| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgFX - Copyright (C) 2003 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGFX_TECHNIQUE_ |
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| 16 | #define OSGFX_TECHNIQUE_ |
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| 17 | |
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| 18 | #include <osgFX/Export> |
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| 19 | |
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| 20 | #include <osg/Referenced> |
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| 21 | #include <osg/State> |
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| 22 | #include <osg/Group> |
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| 23 | #include <osg/NodeVisitor> |
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| 24 | |
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| 25 | #include <vector> |
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| 26 | #include <string> |
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| 27 | |
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| 28 | /** |
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| 29 | An helper macro that defines the methods techniqueName() and |
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| 30 | techniqueDescription() making them return the strings passed as parameters. |
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| 31 | */ |
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| 32 | #define META_Technique(name, description) \ |
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| 33 | inline virtual const char *techniqueName() { return name; } \ |
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| 34 | inline virtual const char *techniqueDescription() { return description; } |
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| 35 | |
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| 36 | |
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| 37 | namespace osgFX |
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| 38 | { |
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| 39 | |
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| 40 | class Effect; |
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| 41 | |
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| 42 | /** |
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| 43 | This is the base class for effect techniques. A technique represents one |
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| 44 | of the possible ways to implement a special effect. This base class is |
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| 45 | abstract, you will have to subclass your own techniques for your custom |
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| 46 | effects. |
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| 47 | Derived classes will have to implement the define_passes() method to |
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| 48 | configure the rendering pass(es) that make up the technique. Usually |
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| 49 | you will create one StateSet object for each rendering pass and then |
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| 50 | you'll call addPass(stateset). |
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| 51 | The validate() method should return true if the technique is valid within |
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| 52 | the current rendering context, false otherwise. The default implementation |
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| 53 | of validate() calls getRequiredExtensions() and tests whether all required |
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| 54 | extensions are supported or not, returning false if at least one extension |
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| 55 | is not supported. |
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| 56 | */ |
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| 57 | class OSGFX_EXPORT Technique: public osg::Referenced { |
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| 58 | public: |
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| 59 | Technique(); |
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| 60 | |
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| 61 | /** get the name of this Technique */ |
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| 62 | virtual const char *techniqueName() { return "Default"; } |
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| 63 | |
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| 64 | /** get a brief description of this Technique */ |
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| 65 | virtual const char *techniqueDescription() { return "This is the default technique"; } |
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| 66 | |
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| 67 | /** |
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| 68 | collect the GL extension strings which are required for this technique |
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| 69 | to work properly. This method is called from the default implementation |
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| 70 | of validate(). |
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| 71 | */ |
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| 72 | virtual void getRequiredExtensions(std::vector<std::string>& /*extensions*/) const {}; |
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| 73 | |
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| 74 | /** |
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| 75 | tests whether this technique is valid for the current rendering context. |
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| 76 | The default behavior is to call getRequiredExtensions() and check for |
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| 77 | extension availability. |
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| 78 | */ |
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| 79 | virtual bool validate(osg::State& ) const; |
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| 80 | |
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| 81 | /** get the number of rendering passes defined in this Technique */ |
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| 82 | inline int getNumPasses() const; |
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| 83 | |
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| 84 | /** get the StateSet object associated to the i-th pass */ |
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| 85 | inline osg::StateSet* getPassStateSet(int i); |
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| 86 | |
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| 87 | /** get the const StateSet object associated to the i-th pass */ |
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| 88 | inline const osg::StateSet* getPassStateSet(int i) const; |
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| 89 | |
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| 90 | /** |
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| 91 | traverse children with multipass if necessary. By default this method |
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| 92 | simply calls the protected method traverse_implementation(); you can |
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| 93 | override it to change the default behavior. |
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| 94 | Don't call this method directly as it is called by osgFX::Effect |
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| 95 | */ |
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| 96 | inline virtual void traverse(osg::NodeVisitor& nv, Effect* fx); |
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| 97 | |
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| 98 | protected: |
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| 99 | Technique(const Technique &): osg::Referenced() {} // copying is nonsense ;) |
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| 100 | virtual ~Technique() {} |
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| 101 | Technique &operator=(const Technique &) { return *this; } |
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| 102 | |
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| 103 | /** force rebuilding of pass nodes on next traversal */ |
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| 104 | inline void dirtyPasses(); |
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| 105 | |
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| 106 | /** create a new pass node, add it to the technique and associate a StateSet */ |
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| 107 | void addPass(osg::StateSet* ss = 0); |
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| 108 | |
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| 109 | /** optional: return a node that overrides the child node on a specified pass */ |
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| 110 | inline virtual osg::Node* getOverrideChild(int) { return 0; } |
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| 111 | |
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| 112 | /** |
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| 113 | define the rendering passes that make up this technique. You must |
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| 114 | implement this method in derived classes to add the required passes. |
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| 115 | */ |
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| 116 | virtual void define_passes() = 0; |
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| 117 | |
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| 118 | /** |
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| 119 | traverse children with multipass if necessary. Don't call this method |
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| 120 | directly unless you are in a customized version of traverse(). |
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| 121 | */ |
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| 122 | void traverse_implementation(osg::NodeVisitor& nv, Effect* fx); |
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| 123 | |
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| 124 | private: |
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| 125 | typedef std::vector<osg::ref_ptr<osg::StateSet> > Pass_list; |
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| 126 | Pass_list _passes; |
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| 127 | }; |
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| 128 | |
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| 129 | // INLINE METHODS |
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| 130 | |
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| 131 | inline int Technique::getNumPasses() const |
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| 132 | { |
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| 133 | return static_cast<int>(_passes.size()); |
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| 134 | } |
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| 135 | |
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| 136 | inline osg::StateSet* Technique::getPassStateSet(int i) |
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| 137 | { |
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| 138 | return _passes[i].get(); |
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| 139 | } |
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| 140 | |
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| 141 | inline const osg::StateSet* Technique::getPassStateSet(int i) const |
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| 142 | { |
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| 143 | return _passes[i].get(); |
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| 144 | } |
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| 145 | |
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| 146 | inline void Technique::dirtyPasses() |
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| 147 | { |
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| 148 | _passes.clear(); |
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| 149 | } |
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| 150 | |
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| 151 | inline void Technique::traverse(osg::NodeVisitor& nv, Effect* fx) |
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| 152 | { |
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| 153 | traverse_implementation(nv, fx); |
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| 154 | } |
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| 155 | |
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| 156 | } |
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| 157 | |
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| 158 | #endif |
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