| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGPARTICLE_CONNECTEDPARTICLESYSTEM |
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| 15 | #define OSGPARTICLE_CONNECTEDPARTICLESYSTEM 1 |
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| 16 | |
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| 17 | #include <osgParticle/ParticleSystem> |
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| 18 | |
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| 19 | namespace osgParticle |
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| 20 | { |
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| 21 | |
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| 22 | /** ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects |
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| 23 | * like missle trails, where the individual particles are rendered as |
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| 24 | * single ribbon. |
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| 25 | */ |
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| 26 | class OSGPARTICLE_EXPORT ConnectedParticleSystem: public osgParticle::ParticleSystem |
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| 27 | { |
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| 28 | public: |
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| 29 | |
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| 30 | ConnectedParticleSystem(); |
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| 31 | ConnectedParticleSystem(const ConnectedParticleSystem& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 32 | |
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| 33 | META_Object(osgParticle, ConnectedParticleSystem); |
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| 34 | |
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| 35 | /// Create a new particle from the specified template (or the default one if <CODE>ptemplate</CODE> is null). |
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| 36 | virtual Particle* createParticle(const Particle* ptemplate); |
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| 37 | |
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| 38 | /// Reuse the i-th particle. |
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| 39 | virtual void reuseParticle(int i); |
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| 40 | |
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| 41 | /// Draw the connected particles as either a line or a quad strip, depending upon viewing distance. . |
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| 42 | virtual void drawImplementation(osg::RenderInfo& renderInfo) const; |
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| 43 | |
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| 44 | ///Get the (const) particle from where the line or quadstrip starts to be drawn |
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| 45 | const osgParticle::Particle* getStartParticle() const |
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| 46 | { |
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| 47 | return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0; |
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| 48 | } |
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| 49 | |
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| 50 | ///Get the particle from where the line or quadstrip starts to be drawn |
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| 51 | osgParticle::Particle* getStartParticle() |
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| 52 | { |
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| 53 | return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0; |
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| 54 | } |
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| 55 | |
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| 56 | ///Set the maximum numbers of particles to be skipped during the predraw filtering |
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| 57 | void setMaxNumberOfParticlesToSkip(unsigned int maxNumberofParticlesToSkip){_maxNumberOfParticlesToSkip = maxNumberofParticlesToSkip;} |
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| 58 | |
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| 59 | ///Get the maximum numbers of particles to be skipped during the predraw filtering |
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| 60 | unsigned int getMaxNumberOfParticlesToSkip(){ return _maxNumberOfParticlesToSkip;} |
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| 61 | |
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| 62 | protected: |
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| 63 | |
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| 64 | virtual ~ConnectedParticleSystem(); |
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| 65 | |
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| 66 | ConnectedParticleSystem& operator=(const ConnectedParticleSystem&) { return *this; } |
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| 67 | |
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| 68 | int _lastParticleCreated; |
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| 69 | unsigned int _maxNumberOfParticlesToSkip; |
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| 70 | |
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| 71 | int _startParticle; |
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| 72 | |
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| 73 | }; |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | #endif |
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