| 1 | /* -*-c++-*- |
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| 2 | * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
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| 3 | * |
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| 4 | * This library is open source and may be redistributed and/or modified under |
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| 5 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 6 | * (at your option) any later version. The full license is in LICENSE file |
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| 7 | * included with this distribution, and on the openscenegraph.org website. |
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| 8 | * |
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| 9 | * This library is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * OpenSceneGraph Public License for more details. |
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| 13 | */ |
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| 14 | |
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| 15 | #ifndef OSGANIMATION_RIG_TRANSFORM_SOFTWARE_H |
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| 16 | #define OSGANIMATION_RIG_TRANSFORM_SOFTWARE_H 1 |
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| 17 | |
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| 18 | #include <osgAnimation/Export> |
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| 19 | #include <osgAnimation/RigTransform> |
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| 20 | #include <osgAnimation/Bone> |
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| 21 | |
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| 22 | namespace osgAnimation |
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| 23 | { |
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| 24 | |
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| 25 | class RigGeometry; |
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| 26 | |
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| 27 | /// This class manage format for hardware skinning |
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| 28 | class OSGANIMATION_EXPORT RigTransformSoftware : public RigTransform |
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| 29 | { |
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| 30 | public: |
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| 31 | |
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| 32 | virtual bool init(RigGeometry&); |
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| 33 | virtual void update(RigGeometry&); |
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| 34 | |
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| 35 | |
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| 36 | class BoneWeight |
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| 37 | { |
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| 38 | public: |
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| 39 | BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {} |
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| 40 | const Bone* getBone() const { return _bone.get(); } |
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| 41 | float getWeight() const { return _weight; } |
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| 42 | void setWeight(float w) { _weight = w; } |
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| 43 | protected: |
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| 44 | osg::observer_ptr<Bone> _bone; |
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| 45 | float _weight; |
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| 46 | }; |
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| 47 | |
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| 48 | typedef std::vector<BoneWeight> BoneWeightList; |
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| 49 | typedef std::vector<int> VertexList; |
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| 50 | |
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| 51 | class UniqBoneSetVertexSet |
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| 52 | { |
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| 53 | public: |
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| 54 | BoneWeightList& getBones() { return _bones; } |
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| 55 | VertexList& getVertexes() { return _vertexes; } |
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| 56 | |
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| 57 | void resetMatrix() |
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| 58 | { |
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| 59 | _result.set(0, 0, 0, 0, |
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| 60 | 0, 0, 0, 0, |
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| 61 | 0, 0, 0, 0, |
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| 62 | 0, 0, 0, 1); |
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| 63 | } |
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| 64 | void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight) |
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| 65 | { |
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| 66 | osg::Matrix m = invBindMatrix * matrix; |
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| 67 | osg::Matrix::value_type* ptr = m.ptr(); |
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| 68 | osg::Matrix::value_type* ptrresult = _result.ptr(); |
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| 69 | ptrresult[0] += ptr[0] * weight; |
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| 70 | ptrresult[1] += ptr[1] * weight; |
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| 71 | ptrresult[2] += ptr[2] * weight; |
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| 72 | |
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| 73 | ptrresult[4] += ptr[4] * weight; |
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| 74 | ptrresult[5] += ptr[5] * weight; |
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| 75 | ptrresult[6] += ptr[6] * weight; |
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| 76 | |
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| 77 | ptrresult[8] += ptr[8] * weight; |
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| 78 | ptrresult[9] += ptr[9] * weight; |
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| 79 | ptrresult[10] += ptr[10] * weight; |
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| 80 | |
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| 81 | ptrresult[12] += ptr[12] * weight; |
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| 82 | ptrresult[13] += ptr[13] * weight; |
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| 83 | ptrresult[14] += ptr[14] * weight; |
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| 84 | } |
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| 85 | void computeMatrixForVertexSet() |
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| 86 | { |
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| 87 | if (_bones.empty()) |
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| 88 | { |
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| 89 | osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl; |
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| 90 | _result = osg::Matrix::identity(); |
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| 91 | return; |
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| 92 | } |
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| 93 | resetMatrix(); |
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| 94 | |
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| 95 | int size = _bones.size(); |
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| 96 | for (int i = 0; i < size; i++) |
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| 97 | { |
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| 98 | const Bone* bone = _bones[i].getBone(); |
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| 99 | if (!bone) |
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| 100 | { |
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| 101 | osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl; |
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| 102 | continue; |
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| 103 | } |
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| 104 | const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace(); |
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| 105 | const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace(); |
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| 106 | osg::Matrix::value_type w = _bones[i].getWeight(); |
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| 107 | accummulateMatrix(invBindMatrix, matrix, w); |
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| 108 | } |
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| 109 | } |
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| 110 | const osg::Matrix& getMatrix() const { return _result;} |
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| 111 | protected: |
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| 112 | BoneWeightList _bones; |
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| 113 | VertexList _vertexes; |
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| 114 | osg::Matrix _result; |
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| 115 | }; |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst) |
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| 120 | { |
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| 121 | // the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation |
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| 122 | int size = _boneSetVertexSet.size(); |
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| 123 | for (int i = 0; i < size; i++) |
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| 124 | { |
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| 125 | UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; |
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| 126 | uniq.computeMatrixForVertexSet(); |
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| 127 | osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; |
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| 128 | |
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| 129 | const VertexList& vertexes = uniq.getVertexes(); |
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| 130 | int vertexSize = vertexes.size(); |
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| 131 | for (int j = 0; j < vertexSize; j++) |
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| 132 | { |
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| 133 | int idx = vertexes[j]; |
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| 134 | dst[idx] = src[idx] * matrix; |
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| 135 | } |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst) |
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| 141 | { |
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| 142 | int size = _boneSetVertexSet.size(); |
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| 143 | for (int i = 0; i < size; i++) |
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| 144 | { |
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| 145 | UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i]; |
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| 146 | uniq.computeMatrixForVertexSet(); |
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| 147 | osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; |
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| 148 | |
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| 149 | const VertexList& vertexes = uniq.getVertexes(); |
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| 150 | int vertexSize = vertexes.size(); |
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| 151 | for (int j = 0; j < vertexSize; j++) |
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| 152 | { |
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| 153 | int idx = vertexes[j]; |
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| 154 | dst[idx] = osg::Matrix::transform3x3(src[idx],matrix); |
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| 155 | } |
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| 156 | } |
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| 157 | } |
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| 158 | |
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| 159 | const std::vector<osg::Vec3>& getPositionSource() const { return _positionSource;} |
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| 160 | const std::vector<osg::Vec3>& getNormalSource() const { return _normalSource;} |
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| 161 | |
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| 162 | protected: |
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| 163 | |
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| 164 | void initVertexSetFromBones(const Bone::BoneMap& map, const VertexInfluenceSet::UniqVertexSetToBoneSetList& influence); |
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| 165 | |
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| 166 | std::vector<UniqBoneSetVertexSet> _boneSetVertexSet; |
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| 167 | std::vector<osg::Vec3> _positionSource; |
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| 168 | std::vector<osg::Vec3> _normalSource; |
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| 169 | |
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| 170 | }; |
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| 171 | } |
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| 172 | |
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| 173 | #endif |
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