| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|---|
| 2 | * |
|---|
| 3 | * This library is open source and may be redistributed and/or modified under |
|---|
| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|---|
| 5 | * (at your option) any later version. The full license is in LICENSE file |
|---|
| 6 | * included with this distribution, and on the openscenegraph.org website. |
|---|
| 7 | * |
|---|
| 8 | * This library is distributed in the hope that it will be useful, |
|---|
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 11 | * OpenSceneGraph Public License for more details. |
|---|
| 12 | */ |
|---|
| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
|---|
| 14 | |
|---|
| 15 | #ifndef OSGPARTICLE_OPERATOR |
|---|
| 16 | #define OSGPARTICLE_OPERATOR 1 |
|---|
| 17 | |
|---|
| 18 | #include <osgParticle/Program> |
|---|
| 19 | |
|---|
| 20 | #include <osg/CopyOp> |
|---|
| 21 | #include <osg/Object> |
|---|
| 22 | #include <osg/Matrix> |
|---|
| 23 | |
|---|
| 24 | namespace osgParticle |
|---|
| 25 | { |
|---|
| 26 | |
|---|
| 27 | // forward declaration to avoid including the whole header file |
|---|
| 28 | class Particle; |
|---|
| 29 | |
|---|
| 30 | /** An abstract base class used by <CODE>ModularProgram</CODE> to perform operations on particles before they are updated. |
|---|
| 31 | To implement a new operator, derive from this class and override the <CODE>operate()</CODE> method. |
|---|
| 32 | You should also override the <CODE>beginOperate()</CODE> method to query the calling program for the reference frame |
|---|
| 33 | used, and initialize the right transformations if needed. |
|---|
| 34 | */ |
|---|
| 35 | class Operator: public osg::Object { |
|---|
| 36 | public: |
|---|
| 37 | inline Operator(); |
|---|
| 38 | inline Operator(const Operator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
|---|
| 39 | |
|---|
| 40 | virtual const char* libraryName() const { return "osgParticle"; } |
|---|
| 41 | virtual const char* className() const { return "Operator"; } |
|---|
| 42 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Operator* >(obj) != 0; } |
|---|
| 43 | |
|---|
| 44 | /// Get whether this operator is enabled. |
|---|
| 45 | inline bool isEnabled() const; |
|---|
| 46 | |
|---|
| 47 | /// Enable or disable this operator. |
|---|
| 48 | inline void setEnabled(bool v); |
|---|
| 49 | |
|---|
| 50 | /** Do something on all emitted particles. |
|---|
| 51 | This method is called by <CODE>ModularProgram</CODE> objects to perform some operations |
|---|
| 52 | on the particles. By default, it will call the <CODE>operate()</CODE> method for each particle. |
|---|
| 53 | You must override it in descendant classes. |
|---|
| 54 | */ |
|---|
| 55 | virtual void operateParticles(ParticleSystem* ps, double dt) |
|---|
| 56 | { |
|---|
| 57 | int n = ps->numParticles(); |
|---|
| 58 | for (int i=0; i<n; ++i) |
|---|
| 59 | { |
|---|
| 60 | Particle* P = ps->getParticle(i); |
|---|
| 61 | if (P->isAlive() && isEnabled()) operate(P, dt); |
|---|
| 62 | } |
|---|
| 63 | } |
|---|
| 64 | |
|---|
| 65 | /** Do something on a particle. |
|---|
| 66 | You must override it in descendant classes. Common operations |
|---|
| 67 | consist of modifying the particle's velocity vector. The <CODE>dt</CODE> parameter is |
|---|
| 68 | the time elapsed from last operation. |
|---|
| 69 | */ |
|---|
| 70 | virtual void operate(Particle* P, double dt) = 0; |
|---|
| 71 | |
|---|
| 72 | /** Do something before processing particles via the <CODE>operate()</CODE> method. |
|---|
| 73 | Overriding this method could be necessary to query the calling <CODE>Program</CODE> object |
|---|
| 74 | for the current reference frame. If the reference frame is RELATIVE_RF, then your |
|---|
| 75 | class should prepare itself to do all operations in local coordinates. |
|---|
| 76 | */ |
|---|
| 77 | virtual void beginOperate(Program *) {} |
|---|
| 78 | |
|---|
| 79 | /// Do something after all particles have been processed. |
|---|
| 80 | virtual void endOperate() {} |
|---|
| 81 | |
|---|
| 82 | protected: |
|---|
| 83 | virtual ~Operator() {} |
|---|
| 84 | Operator &operator=(const Operator &) { return *this; } |
|---|
| 85 | |
|---|
| 86 | private: |
|---|
| 87 | bool _enabled; |
|---|
| 88 | }; |
|---|
| 89 | |
|---|
| 90 | // INLINE FUNCTIONS |
|---|
| 91 | |
|---|
| 92 | inline Operator::Operator() |
|---|
| 93 | : osg::Object(), _enabled(true) |
|---|
| 94 | { |
|---|
| 95 | } |
|---|
| 96 | |
|---|
| 97 | inline Operator::Operator(const Operator& copy, const osg::CopyOp& copyop) |
|---|
| 98 | : osg::Object(copy, copyop), _enabled(copy._enabled) |
|---|
| 99 | { |
|---|
| 100 | } |
|---|
| 101 | |
|---|
| 102 | inline bool Operator::isEnabled() const |
|---|
| 103 | { |
|---|
| 104 | return _enabled; |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | inline void Operator::setEnabled(bool v) |
|---|
| 108 | { |
|---|
| 109 | _enabled = v; |
|---|
| 110 | } |
|---|
| 111 | |
|---|
| 112 | |
|---|
| 113 | } |
|---|
| 114 | |
|---|
| 115 | #endif |
|---|