| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_INTERPOLATOR |
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| 16 | #define OSGPARTICLE_INTERPOLATOR |
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| 17 | |
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| 18 | #include <osgParticle/range> |
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| 19 | |
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| 20 | #include <osg/CopyOp> |
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| 21 | #include <osg/Object> |
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| 22 | #include <osg/Vec2> |
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| 23 | #include <osg/Vec3> |
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| 24 | #include <osg/Vec4> |
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| 25 | |
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| 26 | namespace osgParticle |
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| 27 | { |
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| 28 | |
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| 29 | /// An abstract base class for implementing interpolators. |
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| 30 | class Interpolator : public osg::Object { |
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| 31 | public: |
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| 32 | Interpolator() |
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| 33 | : osg::Object() {} |
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| 34 | |
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| 35 | Interpolator(const Interpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY) |
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| 36 | : osg::Object(copy, copyop) {} |
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| 37 | |
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| 38 | virtual const char* libraryName() const { return "osgParticle"; } |
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| 39 | virtual const char* className() const { return "Interpolator"; } |
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| 40 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; } |
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| 41 | |
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| 42 | /// Interpolate between floats. Must be overriden in descendant classes. |
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| 43 | virtual float interpolate(float t, float y1, float y2) const = 0; |
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| 44 | |
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| 45 | /// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. |
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| 46 | virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const |
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| 47 | { |
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| 48 | return osg::Vec2( |
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| 49 | interpolate(t, y1.x(), y2.x()), |
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| 50 | interpolate(t, y1.y(), y2.y()) |
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| 51 | ); |
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| 52 | } |
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| 53 | |
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| 54 | /// Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. |
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| 55 | virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const |
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| 56 | { |
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| 57 | return osg::Vec3( |
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| 58 | interpolate(t, y1.x(), y2.x()), |
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| 59 | interpolate(t, y1.y(), y2.y()), |
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| 60 | interpolate(t, y1.z(), y2.z()) |
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| 61 | ); |
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| 62 | } |
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| 63 | |
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| 64 | /// Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. |
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| 65 | virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const |
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| 66 | { |
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| 67 | return osg::Vec4( |
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| 68 | interpolate(t, y1.x(), y2.x()), |
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| 69 | interpolate(t, y1.y(), y2.y()), |
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| 70 | interpolate(t, y1.z(), y2.z()), |
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| 71 | interpolate(t, y1.w(), y2.w()) |
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| 72 | ); |
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| 73 | } |
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| 74 | |
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| 75 | template<class ValueType> |
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| 76 | ValueType interpolate(float t, const range<ValueType>& r) const |
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| 77 | { |
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| 78 | return interpolate(t, r.minimum, r.maximum); |
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| 79 | } |
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| 80 | |
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| 81 | protected: |
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| 82 | virtual ~Interpolator() {} |
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| 83 | }; |
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| 84 | |
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| 85 | } |
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| 86 | |
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| 87 | #endif |
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