| 1 | /* -*-c++-*- |
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| 2 | * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> |
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| 3 | * |
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| 4 | * This library is open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * This library is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * OpenSceneGraph Public License for more details. |
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| 13 | * |
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| 14 | * Authors: |
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| 15 | * Cedric Pinson <cedric.pinson@plopbyte.net> |
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| 16 | * Michael Platings <mplatings@pixelpower.com> |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef OSGANIMATION_BONE |
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| 20 | #define OSGANIMATION_BONE 1 |
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| 21 | |
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| 22 | #include <osg/MatrixTransform> |
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| 23 | #include <osgAnimation/Export> |
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| 24 | |
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| 25 | namespace osgAnimation |
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| 26 | { |
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| 27 | |
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| 28 | // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy |
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| 29 | // makes no sense. You can share the entire hierarchy but not only a part of it. |
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| 30 | class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform |
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| 31 | { |
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| 32 | public: |
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| 33 | typedef osg::Matrix MatrixType; |
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| 34 | |
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| 35 | META_Node(osgAnimation, Bone); |
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| 36 | Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); |
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| 37 | Bone(const std::string& name = ""); |
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| 38 | |
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| 39 | void setDefaultUpdateCallback(const std::string& name = ""); |
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| 40 | |
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| 41 | Bone* getBoneParent(); |
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| 42 | const Bone* getBoneParent() const; |
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| 43 | |
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| 44 | const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();} |
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| 45 | const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; } |
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| 46 | const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;} |
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| 47 | void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; } |
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| 48 | void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; } |
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| 49 | |
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| 50 | protected: |
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| 51 | |
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| 52 | // bind data |
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| 53 | osg::Matrix _invBindInSkeletonSpace; |
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| 54 | |
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| 55 | // bone updated |
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| 56 | osg::Matrix _boneInSkeletonSpace; |
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| 57 | }; |
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| 58 | |
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| 59 | typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap; |
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| 60 | } |
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| 61 | #endif |
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