| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGGA_UFO_MANIPULATOR_DEF |
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| 15 | #define OSGGA_UFO_MANIPULATOR_DEF 1 |
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| 16 | |
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| 17 | #include <iostream> |
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| 18 | |
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| 19 | #include <osgGA/CameraManipulator> |
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| 20 | #include <osg/Node> |
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| 21 | #include <osg/Matrix> |
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| 22 | |
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| 23 | /** |
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| 24 | \class osgGA::UFOManipulator |
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| 25 | \brief A UFO manipulator driven with keybindings. |
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| 26 | |
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| 27 | The UFOManipulator is better suited for applications that employ |
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| 28 | architectural walk-throughs, or situations where the eyepoint motion |
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| 29 | model must move slowly, deliberately and well controlled. |
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| 30 | |
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| 31 | The UFO Manipulator allows the following movements with the listed |
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| 32 | Key combinations: |
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| 33 | \param UpArrow Acceleration forward. |
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| 34 | \param DownArrow Acceleration backward (or deceleration forward). |
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| 35 | \param LeftArrow Rotate view and direction of travel to the left. |
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| 36 | \param RightArrow Rotate view and direction of travel to the right. |
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| 37 | \param SpaceBar Brake. Gradually decelerates linear and rotational movement. |
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| 38 | \param Shift/UpArrow Accelerate up. |
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| 39 | \param Shift/DownArrow Accelerate down. |
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| 40 | \param Shift/LeftArrow Accelerate (linearly) left. |
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| 41 | \param Shift/RightArrow Accelerate (linearly) right. |
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| 42 | \param Shift/SpaceBar Instant brake. Immediately stop all linear and rotational movement. |
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| 43 | |
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| 44 | When the Shift key is released, up, down, linear left and/or linear right movement is decelerated. |
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| 45 | |
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| 46 | \param Ctrl/UpArrow Rotate view (but not direction of travel) up. |
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| 47 | \param Ctrl/DownArrow Rotate view (but not direction of travel) down. |
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| 48 | \param Ctrl/LeftArrow Rotate view (but not direction of travel) left. |
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| 49 | \param Ctrl/RightArrow Rotate view (but not direction of travel) right. |
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| 50 | \param Ctrl/Return Straightens out the view offset. |
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| 51 | |
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| 52 | */ |
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| 53 | |
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| 54 | namespace osgGA { |
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| 55 | |
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| 56 | class OSGGA_EXPORT UFOManipulator : public osgGA::CameraManipulator |
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| 57 | { |
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| 58 | |
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| 59 | public: |
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| 60 | /** Default constructor */ |
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| 61 | UFOManipulator(); |
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| 62 | |
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| 63 | /** return className |
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| 64 | \return returns constant "UFO" |
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| 65 | */ |
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| 66 | virtual const char* className() const; |
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| 67 | |
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| 68 | /** Set the current position with a matrix |
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| 69 | \param matrix A viewpoint matrix. |
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| 70 | */ |
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| 71 | virtual void setByMatrix( const osg::Matrixd &matrix ) ; |
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| 72 | |
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| 73 | /** Set the current position with the inverse matrix |
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| 74 | \param invmat The inverse of a viewpoint matrix |
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| 75 | */ |
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| 76 | virtual void setByInverseMatrix( const osg::Matrixd &invmat); |
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| 77 | |
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| 78 | /** Get the current viewmatrix */ |
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| 79 | virtual osg::Matrixd getMatrix() const; |
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| 80 | |
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| 81 | /** Get the current inverse view matrix */ |
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| 82 | virtual osg::Matrixd getInverseMatrix() const ; |
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| 83 | |
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| 84 | /** Set the subgraph this manipulator is driving the eye through. |
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| 85 | \param node root of subgraph |
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| 86 | */ |
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| 87 | virtual void setNode(osg::Node* node); |
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| 88 | |
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| 89 | /** Get the root node of the subgraph this manipulator is driving the eye through (const)*/ |
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| 90 | virtual const osg::Node* getNode() const; |
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| 91 | |
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| 92 | /** Get the root node of the subgraph this manipulator is driving the eye through */ |
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| 93 | virtual osg::Node* getNode(); |
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| 94 | |
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| 95 | /** Computes the home position based on the extents and scale of the |
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| 96 | scene graph rooted at node */ |
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| 97 | virtual void computeHomePosition(); |
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| 98 | |
