|
Revision 10693, 1.1 kB
(checked in by cedricpinson, 4 years ago)
|
|
From Cedric Pinson, The following commit include:
* Refactore of RigGeometry? to support hardware skinning
* Refactore of Timeline to split Action in differents files
* Add example how to use hardware skinning
|
| Line | |
|---|
| 1 | /* -*-c++-*- |
|---|
| 2 | * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
|---|
| 3 | * |
|---|
| 4 | * This library is open source and may be redistributed and/or modified under |
|---|
| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 6 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 7 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 8 | * |
|---|
| 9 | * This library is distributed in the hope that it will be useful, |
|---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 12 | * OpenSceneGraph Public License for more details. |
|---|
| 13 | */ |
|---|
| 14 | |
|---|
| 15 | #ifndef OSGANIMATION_RIGTRANSFORM_H |
|---|
| 16 | #define OSGANIMATION_RIGTRANSFORM_H |
|---|
| 17 | |
|---|
| 18 | #include <osg/Referenced> |
|---|
| 19 | |
|---|
| 20 | namespace osgAnimation |
|---|
| 21 | { |
|---|
| 22 | |
|---|
| 23 | class RigGeometry; |
|---|
| 24 | |
|---|
| 25 | class RigTransform : public osg::Referenced |
|---|
| 26 | { |
|---|
| 27 | public: |
|---|
| 28 | RigTransform() : _needInit(true) {} |
|---|
| 29 | virtual ~RigTransform() {} |
|---|
| 30 | bool needInit() const { return _needInit; } |
|---|
| 31 | virtual bool init(RigGeometry&) = 0; |
|---|
| 32 | virtual void update(RigGeometry&) = 0; |
|---|
| 33 | |
|---|
| 34 | protected: |
|---|
| 35 | bool _needInit; |
|---|
| 36 | }; |
|---|
| 37 | |
|---|
| 38 | } |
|---|
| 39 | |
|---|
| 40 | #endif |
|---|