |
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| 74 | { |
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| 75 | input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
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| 76 | return input; |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | ////////////////////////////////////////////////////////////////////////// |
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| 81 | // Vec3d steaming operators. |
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| 82 | inline std::ostream& operator << (std::ostream& output, const Vec3d& vec) |
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| 83 | { |
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| 84 | output << vec._v[0] << " " |
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| 85 | << vec._v[1] << " " |
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| 86 | << vec._v[2]; |
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| 87 | return output; // to enable cascading |
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| 88 | } |
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| 89 | |
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| 90 | inline std::istream& operator >> (std::istream& input, Vec3d& vec) |
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| 91 | { |
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| 92 | input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
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| 93 | return input; |
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| 94 | } |
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| 95 | |
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| 96 | |
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| 97 | ////////////////////////////////////////////////////////////////////////// |
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| 98 | // Vec3f steaming operators. |
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| 99 | inline std::ostream& operator << (std::ostream& output, const Vec4f& vec) |
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| 100 | { |
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| 101 | output << vec._v[0] << " " |
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| 102 | << vec._v[1] << " " |
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| 103 | << vec._v[2] << " " |
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| 104 | << vec._v[3]; |
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| 105 | return output; // to enable cascading |
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| 106 | } |
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| 107 | |
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| 108 | inline std::istream& operator >> (std::istream& input, Vec4f& vec) |
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| 109 | { |
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| 110 | input >> vec._v[0] >> std::ws |
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| 111 | >> vec._v[1] >> std::ws |
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| 112 | >> vec._v[2] >> std::ws |
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| 113 | >> vec._v[3]; |
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| 114 | return input; |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | ////////////////////////////////////////////////////////////////////////// |
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| 120 | // Vec4d steaming operators. |
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| 121 | inline std::ostream& operator << (std::ostream& output, const Vec4d& vec) |
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| 122 | { |
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| 123 | output << vec._v[0] << " " |
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| 124 | << vec._v[1] << " " |
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| 125 | << vec._v[2] << " " |
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| 126 | << vec._v[3]; |
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| 127 | return output; // to enable cascading |
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| 128 | } |
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| 129 | inline std::istream& operator >> (std::istream& input, Vec4d& vec) |
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| 130 | { |
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| 131 | input >> vec._v[0] >> std::ws |
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| 132 | >> vec._v[1] >> std::ws |
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| 133 | >> vec._v[2] >> std::ws |
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| 134 | >> vec._v[3]; |
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| 135 | return input; |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | ////////////////////////////////////////////////////////////////////////// |
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| 140 | // Vec2b steaming operators. |
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| 141 | inline std::ostream& operator << (std::ostream& output, const Vec2b& vec) |
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| 142 | { |
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| 143 | output << (int)vec._v[0] << " " |
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| 144 | << (int)vec._v[1]; |
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| 145 | return output; // to enable cascading |
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| 146 | } |
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| 147 | |
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| 148 | inline std::istream& operator >> (std::istream& input, Vec2b& vec) |
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| 149 | { |
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| 150 | input >> vec._v[0] >> std::ws >> vec._v[1]; |
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| 151 | return input; |
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| 152 | } |
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| 153 | |
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| 154 | ////////////////////////////////////////////////////////////////////////// |
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| 155 | // Vec3b steaming operators. |
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| 156 | inline std::ostream& operator << (std::ostream& output, const Vec3b& vec) |
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| 157 | { |
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| 158 | output << (int)vec._v[0] << " " |
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| 159 | << (int)vec._v[1] << " " |
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| 160 | << (int)vec._v[2]; |
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| 161 | return output; // to enable cascading |
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| 162 | } |
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| 163 | |
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| 164 | inline std::istream& operator >> (std::istream& input, Vec3b& vec) |
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| 165 | { |
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| 166 | input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
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| 167 | return input; |
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| 168 | } |
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| 169 | |
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| 170 | ////////////////////////////////////////////////////////////////////////// |
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| 171 | // Vec4b steaming operators. |
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| 172 | inline std::ostream& operator << (std::ostream& output, const Vec4b& vec) |
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| 173 | { |
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| 174 | output << (int)vec._v[0] << " " |
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| 175 | << (int)vec._v[1] << " " |
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| 176 | << (int)vec._v[2] << " " |
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| 177 | << (int)vec._v[3]; |
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| 178 | return output; // to enable cascading |
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| 179 | } |
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| 180 | |
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| 181 | inline std::istream& operator >> (std::istream& input, Vec4b& vec) |
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| 182 | { |
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| 183 | input >> vec._v[0] >> std::ws |
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| 184 | >> vec._v[1] >> std::ws |
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| 185 | >> vec._v[2] >> std::ws |
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| 186 | >> vec._v[3]; |
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| 187 | return input; |
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| 188 | } |
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| 189 | |
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| 190 | |
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| 191 | ////////////////////////////////////////////////////////////////////////// |
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| 192 | // Vec2s steaming operators. |
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| 193 | inline std::ostream& operator << (std::ostream& output, const Vec2s& vec) |
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| 194 | { |
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| 195 | output << (int)vec._v[0] << " " |
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| 196 | << (int)vec._v[1]; |
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| 197 | return output; // to enable cascading |
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| 198 | } |
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| 199 | |
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| 200 | inline std::istream& operator >> (std::istream& input, Vec2s& vec) |
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| 201 | { |
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| 202 | input >> vec._v[0] >> std::ws >> vec._v[1]; |
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| 203 | return input; |
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| 204 | } |
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| 205 | |
