| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. |
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| 14 | |
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| 15 | #ifndef OSGMANIPULATOR_PROJECTOR |
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| 16 | #define OSGMANIPULATOR_PROJECTOR 1 |
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| 17 | |
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| 18 | #include <osgManipulator/Export> |
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| 19 | |
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| 20 | #include <osg/LineSegment> |
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| 21 | #include <osgUtil/SceneView> |
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| 22 | |
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| 23 | #include <osgManipulator/Dragger> |
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| 24 | |
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| 25 | namespace osgManipulator { |
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| 26 | |
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| 27 | /** |
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| 28 | * Base class for Projectors. Projectors maps 2D cursor motions to 3D motions. |
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| 29 | */ |
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| 30 | class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced |
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| 31 | { |
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| 32 | public: |
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| 33 | |
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| 34 | Projector(); |
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| 35 | |
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| 36 | /** |
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| 37 | * Calculates the object/world coordinates (projectedPoint) of a window |
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| 38 | * coordinate (pointToProject) when projected onto some shape or |
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| 39 | * geometry (implemented in derived classes). SceneView in used for i |
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| 40 | * projecting window coordinates into object coordinates and vice versa. |
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| 41 | * Returns true on successful projection. |
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| 42 | */ |
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| 43 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const = 0; |
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| 44 | |
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| 45 | /** |
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| 46 | * Sets the matrix for transforming the projector's local coordinate |
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| 47 | * system to the world/object coordinate system. |
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| 48 | */ |
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| 49 | void setLocalToWorld(const osg::Matrix& localToWorld) |
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| 50 | { |
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| 51 | _localToWorld = localToWorld; |
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| 52 | _worldToLocalDirty = true; |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * Gets the matrix for transforming the projector's local coordinate |
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| 57 | * system to the world/object coordinate system. |
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| 58 | */ |
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| 59 | inline const osg::Matrix& getLocalToWorld() const { return _localToWorld; } |
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| 60 | |
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| 61 | /** |
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| 62 | * Gets the matrix for transforming the world/object coordinate |
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| 63 | * system to the command's local coordinate system. |
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| 64 | */ |
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| 65 | inline const osg::Matrix& getWorldToLocal() const |
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| 66 | { |
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| 67 | if (_worldToLocalDirty) |
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| 68 | { |
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| 69 | _worldToLocal.invert(_localToWorld); |
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| 70 | _worldToLocalDirty = false; |
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| 71 | } |
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| 72 | return _worldToLocal; |
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| 73 | } |
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| 74 | |
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| 75 | protected: |
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| 76 | |
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| 77 | virtual ~Projector(); |
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| 78 | |
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| 79 | osg::Matrix _localToWorld; |
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| 80 | mutable osg::Matrix _worldToLocal; |
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| 81 | |
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| 82 | mutable bool _worldToLocalDirty; |
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| 83 | }; |
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| 84 | |
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| 85 | |
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| 86 | /** |
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| 87 | * LineProjector projects points onto the closest point on the given line. |
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| 88 | */ |
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| 89 | class OSGMANIPULATOR_EXPORT LineProjector : public Projector |
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| 90 | { |
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| 91 | public: |
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| 92 | |
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| 93 | LineProjector(); |
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| 94 | |
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| 95 | LineProjector(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e); |
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| 96 | |
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| 97 | inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; } |
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| 98 | |
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| 99 | inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); } |
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| 100 | inline osg::LineSegment::vec_type& getLineStart() { return _line->start(); } |
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| 101 | |
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| 102 | inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); } |
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| 103 | inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); } |
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| 104 | |
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| 105 | /** |
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| 106 | * Calculates the object coordinates (projectedPoint) of a window |
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| 107 | * coordinate (pointToProject) when projected onto the given line. |
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| 108 | * Returns true on successful projection. |
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| 109 | */ |
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| 110 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 111 | |
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| 112 | protected: |
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| 113 | |
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| 114 | virtual ~LineProjector(); |
