| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. |
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| 14 | |
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| 15 | #ifndef OSGMANIPULATOR_DRAGGER |
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| 16 | #define OSGMANIPULATOR_DRAGGER 1 |
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| 17 | |
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| 18 | #include <osgManipulator/Constraint> |
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| 19 | #include <osgManipulator/Command> |
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| 20 | |
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| 21 | #include <osg/BoundingSphere> |
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| 22 | #include <osg/MatrixTransform> |
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| 23 | #include <osgUtil/SceneView> |
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| 24 | #include <osgUtil/IntersectVisitor> |
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| 25 | #include <osgGA/GUIEventAdapter> |
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| 26 | #include <osgGA/GUIActionAdapter> |
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| 27 | |
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| 28 | namespace osgManipulator |
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| 29 | { |
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| 30 | |
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| 31 | class CompositeDragger; |
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| 32 | class MotionCommand; |
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| 33 | class TranslateInLineCommand; |
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| 34 | class TranslateInPlaneCommand; |
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| 35 | class Scale1DCommand; |
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| 36 | class Scale2DCommand; |
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| 37 | class ScaleUniformCommand; |
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| 38 | class Rotate3DCommand; |
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| 39 | |
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| 40 | /** Computes the nodepath from the given node all the way upto the root. */ |
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| 41 | extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np); |
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| 42 | |
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| 43 | |
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| 44 | class OSGMANIPULATOR_EXPORT DraggerTransformCallback : public DraggerCallback |
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| 45 | { |
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| 46 | public: |
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| 47 | |
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| 48 | enum HandleCommandMask |
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| 49 | { |
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| 50 | HANDLE_TRANSLATE_IN_LINE = 1<<0, |
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| 51 | HANDLE_TRANSLATE_IN_PLANE = 1<<1, |
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| 52 | HANDLE_SCALED_1D = 1<<2, |
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| 53 | HANDLE_SCALED_2D = 1<<3, |
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| 54 | HANDLE_SCALED_UNIFORM = 1<<4, |
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| 55 | HANDLE_ROTATE_3D = 1<<5, |
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| 56 | HANDLE_ALL = 0x8ffffff |
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| 57 | }; |
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| 58 | |
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| 59 | DraggerTransformCallback(osg::MatrixTransform* transform, int handleCommandMask = HANDLE_ALL); |
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| 60 | |
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| 61 | virtual bool receive(const MotionCommand&); |
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| 62 | virtual bool receive(const TranslateInLineCommand& command); |
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| 63 | virtual bool receive(const TranslateInPlaneCommand& command); |
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| 64 | virtual bool receive(const Scale1DCommand& command); |
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| 65 | virtual bool receive(const Scale2DCommand& command); |
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| 66 | virtual bool receive(const ScaleUniformCommand& command); |
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| 67 | virtual bool receive(const Rotate3DCommand& command); |
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| 68 | |
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| 69 | osg::MatrixTransform* getTransform() { return _transform.get(); } |
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| 70 | const osg::MatrixTransform* getTransform() const { return _transform.get(); } |
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| 71 | |
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| 72 | protected: |
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| 73 | |
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| 74 | unsigned int _handleCommandMask; |
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| 75 | |
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| 76 | osg::observer_ptr<osg::MatrixTransform> _transform; |
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| 77 | osg::Matrix _startMotionMatrix; |
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| 78 | |
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| 79 | osg::Matrix _localToWorld; |
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| 80 | osg::Matrix _worldToLocal; |
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| 81 | }; |
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| 82 | |
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| 83 | |
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| 84 | class OSGMANIPULATOR_EXPORT PointerInfo |
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| 85 | { |
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| 86 | public: |
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| 87 | |
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| 88 | PointerInfo(); |
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| 89 | |
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| 90 | PointerInfo(const PointerInfo& rhs): |
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| 91 | _hitList(rhs._hitList), |
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| 92 | _nearPoint(rhs._nearPoint), |
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| 93 | _farPoint(rhs._farPoint), |
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| 94 | _eyeDir(rhs._eyeDir) |
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| 95 | { |
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| 96 | _hitIter = _hitList.begin(); |
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| 97 | } |
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| 98 | |
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| 99 | void reset() |
