| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGGA_ANIMATION_PATH_MANIPULATOR |
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| 15 | #define OSGGA_ANIMATION_PATH_MANIPULATOR 1 |
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| 16 | |
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| 17 | #include <osg/AnimationPath> |
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| 18 | #include <osg/Notify> |
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| 19 | #include <osgGA/CameraManipulator> |
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| 20 | |
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| 21 | namespace osgGA{ |
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| 22 | |
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| 23 | // |
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| 24 | // The AnimationPathManipulator is a Matrix Manipulator that reads an |
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| 25 | // animation path from a file and plays it back. The file is expected |
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| 26 | // to be ascii and a succession of lines with 8 floating point values |
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| 27 | // per line. The succession of values are: |
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| 28 | // time px py pz ax ay az aw |
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| 29 | // where: |
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| 30 | // time = elapsed time in seconds from the beginning of the animation |
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| 31 | // px py pz = World position in cartesian coordinates |
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| 32 | // ax ay az aw = Orientation (attitude) defined as a quaternion |
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| 33 | |
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| 34 | class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator |
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| 35 | { |
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| 36 | public: |
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| 37 | |
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| 38 | AnimationPathManipulator( osg::AnimationPath* animationPath=0 ); |
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| 39 | |
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| 40 | AnimationPathManipulator( const std::string& filename ); |
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| 41 | |
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| 42 | virtual const char* className() const { return "AnimationPath"; } |
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| 43 | |
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| 44 | void setTimeScale(double s) { _timeScale = s; } |
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| 45 | double getTimeScale() const { return _timeScale; } |
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| 46 | |
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| 47 | void setTimeOffset(double o) { _timeOffset = o; } |
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| 48 | double getTimeOffset() const { return _timeOffset; } |
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| 49 | |
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| 50 | struct AnimationCompletedCallback : public virtual osg::Referenced |
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| 51 | { |
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| 52 | virtual void completed(const AnimationPathManipulator* apm) = 0; |
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| 53 | }; |
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| 54 | |
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| 55 | void setAnimationCompletedCallback(AnimationCompletedCallback* acc) { _animationCompletedCallback = acc; } |
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| 56 | AnimationCompletedCallback* getAnimationCompletedCallback() { return _animationCompletedCallback.get(); } |
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| 57 | const AnimationCompletedCallback* getAnimationCompletedCallback() const { return _animationCompletedCallback.get(); } |
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| 58 | |
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| 59 | void setPrintOutTimingInfo(bool printOutTimingInfo) { _printOutTimingInfo=printOutTimingInfo; } |
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| 60 | bool getPrintOutTimingInfo() const { return _printOutTimingInfo; } |
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| 61 | |
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| 62 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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| 63 | virtual void setByMatrix(const osg::Matrixd& matrix) { _matrix = matrix; } |
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| 64 | |
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| 65 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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| 66 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { _matrix.invert(matrix); } |
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| 67 | |
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| 68 | /** get the position of the manipulator as 4x4 Matrix.*/ |
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| 69 | virtual osg::Matrixd getMatrix() const { return _matrix; } |
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| 70 | |
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| 71 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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| 72 | virtual osg::Matrixd getInverseMatrix() const { return osg::Matrixd::inverse(_matrix); } |
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| 73 | |
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| 74 | |
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| 75 | void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; } |
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| 76 | |
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| 77 | osg::AnimationPath* getAnimationPath() { return _animationPath.get(); } |
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| 78 | |
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| 79 | const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); } |
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| 80 | |
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| 81 | bool valid() const { return _animationPath.valid(); } |
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| 82 | |
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| 83 | void init(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 84 | |
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| 85 | void home(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 86 | void home(double currentTime); |
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| 87 | |
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| 88 | virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 89 | |
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| 90 | /** Get the keyboard and mouse usage of this manipulator.*/ |
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| 91 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 92 | |
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| 93 | protected: |
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| 94 | |
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| 95 | bool _valid; |
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| 96 | |
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| 97 | bool _printOutTimingInfo; |
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| 98 | |
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| 99 | void handleFrame( double time ); |
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| 100 | |
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| 101 | osg::ref_ptr<osg::AnimationPath> _animationPath; |
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| 102 | |
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| 103 | double _timeOffset; |
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| 104 | double _timeScale; |
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| 105 | |
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| 106 | osg::ref_ptr<AnimationCompletedCallback> _animationCompletedCallback; |
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| 107 | |
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| 108 | double _pauseTime; |
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| 109 | bool _isPaused; |
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| 110 | |
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| 111 | double _realStartOfTimedPeriod; |
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| 112 | double _animStartOfTimedPeriod; |
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| 113 | int _numOfFramesSinceStartOfTimedPeriod; |
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| 114 | |
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| 115 | osg::Matrixd _matrix; |
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| 116 | |
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| 117 | }; |
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| 118 | |
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| 119 | } |
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| 120 | |
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| 121 | #endif |
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