| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgFX - Copyright (C) 2003 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGFX_CARTOON_ |
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| 16 | #define OSGFX_CARTOON_ |
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| 17 | |
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| 18 | #include <osgFX/Export> |
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| 19 | #include <osgFX/Effect> |
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| 20 | |
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| 21 | #include <osg/Material> |
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| 22 | #include <osg/LineWidth> |
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| 23 | |
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| 24 | namespace osgFX |
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| 25 | { |
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| 26 | |
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| 27 | /** |
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| 28 | This effect implements a technique called 'Cel-Shading' to produce a |
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| 29 | cartoon-style (non photorealistic) rendering. Two passes are required: |
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| 30 | the first one draws solid surfaces, the second one draws the outlines. |
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| 31 | A vertex program is used to setup texture coordinates for a sharp lighting |
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| 32 | texture on unit 0 which is generated on-the-fly. |
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| 33 | This effect requires the ARB_vertex_program extension. |
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| 34 | */ |
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| 35 | class OSGFX_EXPORT Cartoon: public Effect { |
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| 36 | public: |
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| 37 | Cartoon(); |
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| 38 | Cartoon(const Cartoon& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 39 | |
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| 40 | // effect class informations |
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| 41 | META_Effect( |
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| 42 | osgFX, |
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| 43 | Cartoon, |
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| 44 | |
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| 45 | "Cartoon", |
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| 46 | |
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| 47 | "This effect implements a technique called 'Cel-Shading' to produce a " |
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| 48 | "cartoon-style (non photorealistic) rendering. Two passes are required: " |
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| 49 | "the first one draws solid surfaces, the second one draws the outlines. " |
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| 50 | "A vertex program is used to setup texture coordinates for a sharp lighting " |
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| 51 | "texture on unit 0 which is generated on-the-fly.\n" |
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| 52 | "This effect requires the ARB_vertex_program extension " |
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| 53 | "or OpenGL Shading Language.", |
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| 54 | |
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| 55 | "Marco Jez; OGLSL port by Mike Weiblen"); |
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| 56 | |
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| 57 | /** get the outline color */ |
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| 58 | inline const osg::Vec4& getOutlineColor() const; |
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| 59 | |
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| 60 | /** set the outline color */ |
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| 61 | inline void setOutlineColor(const osg::Vec4& color); |
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| 62 | |
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| 63 | /** get the outline line width */ |
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| 64 | inline float getOutlineLineWidth() const; |
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| 65 | |
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| 66 | /** set the outline line width */ |
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| 67 | inline void setOutlineLineWidth(float w); |
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| 68 | |
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| 69 | /** get the OpenGL light number */ |
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| 70 | inline int getLightNumber() const; |
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| 71 | |
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| 72 | /** set the OpenGL light number that will be used in lighting computations */ |
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| 73 | inline void setLightNumber(int n); |
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| 74 | |
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| 75 | protected: |
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| 76 | virtual ~Cartoon() {} |
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| 77 | Cartoon& operator=(const Cartoon&) { return *this; } |
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| 78 | |
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| 79 | bool define_techniques(); |
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| 80 | |
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| 81 | private: |
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| 82 | osg::ref_ptr<osg::Material> _wf_mat; |
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| 83 | osg::ref_ptr<osg::LineWidth> _wf_lw; |
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| 84 | int _lightnum; |
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| 85 | }; |
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| 86 | |
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| 87 | // INLINE METHODS |
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| 88 | |
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| 89 | inline const osg::Vec4& Cartoon::getOutlineColor() const |
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| 90 | { |
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| 91 | return _wf_mat->getEmission(osg::Material::FRONT_AND_BACK); |
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| 92 | } |
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| 93 | |
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| 94 | inline void Cartoon::setOutlineColor(const osg::Vec4& color) |
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| 95 | { |
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| 96 | _wf_mat->setEmission(osg::Material::FRONT_AND_BACK, color); |
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| 97 | } |
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| 98 | |
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| 99 | inline float Cartoon::getOutlineLineWidth() const |
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| 100 | { |
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| 101 | return _wf_lw->getWidth(); |
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| 102 | } |
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| 103 | |
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| 104 | inline void Cartoon::setOutlineLineWidth(float w) |
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| 105 | { |
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| 106 | _wf_lw->setWidth(w); |
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| 107 | } |
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| 108 | |
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| 109 | inline int Cartoon::getLightNumber() const |
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| 110 | { |
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| 111 | return _lightnum; |
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| 112 | } |
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| 113 | |
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| 114 | inline void Cartoon::setLightNumber(int n) |
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| 115 | { |
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| 116 | _lightnum = n; |
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| 117 | dirtyTechniques(); |
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| 118 | } |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | #endif |
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