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| 100 | { |
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| 101 | _hitList.clear(); |
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| 102 | _hitIter = _hitList.begin(); |
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| 103 | setCamera(0); |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | bool completed() const { return _hitIter==_hitList.end(); } |
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| 108 | |
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| 109 | void next() |
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| 110 | { |
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| 111 | if (!completed()) ++_hitIter; |
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| 112 | } |
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| 113 | |
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| 114 | typedef std::pair<osg::NodePath, osg::Vec3d> NodePathIntersectionPair; |
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| 115 | typedef std::list< NodePathIntersectionPair> IntersectionList; |
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| 116 | |
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| 117 | |
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| 118 | osg::Vec3d getLocalIntersectPoint() const { return _hitIter->second; } |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | void setNearFarPoints (osg::Vec3d nearPoint, osg::Vec3d farPoint) { |
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| 123 | _nearPoint = nearPoint; |
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| 124 | _farPoint=farPoint; |
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| 125 | _eyeDir = farPoint - nearPoint; |
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| 126 | } |
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| 127 | |
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| 128 | const osg::Vec3d& getEyeDir() const {return _eyeDir;} |
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| 129 | |
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| 130 | void getNearFarPoints( osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const { |
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| 131 | nearPoint = _nearPoint; |
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| 132 | farPoint = _farPoint; |
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| 133 | } |
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| 134 | |
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| 135 | bool contains(const osg::Node* node) const; |
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| 136 | |
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| 137 | void setCamera(osg::Camera* camera) |
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| 138 | { |
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| 139 | |
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| 140 | if (camera) |
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| 141 | { |
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| 142 | _MVPW = camera->getViewMatrix() * camera->getProjectionMatrix(); |
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| 143 | if (camera->getViewport()) _MVPW.postMult(camera->getViewport()->computeWindowMatrix()); |
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| 144 | _inverseMVPW.invert(_MVPW); |
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| 145 | osg::Vec3d eye, center, up; |
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| 146 | camera->getViewMatrix().getLookAt(eye, center, up); |
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| 147 | _eyeDir = eye - center; |
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| 148 | |
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| 149 | } |
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| 150 | else |
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| 151 | { |
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| 152 | _MVPW.makeIdentity(); |
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| 153 | _inverseMVPW.makeIdentity(); |
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| 154 | _eyeDir = osg::Vec3d(0,0,1); |
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| 155 | } |
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| 156 | |
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| 157 | } |
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| 158 | |
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| 159 | void addIntersection(const osg::NodePath& nodePath, const osg::Vec3d& intersectionPoint) |
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| 160 | { |
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| 161 | bool needToResetHitIter = _hitList.empty(); |
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| 162 | _hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint)); |
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| 163 | if (needToResetHitIter) _hitIter = _hitList.begin(); |
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| 164 | } |
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| 165 | |
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| 166 | void setMousePosition(float pixel_x, float pixel_y) |
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| 167 | { |
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| 168 | projectWindowXYIntoObject(osg::Vec2d(pixel_x, pixel_y), _nearPoint, _farPoint); |
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| 169 | } |
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| 170 | |
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| 171 | protected: |
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| 172 | bool projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const; |
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| 173 | |
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| 174 | public: |
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| 175 | IntersectionList _hitList; |
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| 176 | IntersectionList::const_iterator _hitIter; |
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| 177 | |
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| 178 | protected: |
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| 179 | |
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| 180 | osg::Vec3d _nearPoint,_farPoint; |
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| 181 | osg::Vec3d _eyeDir; |
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| 182 | |
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| 183 | osg::Matrix _MVPW; |
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| 184 | osg::Matrix _inverseMVPW; |
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| 185 | |
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| 186 | }; |
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| 187 | |
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| 188 | /** |
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| 189 | * Base class for draggers. Concrete draggers implement the pick event handler |
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| 190 | * and generate motion commands (translate, rotate, ...) and sends these |
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| 191 | * command to all the DraggerCallbacks & Transforms that are connected to the Dragger that generates the |
