| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGPARTICLE_FLUIDPROGRAM |
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| 15 | #define OSGPARTICLE_FLUIDPROGRAM 1 |
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| 16 | |
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| 17 | #include <osgParticle/Export> |
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| 18 | #include <osgParticle/Program> |
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| 19 | |
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| 20 | #include <osg/CopyOp> |
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| 21 | #include <osg/Object> |
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| 22 | #include <osg/Node> |
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| 23 | #include <osg/NodeVisitor> |
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| 24 | |
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| 25 | namespace osgParticle |
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| 26 | { |
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| 27 | |
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| 28 | /** A program class for performing operations on particles using a sequence of <I>operators</I>. |
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| 29 | To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and |
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| 30 | add them to the program. |
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| 31 | All operators will be applied to each particle in the same order they've been added to the program. |
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| 32 | */ |
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| 33 | class OSGPARTICLE_EXPORT FluidProgram: public Program { |
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| 34 | public: |
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| 35 | FluidProgram(); |
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| 36 | FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 37 | |
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| 38 | META_Node(osgParticle,FluidProgram); |
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| 39 | |
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| 40 | /// Set the viscosity of the fluid. |
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| 41 | inline void setFluidViscosity(float v) |
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| 42 | { |
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| 43 | _viscosity = v; |
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| 44 | _viscosityCoefficient = 6 * osg::PI * _viscosity; |
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| 45 | } |
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| 46 | |
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| 47 | /// Get the viscosity of the fluid. |
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| 48 | inline float getFluidViscosity() const { return _viscosity; } |
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| 49 | |
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| 50 | /// Set the density of the fluid. |
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| 51 | inline void setFluidDensity(float d) |
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| 52 | { |
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| 53 | _density = d; |
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| 54 | _densityCoefficient = 0.2f * osg::PI * _density; |
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| 55 | } |
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| 56 | |
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| 57 | /// Get the density of the fluid. |
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| 58 | inline float getFluidDensity() const { return _density; } |
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| 59 | |
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| 60 | |
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| 61 | /// Set the wind vector. |
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| 62 | inline void setWind(const osg::Vec3& wind) { _wind = wind; } |
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| 63 | |
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| 64 | /// Get the wind vector. |
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| 65 | inline const osg::Vec3& getWind() const { return _wind; } |
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| 66 | |
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| 67 | /// Set the acceleration vector. |
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| 68 | inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; } |
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| 69 | |
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| 70 | /// Get the acceleration vector. |
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| 71 | inline const osg::Vec3& getAcceleration() const { return _acceleration; } |
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| 72 | |
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| 73 | /** Set the acceleration vector to the gravity on earth (0, 0, -9.81). |
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| 74 | The acceleration will be multiplied by the <CODE>scale</CODE> parameter. |
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| 75 | */ |
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| 76 | inline void setToGravity(float scale = 1.0f) { _acceleration.set(0, 0, -9.81f*scale); } |
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| 77 | |
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| 78 | /// Set the fluid parameters as for air (20°C temperature). |
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| 79 | inline void setFluidToAir() |
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| 80 | { |
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| 81 | setToGravity(1.0f); |
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| 82 | setFluidDensity(1.2929f); |
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| 83 | setFluidViscosity(1.8e-5f); |
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| 84 | } |
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| 85 | |
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| 86 | /// Set the fluid parameters as for pure water (20°C temperature). |
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| 87 | inline void setFluidToWater() |
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| 88 | { |
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| 89 | setToGravity(1.0f); |
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| 90 | setFluidDensity(1.0f); |
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| 91 | setFluidViscosity(1.002e-3f); |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | protected: |
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| 96 | |
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| 97 | virtual ~FluidProgram() {} |
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| 98 | FluidProgram& operator=(const FluidProgram&) { return *this; } |
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| 99 | |
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| 100 | virtual void execute(double dt); |
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| 101 | |
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| 102 | osg::Vec3 _acceleration; |
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| 103 | float _viscosity; |
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| 104 | float _density; |
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| 105 | osg::Vec3 _wind; |
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| 106 | |
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| 107 | float _viscosityCoefficient; |
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| 108 | float _densityCoefficient; |
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| 109 | }; |
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| 110 | |
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| 111 | |
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| 112 | } |
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| 113 | |
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| 114 | #endif |
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