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| 115 | |
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| 116 | osg::ref_ptr<osg::LineSegment> _line; |
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| 117 | }; |
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| 118 | |
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| 119 | /** |
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| 120 | * PlaneProjector projects points onto the given line. |
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| 121 | */ |
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| 122 | class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector |
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| 123 | { |
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| 124 | public: |
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| 125 | |
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| 126 | PlaneProjector(); |
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| 127 | |
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| 128 | PlaneProjector(const osg::Plane& plane); |
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| 129 | |
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| 130 | inline void setPlane(const osg::Plane& plane) { _plane = plane; } |
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| 131 | inline const osg::Plane& getPlane() const { return _plane; } |
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| 132 | |
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| 133 | /** |
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| 134 | * Calculates the object coordinates (projectedPoint) of a window |
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| 135 | * coordinate (pointToProject) when projected onto the given plane. |
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| 136 | * Returns true on successful projection. |
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| 137 | */ |
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| 138 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 139 | |
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| 140 | protected: |
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| 141 | |
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| 142 | virtual ~PlaneProjector(); |
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| 143 | |
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| 144 | osg::Plane _plane; |
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| 145 | }; |
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| 146 | |
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| 147 | /** |
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| 148 | * SphereProjector projects points onto the given sphere. |
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| 149 | */ |
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| 150 | class OSGMANIPULATOR_EXPORT SphereProjector : public Projector |
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| 151 | { |
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| 152 | public: |
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| 153 | |
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| 154 | SphereProjector(); |
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| 155 | |
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| 156 | SphereProjector(osg::Sphere* sphere); |
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| 157 | |
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| 158 | inline void setSphere(osg::Sphere* sphere) { _sphere = sphere; } |
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| 159 | inline const osg::Sphere* getSphere() const { return _sphere.get(); } |
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| 160 | |
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| 161 | /** |
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| 162 | * Calculates the object coordinates (projectedPoint) of a window |
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| 163 | * coordinate (pointToProject) when projected onto the given sphere. |
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| 164 | * Returns true on successful projection. |
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| 165 | */ |
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| 166 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 167 | |
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| 168 | /** |
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| 169 | * Returns true is the point is in front of the cylinder given the eye |
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| 170 | * direction. |
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| 171 | */ |
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| 172 | bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const; |
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| 173 | |
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| 174 | void setFront(bool front) { _front = front; } |
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| 175 | |
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| 176 | protected: |
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| 177 | |
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| 178 | virtual ~SphereProjector(); |
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| 179 | |
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| 180 | osg::ref_ptr<osg::Sphere> _sphere; |
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| 181 | bool _front; |
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| 182 | }; |
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| 183 | |
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| 184 | /** |
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| 185 | * SpherePlaneProjector projects points onto a sphere, failing which it project |
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| 186 | * onto a plane oriented to the viewing direction. |
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| 187 | */ |
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| 188 | class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector |
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| 189 | { |
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| 190 | public: |
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| 191 | |
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| 192 | SpherePlaneProjector(); |
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| 193 | |
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| 194 | SpherePlaneProjector(osg::Sphere* sphere); |
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| 195 | |
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| 196 | /** |
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| 197 | * Calculates the object coordinates (projectedPoint) of a window |
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| 198 | * coordinate (pointToProject) when projected onto the given sphere. |
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| 199 | * Returns true on successful projection. |
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| 200 | */ |
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| 201 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 202 | |
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| 203 | /** |
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| 204 | * Returns true if the previous projection was on the sphere and false |
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| 205 | * if the projection was on the plane. |
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| 206 | */ |
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| 207 | bool isProjectionOnSphere() const { return _onSphere; } |
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| 208 | |
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| 209 | osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere, |
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| 210 | const osg::Vec3d& p2, bool p2OnSphere, |
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| 211 | float radialFactor = 0.0f) const; |
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| 212 | |
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| 213 | protected: |
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| 214 | |
