| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_FORCEOPERATOR |
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| 16 | #define OSGPARTICLE_FORCEOPERATOR 1 |
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| 17 | |
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| 18 | #include <osgParticle/ModularProgram> |
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| 19 | #include <osgParticle/Operator> |
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| 20 | #include <osgParticle/Particle> |
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| 21 | |
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| 22 | #include <osg/CopyOp> |
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| 23 | #include <osg/Object> |
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| 24 | #include <osg/Vec3> |
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| 25 | |
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| 26 | namespace osgParticle |
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| 27 | { |
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| 28 | |
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| 29 | /** An operator that applies a constant force to the particles. |
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| 30 | * Remember that if the mass of particles is expressed in kg and the lengths are |
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| 31 | * expressed in meters, then the force should be expressed in Newtons. |
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| 32 | */ |
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| 33 | class ForceOperator: public Operator { |
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| 34 | public: |
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| 35 | inline ForceOperator(); |
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| 36 | inline ForceOperator(const ForceOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 37 | |
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| 38 | META_Object(osgParticle, ForceOperator); |
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| 39 | |
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| 40 | /// Get the force vector. |
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| 41 | inline const osg::Vec3& getForce() const; |
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| 42 | |
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| 43 | /// Set the force vector. |
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| 44 | inline void setForce(const osg::Vec3& f); |
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| 45 | |
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| 46 | /// Apply the force to a particle. Do not call this method manually. |
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| 47 | inline void operate(Particle* P, double dt); |
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| 48 | |
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| 49 | /// Perform some initialization. Do not call this method manually. |
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| 50 | inline void beginOperate(Program *prg); |
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| 51 | |
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| 52 | protected: |
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| 53 | virtual ~ForceOperator() {}; |
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| 54 | ForceOperator& operator=(const ForceOperator&) { return *this; } |
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| 55 | |
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| 56 | private: |
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| 57 | osg::Vec3 _force; |
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| 58 | osg::Vec3 _xf_force; |
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| 59 | }; |
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| 60 | |
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| 61 | // INLINE FUNCTIONS |
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| 62 | |
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| 63 | inline ForceOperator::ForceOperator() |
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| 64 | : Operator(), _force(0, 0, 0) |
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| 65 | { |
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| 66 | } |
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| 67 | |
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| 68 | inline ForceOperator::ForceOperator(const ForceOperator& copy, const osg::CopyOp& copyop) |
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| 69 | : Operator(copy, copyop), _force(copy._force) |
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| 70 | { |
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| 71 | } |
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| 72 | |
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| 73 | inline const osg::Vec3& ForceOperator::getForce() const |
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| 74 | { |
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| 75 | return _force; |
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| 76 | } |
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| 77 | |
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| 78 | inline void ForceOperator::setForce(const osg::Vec3& v) |
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| 79 | { |
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| 80 | _force = v; |
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| 81 | } |
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| 82 | |
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| 83 | inline void ForceOperator::operate(Particle* P, double dt) |
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| 84 | { |
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| 85 | P->addVelocity(_xf_force * (P->getMassInv() * dt)); |
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| 86 | } |
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| 87 | |
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| 88 | inline void ForceOperator::beginOperate(Program *prg) |
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| 89 | { |
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| 90 | if (prg->getReferenceFrame() == ModularProgram::RELATIVE_RF) { |
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| 91 | _xf_force = prg->rotateLocalToWorld(_force); |
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| 92 | } else { |
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| 93 | _xf_force = _force; |
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| 94 | } |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | #endif |
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