| 1 | /* -*-c++-*- |
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| 2 | * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
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| 3 | * |
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| 4 | * This library is open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * This library is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * OpenSceneGraph Public License for more details. |
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| 13 | */ |
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| 14 | |
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| 15 | #ifndef OSGANIMATION_ACTION_H |
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| 16 | #define OSGANIMATION_ACTION_H |
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| 17 | |
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| 18 | #include <osgAnimation/Export> |
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| 19 | #include <osgAnimation/Animation> |
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| 20 | #include <osgAnimation/ActionVisitor> |
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| 21 | #include <osgAnimation/FrameAction> |
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| 22 | #include <iostream> |
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| 23 | |
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| 24 | #define META_Action(library,name) \ |
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| 25 | virtual osg::Object* cloneType() const { return new name (); } \ |
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| 26 | virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \ |
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| 27 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \ |
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| 28 | virtual const char* className() const { return #name; } \ |
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| 29 | virtual const char* libraryName() const { return #library; } \ |
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| 30 | virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \ |
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| 31 | |
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| 32 | |
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| 33 | namespace osgAnimation |
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| 34 | { |
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| 35 | |
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| 36 | class OSGANIMATION_EXPORT Action : public osg::Object |
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| 37 | { |
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| 38 | public: |
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| 39 | |
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| 40 | class Callback : public osg::Object |
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| 41 | { |
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| 42 | public: |
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| 43 | Callback(){} |
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| 44 | Callback(const Callback& nc,const osg::CopyOp&) : |
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| 45 | _nestedCallback(nc._nestedCallback) {} |
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| 46 | |
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| 47 | META_Object(osgAnimation,Callback); |
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| 48 | |
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| 49 | virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {} |
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| 50 | |
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| 51 | Callback* getNestedCallback() { return _nestedCallback.get(); } |
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| 52 | void addNestedCallback(Callback* callback) |
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| 53 | { |
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| 54 | if (callback) { |
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| 55 | if (_nestedCallback.valid()) |
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| 56 | _nestedCallback->addNestedCallback(callback); |
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| 57 | else |
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| 58 | _nestedCallback = callback; |
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| 59 | } |
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| 60 | } |
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| 61 | |
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| 62 | void removeCallback(Callback* cb) |
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| 63 | { |
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| 64 | if (!cb) |
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| 65 | return; |
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| 66 | |
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| 67 | if (_nestedCallback.get() == cb) |
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| 68 | _nestedCallback = _nestedCallback->getNestedCallback(); |
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| 69 | else if (_nestedCallback.valid()) |
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| 70 | _nestedCallback->removeCallback(cb); |
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| 71 | } |
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| 72 | |
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| 73 | protected: |
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| 74 | osg::ref_ptr<Callback> _nestedCallback; |
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| 75 | }; |
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| 76 | |
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| 77 | |
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| 78 | typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback; |
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| 79 | |
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| 80 | META_Action(osgAnimation, Action); |
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| 81 | |
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| 82 | Action(); |
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| 83 | Action(const Action&,const osg::CopyOp&); |
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| 84 | |
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| 85 | void setCallback(double when, Callback* callback) |
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| 86 | { |
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| 87 | setCallback(static_cast<unsigned int>(floor(when*_fps)), callback); |
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| 88 | } |
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| 89 | |
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| 90 | void setCallback(unsigned int frame, Callback* callback) |
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| 91 | { |
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| 92 | if (_framesCallback[frame].valid()) |
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| 93 | _framesCallback[frame]->addNestedCallback(callback); |
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| 94 | else |
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| 95 | _framesCallback[frame] = callback; |
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| 96 | } |
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| 97 | Callback* getCallback(unsigned int frame) |
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| 98 | { |
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| 99 | if (_framesCallback.find(frame) == _framesCallback.end()) |
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| 100 | return 0; |
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| 101 | return _framesCallback[frame].get(); |
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| 102 | } |
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| 103 | |
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| 104 | void removeCallback(Callback*); |
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| 105 | |
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| 106 | Callback* getFrameCallback(unsigned int frame); |
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| 107 | Callback* getFrameCallback(double time); |
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| 108 | unsigned int getFramesPerSecond() const { return _fps; } |
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| 109 | |
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| 110 | void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;} |
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| 111 | void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); } |
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| 112 | unsigned int getNumFrames() const { return _numberFrame;} |
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| 113 | double getDuration() const { return _numberFrame * 1.0 / _fps; } |
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| 114 | |
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| 115 | // 0 means infini else it's the number of loop |
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| 116 | virtual void setLoop(unsigned int nb) { _loop = nb; } |
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| 117 | virtual unsigned int getLoop() const { return _loop;} |
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| 118 | |
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| 119 | // get the number of loop, the frame relative to loop. |
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| 120 | // return true if in range, and false if out of range. |
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| 121 | bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop ); |
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| 122 | virtual void traverse(ActionVisitor& visitor) {} |
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| 123 | //virtual void evaluate(unsigned int frame); |
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| 124 | |
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| 125 | protected: |
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| 126 | FrameCallback _framesCallback; |
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| 127 | |
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| 128 | double _speed; |
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| 129 | unsigned int _fps; |
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| 130 | unsigned int _numberFrame; |
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| 131 | unsigned int _loop; |
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| 132 | |
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| 133 | enum Status |
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| 134 | { |
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| 135 | Play, |
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| 136 | Stop |
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| 137 | }; |
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| 138 | |
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| 139 | Status _state; |
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| 140 | }; |
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| 141 | |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | #endif |
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