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| 215 | virtual ~SpherePlaneProjector(); |
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| 216 | |
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| 217 | mutable osg::Plane _plane; |
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| 218 | mutable bool _onSphere; |
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| 219 | }; |
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| 220 | |
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| 221 | /** |
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| 222 | * CylinderProjector projects points onto the given cylinder. |
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| 223 | */ |
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| 224 | class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector |
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| 225 | { |
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| 226 | public: |
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| 227 | |
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| 228 | CylinderProjector(); |
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| 229 | |
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| 230 | CylinderProjector(osg::Cylinder* cylinder); |
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| 231 | |
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| 232 | inline void setCylinder(osg::Cylinder* cylinder) |
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| 233 | { |
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| 234 | _cylinder = cylinder; |
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| 235 | _cylinderAxis = osg::Vec3d(0.0,0.0,1.0) * osg::Matrix(cylinder->getRotation()); |
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| 236 | _cylinderAxis.normalize(); |
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| 237 | } |
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| 238 | inline const osg::Cylinder* getCylinder() const { return _cylinder.get(); } |
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| 239 | |
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| 240 | /** |
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| 241 | * Calculates the object coordinates (projectedPoint) of a window |
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| 242 | * coordinate (pointToProject) when projected onto the given plane. |
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| 243 | * Returns true on successful projection. |
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| 244 | */ |
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| 245 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 246 | |
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| 247 | |
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| 248 | /** |
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| 249 | * Returns true is the point is in front of the cylinder given the eye |
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| 250 | * direction. |
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| 251 | */ |
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| 252 | bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const; |
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| 253 | |
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| 254 | void setFront(bool front) { _front = front; } |
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| 255 | |
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| 256 | protected: |
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| 257 | |
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| 258 | virtual ~CylinderProjector(); |
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| 259 | |
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| 260 | osg::ref_ptr<osg::Cylinder> _cylinder; |
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| 261 | osg::Vec3d _cylinderAxis; |
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| 262 | bool _front; |
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| 263 | }; |
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| 264 | |
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| 265 | /** |
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| 266 | * CylinderPlaneProjector projects a point onto a plane relative to the |
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| 267 | * given cylinder. For most cases, the plane will be parallel to the |
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| 268 | * cylinder axis oriented towards the eyepoint. When the eyepoint and |
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| 269 | * cylinder axis are close to parallel, then it will project onto a plane |
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| 270 | * perpendicular to the cylinder. |
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| 271 | */ |
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| 272 | class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector |
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| 273 | { |
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| 274 | public: |
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| 275 | |
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| 276 | CylinderPlaneProjector(); |
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| 277 | |
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| 278 | CylinderPlaneProjector(osg::Cylinder* cylinder); |
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| 279 | |
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| 280 | /** |
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| 281 | * Calculates the object coordinates (projectedPoint) of a window |
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| 282 | * coordinate (pointToProject) when projected onto the given plane. |
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| 283 | * Returns true on successful projection. |
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| 284 | * \param[in] pi Incoming intersection information |
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| 285 | * \param[out] projectedPoint Point located on the given plane |
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| 286 | * \return bool Whether the projection onto the plane was successful. |
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| 287 | */ |
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| 288 | virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
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| 289 | |
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| 290 | /** |
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| 291 | * Generates a rotation about the cylinder axis based upon the incoming |
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| 292 | * projected points on the plane computed from project(). |
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| 293 | * \param[in] p1 Initial projection point |
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| 294 | * \param[in] p2 Second projection point |
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| 295 | * \return osg::Quat Rotation about cylinder axis |
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| 296 | */ |
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| 297 | osg::Quat getRotation(const osg::Vec3d& p1, const osg::Vec3d& p2) const; |
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| 298 | |
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| 299 | protected: |
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| 300 | |
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| 301 | virtual ~CylinderPlaneProjector(); |
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| 302 | |
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| 303 | mutable osg::Plane _plane; |
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| 304 | mutable osg::Vec3d _planeLineStart, _planeLineEnd; |
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| 305 | mutable bool _parallelPlane; |
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| 306 | }; |
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| 307 | |
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| 308 | } |
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| 309 | |
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| 310 | #endif |
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