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| 192 | * commands. |
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| 193 | */ |
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| 194 | class OSGMANIPULATOR_EXPORT Dragger : public osg::MatrixTransform |
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| 195 | { |
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| 196 | public: |
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| 197 | |
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| 198 | |
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| 199 | META_Node(osgManipulator,Dragger) |
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| 200 | |
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| 201 | /** |
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| 202 | * Set/Get parent dragger. For simple draggers parent points to itself. |
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| 203 | * For composite draggers parent points to the parent dragger that uses |
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| 204 | * this dragger. |
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| 205 | */ |
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| 206 | virtual void setParentDragger(Dragger* parent) { _parentDragger = parent; } |
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| 207 | Dragger* getParentDragger() { return _parentDragger; } |
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| 208 | const Dragger* getParentDragger() const { return _parentDragger; } |
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| 209 | |
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| 210 | /** Returns 0 if this Dragger is not a CompositeDragger. */ |
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| 211 | virtual const CompositeDragger* getComposite() const { return 0; } |
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| 212 | |
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| 213 | /** Returns 0 if this Dragger is not a CompositeDragger. */ |
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| 214 | virtual CompositeDragger* getComposite() { return 0; } |
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| 215 | |
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| 216 | |
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| 217 | void setHandleEvents(bool flag); |
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| 218 | bool getHandleEvents() const { return _handleEvents; } |
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| 219 | |
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| 220 | void setActivationModKeyMask(unsigned int mask) { _activationModKeyMask = mask; } |
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| 221 | unsigned int getActivationModKeyMask() const { return _activationModKeyMask; } |
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| 222 | |
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| 223 | void setActivationKeyEvent(int key) { _activationKeyEvent = key; } |
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| 224 | int getActivationKeyEvent() const { return _activationKeyEvent; } |
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| 225 | |
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| 226 | |
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| 227 | virtual void traverse(osg::NodeVisitor& nv); |
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| 228 | |
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| 229 | virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); |
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| 230 | virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; } |
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| 231 | |
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| 232 | |
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| 233 | typedef std::vector< osg::ref_ptr<Constraint> > Constraints; |
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| 234 | |
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| 235 | void addConstraint(Constraint* constraint); |
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| 236 | void removeConstraint(Constraint* constraint); |
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| 237 | |
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| 238 | Constraints& getConstraints() { return _constraints; } |
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| 239 | const Constraints& getConstraints() const { return _constraints; } |
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| 240 | |
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| 241 | |
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| 242 | typedef std::vector< osg::ref_ptr<DraggerCallback> > DraggerCallbacks; |
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| 243 | |
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| 244 | void addDraggerCallback(DraggerCallback* dc); |
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| 245 | void removeDraggerCallback(DraggerCallback* dc); |
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| 246 | |
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| 247 | DraggerCallbacks& getDraggerCallbacks() { return _draggerCallbacks; } |
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| 248 | const DraggerCallbacks& getDraggerCallbacks() const { return _draggerCallbacks; } |
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| 249 | |
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| 250 | void addTransformUpdating(MatrixTransform* transform, int handleCommandMask = DraggerTransformCallback::HANDLE_ALL); |
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| 251 | void removeTransformUpdating(MatrixTransform* transform); |
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| 252 | |
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| 253 | /** Setup default geometry for dragger. */ |
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| 254 | virtual void setupDefaultGeometry() {} |
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| 255 | |
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| 256 | virtual bool receive(const MotionCommand& command); |
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| 257 | void dispatch(MotionCommand& command); |
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| 258 | |
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| 259 | void setDraggerActive(bool active) { _draggerActive = active; } |
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| 260 | bool getDraggerActive() const { return _draggerActive; } |
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| 261 | |
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| 262 | /** |
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| 263 | * Set/Get the traversal mask used by this dragger when looking for intersections during event handling. |
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| 264 | * This is usefull to "hide" some geometry during event handling. |
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| 265 | */ |
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| 266 | virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask) { _intersectionMask = intersectionMask; } |
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| 267 | osg::Node::NodeMask getIntersectionMask() const { return _intersectionMask; } |