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| 99 | /** Sets the viewpoint matrix to the home position */ |
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| 100 | virtual void home(const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) ; |
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| 101 | void home(double); |
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| 102 | |
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| 103 | virtual void init(const GUIEventAdapter& ,GUIActionAdapter&); |
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| 104 | |
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| 105 | /** Handles incoming osgGA events */ |
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| 106 | bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter &aa); |
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| 107 | |
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| 108 | /** Reports Usage parameters to the application */ |
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| 109 | void getUsage(osg::ApplicationUsage& usage) const; |
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| 110 | |
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| 111 | /** Report the current position as LookAt vectors */ |
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| 112 | void getCurrentPositionAsLookAt( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ); |
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| 113 | |
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| 114 | |
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| 115 | void setMinHeight( double in_min_height ) { _minHeightAboveGround = in_min_height; } |
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| 116 | double getMinHeight() const { return _minHeightAboveGround; } |
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| 117 | |
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| 118 | void setMinDistance( double in_min_dist ) { _minDistanceInFront = in_min_dist; } |
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| 119 | double getMinDistance() const { return _minDistanceInFront; } |
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| 120 | |
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| 121 | void setForwardSpeed( double in_fs ) { _forwardSpeed = in_fs; } |
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| 122 | double getForwardSpeed() const { return _forwardSpeed; } |
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| 123 | |
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| 124 | void setSideSpeed( double in_ss ) { _sideSpeed = in_ss; } |
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| 125 | double getSideSpeed() const { return _sideSpeed; } |
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| 126 | |
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| 127 | void setRotationSpeed( double in_rot_speed ) { _directionRotationRate = in_rot_speed; } |
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| 128 | double getRotationSpeed() const { return _directionRotationRate; } |
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| 129 | |
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| 130 | |
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| 131 | protected: |
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| 132 | |
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| 133 | virtual ~UFOManipulator(); |
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| 134 | |
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| 135 | bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection) const; |
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| 136 | |
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| 137 | osg::observer_ptr<osg::Node> _node; |
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| 138 | float _viewAngle; |
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| 139 | osg::Matrixd _matrix; |
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| 140 | osg::Matrixd _inverseMatrix; |
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| 141 | osg::Matrixd _offset; |
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| 142 | |
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| 143 | double _minHeightAboveGround; |
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| 144 | double _minDistanceInFront; |
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| 145 | |
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| 146 | double _speedEpsilon; |
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| 147 | double _forwardSpeed; |
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| 148 | double _sideSpeed; |
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| 149 | double _upSpeed; |
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| 150 | double _speedAccelerationFactor; |
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| 151 | double _speedDecelerationFactor; |
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| 152 | |
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| 153 | bool _decelerateUpSideRate; |
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| 154 | |
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| 155 | double _directionRotationEpsilon; |
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| 156 | double _directionRotationRate; |
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| 157 | double _directionRotationAcceleration; |
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| 158 | double _directionRotationDeceleration; |
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| 159 | |
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| 160 | double _viewOffsetDelta; |
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| 161 | double _pitchOffsetRate; |
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| 162 | double _pitchOffset; |
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| 163 | double _yawOffsetRate; |
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| 164 | double _yawOffset; |
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| 165 | |
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| 166 | double _t0; |
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| 167 | double _dt; |
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| 168 | osg::Vec3d _direction; |
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| 169 | osg::Vec3d _position; |
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| 170 | |
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| 171 | |
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| 172 | bool _shift; |
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| 173 | bool _ctrl; |
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| 174 | bool _decelerateOffsetRate; |
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| 175 | |
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| 176 | bool _straightenOffset; |
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| 177 | |
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| 178 | void _stop(); |
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| 179 | void _keyDown( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &); |
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| 180 | void _keyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter &); |
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| 181 | void _frame(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter &); |
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| 182 | |
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| 183 | void _adjustPosition(); |
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| 184 | }; |
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| 185 | |
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| 186 | } |
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| 187 | |
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| 188 | #endif |
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