root/OpenSceneGraph/trunk/include/osgAnimation/Skeleton @ 10751

Revision 10751, 1.5 kB (checked in by cedricpinson, 4 years ago)

From Cedric Pinson, Fix Skeleton to compute correctly bind matrix, fix compile issue on osganimationhardware after fixing Skeleton

RevLine 
[9093]1/*  -*-c++-*-
[10751]2 *  Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
[9093]3 *
4 * This library is open source and may be redistributed and/or modified under 
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * OpenSceneGraph Public License for more details.
13*/
14
[10751]15#ifndef OSGANIMATION_SKELETON
16#define OSGANIMATION_SKELETON 1
[9093]17
[10751]18#include <osgAnimation/Export>
[9093]19#include <osgAnimation/Bone>
20
21namespace osgAnimation
22{
23
[9094]24    class OSGANIMATION_EXPORT Skeleton : public Bone
[9093]25    {
26    public:
27        META_Node(osgAnimation, Skeleton);
28
[10558]29        class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
[9093]30        {
[10558]31        public:
[9370]32            META_Object(osgAnimation, UpdateSkeleton);
[10751]33            UpdateSkeleton();
34            UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp&);
[9093]35            virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
[10751]36            bool needToValidate() const;
[10558]37        protected:
38            bool _needValidate;
[9093]39        };
40
41        Skeleton();
[10751]42        Skeleton(const Skeleton&, const osg::CopyOp&);
43
44        void setDefaultUpdateCallback();
45        void computeBindMatrix();
[9093]46    };
47
48}
49
50#endif
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