| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgDragger - Copyright (C) 2007 Fugro-Jason B.V. |
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| 14 | |
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| 15 | #ifndef _OSG_ANTISQUISH_ |
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| 16 | #define _OSG_ANTISQUISH_ 1 |
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| 17 | |
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| 18 | #include <osgManipulator/Export> |
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| 19 | |
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| 20 | #include <osg/Matrix> |
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| 21 | #include <osg/CopyOp> |
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| 22 | #include <osg/NodeVisitor> |
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| 23 | #include <osg/NodeCallback> |
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| 24 | #include <osg/MatrixTransform> |
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| 25 | #include <osg/Quat> |
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| 26 | #include <osg/Vec3> |
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| 27 | |
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| 28 | namespace osgManipulator { |
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| 29 | |
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| 30 | /** |
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| 31 | * Class that performs the Anti Squish by making the scaling uniform along all axes. |
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| 32 | */ |
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| 33 | class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform |
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| 34 | { |
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| 35 | public : |
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| 36 | AntiSquish(); |
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| 37 | AntiSquish(const osg::Vec3d& pivot); |
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| 38 | AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position); |
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| 39 | AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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| 40 | |
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| 41 | virtual osg::Object* cloneType() const { return new AntiSquish(); } |
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| 42 | |
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| 43 | virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); } |
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| 44 | |
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| 45 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; } |
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| 46 | |
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| 47 | void setPivot(const osg::Vec3d& pvt) |
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| 48 | { |
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| 49 | _pivot = pvt; |
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| 50 | _usePivot = true; |
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| 51 | _dirty = true; |
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| 52 | } |
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| 53 | |
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| 54 | const osg::Vec3d& getPivot() const { return _pivot; } |
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| 55 | |
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| 56 | void setPosition(const osg::Vec3d& pos) |
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| 57 | { |
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| 58 | _position = pos; |
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| 59 | _usePosition = true; |
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| 60 | _dirty = true; |
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| 61 | } |
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| 62 | |
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| 63 | const osg::Vec3d& getPosition() const { return _position; } |
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| 64 | |
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| 65 | virtual ~AntiSquish(); |
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| 66 | |
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| 67 | osg::Matrix computeUnSquishedMatrix(const osg::Matrix&, bool& flag); |
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| 68 | |
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| 69 | protected: |
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| 70 | |
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| 71 | osg::NodeCallback* _asqCallback; |
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| 72 | |
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| 73 | osg::Vec3d _pivot; |
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| 74 | bool _usePivot; |
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| 75 | |
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| 76 | osg::Vec3d _position; |
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| 77 | bool _usePosition; |
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| 78 | |
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| 79 | bool _dirty; |
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| 80 | osg::Matrix _cachedLocalToWorld; |
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| 81 | }; |
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| 82 | |
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| 83 | } |
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| 84 | #endif |
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