| 1 | /* -*-c++-*- |
|---|
| 2 | * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
|---|
| 3 | * |
|---|
| 4 | * This library is open source and may be redistributed and/or modified under |
|---|
| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 6 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 7 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 8 | * |
|---|
| 9 | * This library is distributed in the hope that it will be useful, |
|---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 12 | * OpenSceneGraph Public License for more details. |
|---|
| 13 | */ |
|---|
| 14 | |
|---|
| 15 | #ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE |
|---|
| 16 | #define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 |
|---|
| 17 | |
|---|
| 18 | #include <osgAnimation/Export> |
|---|
| 19 | #include <osgAnimation/RigTransform> |
|---|
| 20 | #include <osgAnimation/VertexInfluence> |
|---|
| 21 | #include <osgAnimation/Bone> |
|---|
| 22 | #include <osg/Matrix> |
|---|
| 23 | #include <osg/Array> |
|---|
| 24 | |
|---|
| 25 | namespace osgAnimation |
|---|
| 26 | { |
|---|
| 27 | class RigGeometry; |
|---|
| 28 | |
|---|
| 29 | /// This class manage format for hardware skinning |
|---|
| 30 | class OSGANIMATION_EXPORT RigTransformHardware : public RigTransform |
|---|
| 31 | { |
|---|
| 32 | public: |
|---|
| 33 | typedef osg::Matrix MatrixType; |
|---|
| 34 | typedef osgAnimation::Bone BoneType; |
|---|
| 35 | typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList; |
|---|
| 36 | typedef std::vector<osg::ref_ptr<BoneType> > BonePalette; |
|---|
| 37 | |
|---|
| 38 | typedef std::vector<osg::Matrix> MatrixPalette; |
|---|
| 39 | struct IndexWeightEntry |
|---|
| 40 | { |
|---|
| 41 | int _boneIndex; |
|---|
| 42 | float _boneWeight; |
|---|
| 43 | IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;} |
|---|
| 44 | IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;} |
|---|
| 45 | int getIndex() const { return _boneIndex; } |
|---|
| 46 | float getWeight() const { return _boneWeight; } |
|---|
| 47 | }; |
|---|
| 48 | typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList; |
|---|
| 49 | |
|---|
| 50 | RigTransformHardware(); |
|---|
| 51 | |
|---|
| 52 | osg::Vec4Array* getVertexAttrib(int index); |
|---|
| 53 | int getNumVertexAttrib(); |
|---|
| 54 | |
|---|
| 55 | osg::Uniform* getMatrixPaletteUniform(); |
|---|
| 56 | void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry); |
|---|
| 57 | |
|---|
| 58 | int getNumBonesPerVertex() const; |
|---|
| 59 | int getNumVertexes() const; |
|---|
| 60 | |
|---|
| 61 | bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap); |
|---|
| 62 | |
|---|
| 63 | virtual void operator()(RigGeometry&); |
|---|
| 64 | void setShader(osg::Shader*); |
|---|
| 65 | |
|---|
| 66 | protected: |
|---|
| 67 | |
|---|
| 68 | bool init(RigGeometry&); |
|---|
| 69 | |
|---|
| 70 | BoneWeightAttribList createVertexAttribList(); |
|---|
| 71 | osg::Uniform* createVertexUniform(); |
|---|
| 72 | |
|---|
| 73 | int _bonesPerVertex; |
|---|
| 74 | int _nbVertexes; |
|---|
| 75 | VertexIndexWeightList _vertexIndexMatrixWeightList; |
|---|
| 76 | BonePalette _bonePalette; |
|---|
| 77 | BoneWeightAttribList _boneWeightAttribArrays; |
|---|
| 78 | osg::ref_ptr<osg::Uniform> _uniformMatrixPalette; |
|---|
| 79 | osg::ref_ptr<osg::Shader> _shader; |
|---|
| 80 | |
|---|
| 81 | bool _needInit; |
|---|
| 82 | }; |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | #endif |
|---|