| [9093] | 1 | /* -*-c++-*- |
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| [10576] | 2 | * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> |
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| [9093] | 3 | * |
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| 4 | * This library is open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * This library is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * OpenSceneGraph Public License for more details. |
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| 13 | */ |
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| 14 | |
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| 15 | #ifndef OSGANIMATION_CUBIC_BEZIER_H |
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| 16 | #define OSGANIMATION_CUBIC_BEZIER_H |
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| 17 | |
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| 18 | #include <osg/Vec2> |
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| 19 | #include <osg/Vec3> |
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| 20 | #include <osg/Vec4> |
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| 21 | #include <osg/Quat> |
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| 22 | |
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| 23 | namespace osgAnimation |
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| 24 | { |
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| 25 | |
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| 26 | template <class T> |
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| 27 | struct TemplateCubicBezier |
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| 28 | { |
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| 29 | T mPoint[3]; |
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| 30 | const T& getP0() const { return mPoint[0];} |
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| 31 | const T& getP1() const { return mPoint[1];} |
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| 32 | const T& getP2() const { return mPoint[2];} |
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| 33 | TemplateCubicBezier(const T& v0, const T& v1, const T& v2) |
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| 34 | { |
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| 35 | mPoint[0] = v0; |
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| 36 | mPoint[1] = v1; |
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| 37 | mPoint[2] = v2; |
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| 38 | } |
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| [10576] | 39 | // Constructor with value only |
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| 40 | TemplateCubicBezier(const T& v0) |
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| 41 | { |
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| 42 | mPoint[0] = v0; |
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| 43 | mPoint[1] = v0; |
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| 44 | mPoint[2] = v0; |
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| 45 | } |
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| [9093] | 46 | |
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| 47 | TemplateCubicBezier() {} |
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| 48 | |
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| 49 | const T& getPosition() const { return mPoint[0];} |
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| 50 | const T& getTangentPoint1() const { return mPoint[1];} |
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| 51 | const T& getTangentPoint2() const { return mPoint[2];} |
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| [9877] | 52 | |
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| 53 | // steaming operators. |
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| 54 | friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec) |
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| 55 | { |
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| 56 | output << vec.mPoint[0] << " " |
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| 57 | << vec.mPoint[1] << " " |
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| 58 | << vec.mPoint[2]; |
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| 59 | return output; // to enable cascading |
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| 60 | } |
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| 61 | |
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| 62 | friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec) |
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| 63 | { |
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| 64 | input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2]; |
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| 65 | return input; |
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| 66 | } |
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| [9093] | 67 | }; |
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| 68 | |
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| 69 | |
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| 70 | typedef TemplateCubicBezier<float> FloatCubicBezier; |
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| 71 | typedef TemplateCubicBezier<double> DoubleCubicBezier; |
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| 72 | typedef TemplateCubicBezier<osg::Vec2> Vec2CubicBezier; |
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| 73 | typedef TemplateCubicBezier<osg::Vec3> Vec3CubicBezier; |
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| 74 | typedef TemplateCubicBezier<osg::Vec4> Vec4CubicBezier; |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | #endif |
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