root/OpenSceneGraph/trunk/include/osgAnimation/Skeleton @ 13041

Revision 13041, 1.5 kB (checked in by robert, 3 years ago)

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1/*  -*-c++-*-
2 *  Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
3 *
4 * This library is open source and may be redistributed and/or modified under
5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6 * (at your option) any later version.  The full license is in LICENSE file
7 * included with this distribution, and on the openscenegraph.org website.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * OpenSceneGraph Public License for more details.
13*/
14
15#ifndef OSGANIMATION_SKELETON
16#define OSGANIMATION_SKELETON 1
17
18#include <osgAnimation/Export>
19#include <osg/MatrixTransform>
20
21namespace osgAnimation
22{
23
24    class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
25    {
26    public:
27        META_Node(osgAnimation, Skeleton);
28
29        class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
30        {
31        public:
32            META_Object(osgAnimation, UpdateSkeleton);
33            UpdateSkeleton();
34            UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
35            virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
36            bool needToValidate() const;
37        protected:
38            bool _needValidate;
39        };
40
41        Skeleton();
42        Skeleton(const Skeleton&, const osg::CopyOp&);
43        void setDefaultUpdateCallback();
44
45    };
46
47}
48
49#endif
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