| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGGA_TERRAINMANIPULATOR |
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| 15 | #define OSGGA_TERRAINMANIPULATOR 1 |
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| 16 | |
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| 17 | #include <osgGA/MatrixManipulator> |
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| 18 | #include <osg/Quat> |
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| 19 | |
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| 20 | namespace osgGA{ |
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| 21 | |
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| 22 | class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator |
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| 23 | { |
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| 24 | public: |
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| 25 | |
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| 26 | TerrainManipulator(); |
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| 27 | |
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| 28 | virtual const char* className() const { return "Terrain"; } |
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| 29 | |
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| 30 | |
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| 31 | enum RotationMode |
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| 32 | { |
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| 33 | ELEVATION_HEADING_ROLL, |
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| 34 | ELEVATION_HEADING |
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| 35 | }; |
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| 36 | |
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| 37 | void setRotationMode(RotationMode mode); |
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| 38 | RotationMode getRotationMode() const { return _rotationMode; } |
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| 39 | |
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| 40 | |
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| 41 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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| 42 | virtual void setByMatrix(const osg::Matrixd& matrix); |
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| 43 | |
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| 44 | /** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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| 45 | virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
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| 46 | |
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| 47 | /** get the position of the manipulator as 4x4 Matrix.*/ |
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| 48 | virtual osg::Matrixd getMatrix() const; |
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| 49 | |
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| 50 | /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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| 51 | virtual osg::Matrixd getInverseMatrix() const; |
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| 52 | |
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| 53 | /** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/ |
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| 54 | virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; } |
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| 55 | |
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| 56 | /** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/ |
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| 57 | virtual float getFusionDistanceValue() const { return _distance; } |
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| 58 | |
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| 59 | /** Set the distance of the trackball. */ |
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| 60 | void setDistance(double distance) { _distance = distance; } |
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| 61 | |
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| 62 | /** Get the distance of the trackball. */ |
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| 63 | double getDistance() const { return _distance; } |
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| 64 | |
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| 65 | |
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| 66 | /** Attach a node to the manipulator. |
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| 67 | Automatically detaches previously attached node. |
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| 68 | setNode(NULL) detaches previously nodes. |
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| 69 | Is ignored by manipulators which do not require a reference model.*/ |
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| 70 | virtual void setNode(osg::Node*); |
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| 71 | |
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| 72 | /** Return node if attached.*/ |
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| 73 | virtual const osg::Node* getNode() const; |
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| 74 | |
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| 75 | /** Return node if attached.*/ |
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| 76 | virtual osg::Node* getNode(); |
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| 77 | |
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| 78 | /** Move the camera to the default position. |
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| 79 | May be ignored by manipulators if home functionality is not appropriate.*/ |
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| 80 | virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 81 | |
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| 82 | /** Start/restart the manipulator.*/ |
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| 83 | virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 84 | |
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| 85 | /** handle events, return true if handled, false otherwise.*/ |
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| 86 | virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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| 87 | |
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| 88 | /** Get the keyboard and mouse usage of this manipulator.*/ |
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| 89 | virtual void getUsage(osg::ApplicationUsage& usage) const; |
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| 90 | |
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| 91 | protected: |
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| 92 | |
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| 93 | virtual ~TerrainManipulator(); |
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| 94 | |
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| 95 | bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection) const; |
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| 96 | |
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| 97 | /** Reset the internal GUIEvent stack.*/ |
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| 98 | void flushMouseEventStack(); |
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| 99 | /** Add the current mouse GUIEvent to internal stack.*/ |
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| 100 | void addMouseEvent(const GUIEventAdapter& ea); |
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| 101 | |
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| 102 | void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up); |
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| 103 | |
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| 104 | /** For the give mouse movement calculate the movement of the camera. |
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| 105 | Return true is camera has moved and a redraw is required.*/ |
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| 106 | bool calcMovement(); |
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| 107 | |
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| 108 | void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y); |
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| 109 | double tb_project_to_sphere(double r, double x, double y); |
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| 110 | |
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| 111 | |
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| 112 | /** Check the speed at which the mouse is moving. |
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| 113 | If speed is below a threshold then return false, otherwise return true.*/ |
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| 114 | bool isMouseMoving(); |
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| 115 | |
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| 116 | |
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| 117 | void clampOrientation(); |
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| 118 | |
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| 119 | |
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| 120 | // Internal event stack comprising last two mouse events. |
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| 121 | osg::ref_ptr<const GUIEventAdapter> _ga_t1; |
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| 122 | osg::ref_ptr<const GUIEventAdapter> _ga_t0; |
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| 123 | |
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| 124 | osg::ref_ptr<osg::Node> _node; |
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| 125 | |
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| 126 | RotationMode _rotationMode; |
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| 127 | |
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| 128 | bool _thrown; |
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| 129 | |
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| 130 | osg::Vec3d _center; |
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| 131 | osg::Quat _rotation; |
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| 132 | double _distance; |
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| 133 | osg::Vec3d _previousUp; |
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| 134 | |
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| 135 | }; |
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| 136 | |
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| 137 | } |
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| 138 | |
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| 139 | #endif |
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| 140 | |
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