| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_FLUIDFRICTIONOPERATOR |
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| 16 | #define OSGPARTICLE_FLUIDFRICTIONOPERATOR 1 |
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| 17 | |
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| 18 | #include <osgParticle/Export> |
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| 19 | #include <osgParticle/Operator> |
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| 20 | |
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| 21 | #include <osg/CopyOp> |
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| 22 | #include <osg/Object> |
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| 23 | #include <osg/Math> |
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| 24 | |
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| 25 | namespace osgParticle |
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| 26 | { |
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| 27 | |
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| 28 | class Particle; |
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| 29 | |
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| 30 | /** An operator that simulates the friction of a fluid. |
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| 31 | By using this operator you can let the particles move in a fluid of a given <I>density</I> |
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| 32 | and <I>viscosity</I>. There are two functions to quickly setup the parameters for pure water |
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| 33 | and air. You can decide whether to compute the forces using the particle's physical |
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| 34 | radius or another value, by calling the <CODE>setOverrideRadius()</CODE> method. |
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| 35 | */ |
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| 36 | class OSGPARTICLE_EXPORT FluidFrictionOperator: public Operator { |
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| 37 | public: |
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| 38 | |
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| 39 | FluidFrictionOperator(); |
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| 40 | FluidFrictionOperator(const FluidFrictionOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 41 | |
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| 42 | META_Object(osgParticle, FluidFrictionOperator); |
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| 43 | |
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| 44 | /// Set the density of the fluid. |
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| 45 | inline void setFluidDensity(float d); |
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| 46 | |
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| 47 | /// Get the density of the fluid. |
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| 48 | inline float getFluidDensity() const; |
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| 49 | |
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| 50 | /// Set the viscosity of the fluid. |
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| 51 | inline void setFluidViscosity(float v); |
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| 52 | |
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| 53 | /// Get the viscosity of the fluid. |
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| 54 | inline float getFluidViscosity() const; |
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| 55 | |
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| 56 | /// Set the wind vector. |
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| 57 | inline void setWind(const osg::Vec3& wind) { _wind = wind; } |
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| 58 | |
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| 59 | /// Get the wind vector. |
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| 60 | inline const osg::Vec3& getWind() const { return _wind; } |
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| 61 | |
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| 62 | /// Set the overriden radius value (pass 0 if you want to use particle's radius). |
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| 63 | inline void setOverrideRadius(float r); |
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| 64 | |
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| 65 | /// Get the overriden radius value. |
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| 66 | inline float getOverrideRadius() const; |
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| 67 | |
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| 68 | /// Set the fluid parameters as for air (20°C temperature). |
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| 69 | inline void setFluidToAir(); |
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| 70 | |
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| 71 | /// Set the fluid parameters as for pure water (20°C temperature). |
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| 72 | inline void setFluidToWater(); |
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| 73 | |
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| 74 | /// Apply the friction forces to a particle. Do not call this method manually. |
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| 75 | void operate(Particle* P, double dt); |
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| 76 | |
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| 77 | /// Perform some initializations. Do not call this method manually. |
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| 78 | inline void beginOperate(Program* prg); |
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| 79 | |
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| 80 | protected: |
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| 81 | virtual ~FluidFrictionOperator() {} |
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| 82 | FluidFrictionOperator &operator=(const FluidFrictionOperator &) { return *this; } |
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| 83 | |
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| 84 | private: |
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| 85 | float _coeff_A; |
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| 86 | float _coeff_B; |
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| 87 | float _density; |
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| 88 | float _viscosity; |
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| 89 | float _ovr_rad; |
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| 90 | osg::Vec3 _wind; |
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| 91 | Program* _current_program; |
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| 92 | }; |
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| 93 | |
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| 94 | // INLINE FUNCTIONS |
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| 95 | |
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| 96 | inline float FluidFrictionOperator::getFluidDensity() const |
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| 97 | { |
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| 98 | return _density; |
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| 99 | } |
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| 100 | |
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| 101 | inline float FluidFrictionOperator::getFluidViscosity() const |
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| 102 | { |
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| 103 | return _viscosity; |
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| 104 | } |
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| 105 | |
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| 106 | inline void FluidFrictionOperator::setFluidDensity(float d) |
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| 107 | { |
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| 108 | _density = d; |
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| 109 | _coeff_B = 0.2f * osg::PI * _density; |
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| 110 | } |
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| 111 | |
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| 112 | inline void FluidFrictionOperator::setFluidViscosity(float v) |
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| 113 | { |
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| 114 | _viscosity = v; |
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| 115 | _coeff_A = 6 * osg::PI * _viscosity; |
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| 116 | } |
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| 117 | |
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| 118 | inline void FluidFrictionOperator::setFluidToAir() |
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| 119 | { |
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| 120 | setFluidViscosity(1.8e-5f); |
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| 121 | setFluidDensity(1.2929f); |
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| 122 | } |
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| 123 | |
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| 124 | inline void FluidFrictionOperator::setFluidToWater() |
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| 125 | { |
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| 126 | setFluidViscosity(1.002e-3f); |
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| 127 | setFluidDensity(1.0f); |
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| 128 | } |
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| 129 | |
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| 130 | inline float FluidFrictionOperator::getOverrideRadius() const |
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| 131 | { |
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| 132 | return _ovr_rad; |
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| 133 | } |
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| 134 | |
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| 135 | inline void FluidFrictionOperator::setOverrideRadius(float r) |
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| 136 | { |
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| 137 | _ovr_rad = r; |
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| 138 | } |
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| 139 | |
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| 140 | inline void FluidFrictionOperator::beginOperate(Program* prg) |
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| 141 | { |
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| 142 | _current_program = prg; |
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| 143 | } |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | |
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| 148 | #endif |
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