| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgFX - Copyright (C) 2003 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGFX_ANISOTROPICLIGHTING_ |
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| 16 | #define OSGFX_ANISOTROPICLIGHTING_ |
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| 17 | |
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| 18 | #include <osgFX/Export> |
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| 19 | #include <osgFX/Effect> |
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| 20 | |
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| 21 | #include <osg/ref_ptr> |
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| 22 | #include <osg/Texture2D> |
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| 23 | |
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| 24 | namespace osgFX |
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| 25 | { |
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| 26 | |
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| 27 | /** |
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| 28 | This single-pass effect implements a sort of anisotropic |
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| 29 | lighting that replaces the standard OpenGL lighting model. |
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| 30 | The final color of vertices is not computed directly, it is |
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| 31 | the result of a texture lookup on a user-supplied lighting |
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| 32 | image map. A vertex program is used to compute the s and t |
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| 33 | texture coordinates as follows: s = (N dot H) ; t = (N dot L) |
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| 34 | where N is the vertex normal, L is the light-to-vertex vector, |
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| 35 | H is the half-way vector. This is a good example of how you |
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| 36 | can use the State::getInitialViewMatrix() method to retrieve |
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| 37 | the view matrix and perform view-dependant effects without |
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| 38 | fakes of any kind. |
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| 39 | This effect requires the ARB_vertex_program extension. |
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| 40 | */ |
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| 41 | class OSGFX_EXPORT AnisotropicLighting: public Effect { |
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| 42 | public: |
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| 43 | AnisotropicLighting(); |
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| 44 | AnisotropicLighting(const AnisotropicLighting& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 45 | |
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| 46 | META_Effect(osgFX, AnisotropicLighting, |
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| 47 | |
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| 48 | "Anisotropic Lighting", |
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| 49 | |
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| 50 | "This single-pass effect implements a sort of anisotropic " |
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| 51 | "lighting that replaces the standard OpenGL lighting model.\n" |
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| 52 | "The final color of vertices is not computed directly, it is " |
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| 53 | "the result of a texture lookup on a user-supplied lighting " |
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| 54 | "image map. A vertex program is used to compute the s and t " |
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| 55 | "texture coordinates as follows: s = (N dot H) ; t = (N dot L) " |
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| 56 | "where N is the vertex normal, L is the light-to-vertex vector, " |
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| 57 | "H is the half-way vector. This is a good example of how you " |
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| 58 | "can use the State::getInitialViewMatrix() method to retrieve " |
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| 59 | "the view matrix and perform view-dependant effects without " |
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| 60 | "fakes of any kind.\n" |
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| 61 | "This effect requires the ARB_vertex_program extension.", |
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| 62 | |
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| 63 | "Marco Jez"); |
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| 64 | |
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| 65 | |
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| 66 | /** get the lighting map */ |
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| 67 | inline osg::Image* getLightingMap(); |
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| 68 | |
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| 69 | /** get the const lighting map */ |
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| 70 | inline const osg::Image* getLightingMap() const; |
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| 71 | |
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| 72 | /** set the lighting map */ |
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| 73 | inline void setLightingMap(osg::Image* image); |
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| 74 | |
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| 75 | /** get the OpenGL light number */ |
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| 76 | inline int getLightNumber() const; |
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| 77 | |
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| 78 | /** set the OpenGL light number that will be used in lighting computations */ |
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| 79 | inline void setLightNumber(int n); |
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| 80 | |
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| 81 | protected: |
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| 82 | virtual ~AnisotropicLighting() {} |
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| 83 | AnisotropicLighting& operator=(const AnisotropicLighting&) { return *this; } |
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| 84 | |
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| 85 | bool define_techniques(); |
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| 86 | |
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| 87 | private: |
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| 88 | int _lightnum; |
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| 89 | osg::ref_ptr<osg::Texture2D> _texture; |
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| 90 | }; |
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| 91 | |
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| 92 | // INLINE METHODS |
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| 93 | |
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| 94 | inline osg::Image* AnisotropicLighting::getLightingMap() |
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| 95 | { |
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| 96 | return _texture->getImage(); |
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| 97 | } |
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| 98 | |
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| 99 | inline const osg::Image* AnisotropicLighting::getLightingMap() const |
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| 100 | { |
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| 101 | return _texture->getImage(); |
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| 102 | } |
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| 103 | |
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| 104 | inline void AnisotropicLighting::setLightingMap(osg::Image* image) |
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| 105 | { |
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| 106 | _texture->setImage(image); |
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| 107 | } |
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| 108 | |
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| 109 | inline int AnisotropicLighting::getLightNumber() const |
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| 110 | { |
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| 111 | return _lightnum; |
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| 112 | } |
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| 113 | |
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| 114 | inline void AnisotropicLighting::setLightNumber(int n) |
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| 115 | { |
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| 116 | _lightnum = n; |
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| 117 | dirtyTechniques(); |
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| 118 | } |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | #endif |
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