root/OpenSceneGraph/trunk/include/osgAnimation/RigTransform @ 10693

Revision 10693, 1.1 kB (checked in by cedricpinson, 5 years ago)

From Cedric Pinson, The following commit include:
* Refactore of RigGeometry? to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning

RevLine 
[10693]1/*  -*-c++-*-
2 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under 
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * OpenSceneGraph Public License for more details.
13*/
14
15#ifndef OSGANIMATION_RIGTRANSFORM_H
16#define OSGANIMATION_RIGTRANSFORM_H
17
18#include <osg/Referenced>
19
20namespace osgAnimation
21{
22
23    class RigGeometry;
24
25    class RigTransform : public osg::Referenced
26    {
27    public:
28        RigTransform() : _needInit(true) {}
29        virtual ~RigTransform() {}
30        bool needInit() const { return _needInit; }
31        virtual bool init(RigGeometry&) = 0;
32        virtual void update(RigGeometry&) = 0;
33
34    protected:
35        bool _needInit;
36    };
37
38}
39
40#endif
Note: See TracBrowser for help on using the browser.