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| 206 | ////////////////////////////////////////////////////////////////////////// |
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| 207 | // Vec3s steaming operators. |
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| 208 | inline std::ostream& operator << (std::ostream& output, const Vec3s& vec) |
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| 209 | { |
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| 210 | output << (int)vec._v[0] << " " |
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| 211 | << (int)vec._v[1] << " " |
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| 212 | << (int)vec._v[2]; |
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| 213 | return output; // to enable cascading |
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| 214 | } |
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| 215 | |
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| 216 | inline std::istream& operator >> (std::istream& input, Vec3s& vec) |
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| 217 | { |
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| 218 | input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
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| 219 | return input; |
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| 220 | } |
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| 221 | |
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| 222 | ////////////////////////////////////////////////////////////////////////// |
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| 223 | // Vec4s steaming operators. |
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| 224 | inline std::ostream& operator << (std::ostream& output, const Vec4s& vec) |
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| 225 | { |
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| 226 | output << (int)vec._v[0] << " " |
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| 227 | << (int)vec._v[1] << " " |
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| 228 | << (int)vec._v[2] << " " |
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| 229 | << (int)vec._v[3]; |
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| 230 | return output; // to enable cascading |
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| 231 | } |
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| 232 | |
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| 233 | inline std::istream& operator >> (std::istream& input, Vec4s& vec) |
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| 234 | { |
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| 235 | input >> vec._v[0] >> std::ws |
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| 236 | >> vec._v[1] >> std::ws |
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| 237 | >> vec._v[2] >> std::ws |
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| 238 | >> vec._v[3]; |
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| 239 | return input; |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | ////////////////////////////////////////////////////////////////////////// |
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| 244 | // Matrixf steaming operators. |
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| 245 | inline std::ostream& operator<< (std::ostream& os, const Matrixf& m ) |
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| 246 | { |
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| 247 | os << "{"<<std::endl; |
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| 248 | for(int row=0; row<4; ++row) { |
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| 249 | os << "\t"; |
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| 250 | for(int col=0; col<4; ++col) |
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| 251 | os << m(row,col) << " "; |
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| 252 | os << std::endl; |
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| 253 | } |
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| 254 | os << "}" << std::endl; |
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| 255 | return os; |
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| 256 | } |
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| 257 | |
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| 258 | |
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| 259 | ////////////////////////////////////////////////////////////////////////// |
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| 260 | // Matrixd steaming operators. |
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| 261 | inline std::ostream& operator<< (std::ostream& os, const Matrixd& m ) |
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| 262 | { |
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| 263 | os << "{"<<std::endl; |
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| 264 | for(int row=0; row<4; ++row) { |
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| 265 | os << "\t"; |
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| 266 | for(int col=0; col<4; ++col) |
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| 267 | os << m(row,col) << " "; |
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| 268 | os << std::endl; |
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| 269 | } |
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| 270 | os << "}" << std::endl; |
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| 271 | return os; |
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| 272 | } |
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| 273 | |
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| 274 | ////////////////////////////////////////////////////////////////////////// |
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| 275 | // Vec4ub steaming operators. |
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| 276 | inline std::ostream& operator << (std::ostream& output, const Vec4ub& vec) |
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| 277 | { |
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| 278 | output << (int)vec._v[0] << " " |
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| 279 | << (int)vec._v[1] << " " |
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| 280 | << (int)vec._v[2] << " " |
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| 281 | << (int)vec._v[3]; |
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| 282 | return output; // to enable cascading |
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| 283 | } |
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| 284 | |
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| 285 | inline std::istream& operator >> (std::istream& input, Vec4ub& vec) |
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| 286 | { |
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| 287 | input >> vec._v[0] >> std::ws |
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| 288 | >> vec._v[1] >> std::ws |
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| 289 | >> vec._v[2] >> std::ws |
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| 290 | >> vec._v[3]; |
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| 291 | return input; |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | ////////////////////////////////////////////////////////////////////////// |
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| 296 | // Quat steaming operators. |
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| 297 | inline std::ostream& operator << (std::ostream& output, const Quat& vec) |
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| 298 | { |
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| 299 | output << vec._v[0] << " " |
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| 300 | << vec._v[1] << " " |
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| 301 | << vec._v[2] << " " |
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| 302 | << vec._v[3]; |
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| 303 | return output; // to enable cascading |
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| 304 | } |
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| 305 | |
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| 306 | inline std::istream& operator >> (std::istream& input, Quat& vec) |
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| 307 | { |
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| 308 | input >> vec._v[0] >> std::ws |
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| 309 | >> vec._v[1] >> std::ws |
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| 310 | >> vec._v[2] >> std::ws |
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| 311 | >> vec._v[3]; |
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| 312 | return input; |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | |
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| 317 | ////////////////////////////////////////////////////////////////////////// |
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| 318 | // Plane steaming operators. |
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| 319 | inline std::ostream& operator << (std::ostream& output, const Plane& pl) |
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| 320 | { |
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| 321 | output << pl[0] << " " |
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| 322 | << pl[1] << " " |
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| 323 | << pl[2] << " " |
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| 324 | << pl[3]; |
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| 325 | return output; // to enable cascading |
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| 326 | } |
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| 327 | |
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| 328 | inline std::istream& operator >> (std::istream& input, Plane& vec) |
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| 329 | { |
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| 330 | input >> vec[0] >> std::ws |
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| 331 | >> vec[1] >> std::ws |
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| 332 | >> vec[2] >> std::ws |
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| 333 | >> vec[3]; |
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| 334 | return input; |
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| 335 | } |
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| 336 | |
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| 337 | } // end of namespace osg |
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| 338 | #endif |
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