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| 268 | |
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| 269 | protected: |
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| 270 | |
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| 271 | Dragger(); |
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| 272 | Dragger(const Dragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 273 | |
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| 274 | virtual ~Dragger(); |
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| 275 | |
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| 276 | |
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| 277 | bool _handleEvents; |
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| 278 | bool _draggerActive; |
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| 279 | |
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| 280 | unsigned int _activationModKeyMask; |
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| 281 | int _activationKeyEvent; |
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| 282 | bool _activationPermittedByModKeyMask; |
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| 283 | bool _activationPermittedByKeyEvent; |
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| 284 | |
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| 285 | osgManipulator::PointerInfo _pointer; |
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| 286 | |
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| 287 | Dragger* _parentDragger; |
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| 288 | |
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| 289 | osg::ref_ptr<DraggerCallback> _selfUpdater; |
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| 290 | Constraints _constraints; |
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| 291 | DraggerCallbacks _draggerCallbacks; |
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| 292 | osg::Node::NodeMask _intersectionMask; |
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| 293 | |
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| 294 | }; |
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| 295 | |
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| 296 | |
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| 297 | /** |
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| 298 | * CompositeDragger allows to create complex draggers that are composed of a |
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| 299 | * hierarchy of Draggers. |
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| 300 | */ |
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| 301 | class OSGMANIPULATOR_EXPORT CompositeDragger : public Dragger |
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| 302 | { |
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| 303 | public: |
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| 304 | |
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| 305 | META_Node(osgManipulator,CompositeDragger) |
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| 306 | |
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| 307 | typedef std::vector< osg::ref_ptr<Dragger> > DraggerList; |
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| 308 | |
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| 309 | virtual const CompositeDragger* getComposite() const { return this; } |
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| 310 | virtual CompositeDragger* getComposite() { return this; } |
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| 311 | |
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| 312 | virtual void setParentDragger(Dragger* parent); |
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| 313 | |
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| 314 | virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); |
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| 315 | |
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| 316 | // Composite-specific methods below |
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| 317 | virtual bool addDragger(Dragger* dragger); |
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| 318 | virtual bool removeDragger(Dragger* dragger); |
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| 319 | unsigned int getNumDraggers() const { return _draggerList.size(); } |
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| 320 | Dragger* getDragger(unsigned int i) { return _draggerList[i].get(); } |
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| 321 | const Dragger* getDragger(unsigned int i) const { return _draggerList[i].get(); } |
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| 322 | bool containsDragger(const Dragger* dragger) const; |
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| 323 | DraggerList::iterator findDragger(const Dragger* dragger); |
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| 324 | |
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| 325 | virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask); |
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| 326 | |
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| 327 | protected: |
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| 328 | |
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| 329 | CompositeDragger() {} |
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| 330 | CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 331 | |
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| 332 | virtual ~CompositeDragger() {} |
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| 333 | |
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| 334 | DraggerList _draggerList; |
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| 335 | }; |
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| 336 | |
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| 337 | /** |
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| 338 | * Culls the drawable all the time. Used by draggers to have invisible geometry |
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| 339 | * around lines and points so that they can be picked. For example, a dragger |
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| 340 | * could have a line with an invisible cylinder around it to enable picking on |
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| 341 | * that line. |
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| 342 | */ |
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| 343 | void OSGMANIPULATOR_EXPORT setDrawableToAlwaysCull(osg::Drawable& drawable); |
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| 344 | |
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| 345 | /** |
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| 346 | * Convenience function for setting the material color on a node. |
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| 347 | */ |
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| 348 | void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4& color, osg::Node& node); |
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| 349 | |
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| 350 | } |
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| 351 | |
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| 352 | #endif |
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