| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_PARTICLE |
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| 16 | #define OSGPARTICLE_PARTICLE 1 |
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| 17 | |
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| 18 | #include <osgParticle/Export> |
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| 19 | #include <osgParticle/Interpolator> |
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| 20 | #include <osgParticle/range> |
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| 21 | |
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| 22 | #include <osg/ref_ptr> |
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| 23 | #include <osg/Vec3> |
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| 24 | #include <osg/Vec4> |
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| 25 | #include <osg/Matrix> |
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| 26 | #include <osg/GL> |
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| 27 | #include <osg/GLBeginEndAdapter> |
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| 28 | |
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| 29 | namespace osgParticle |
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| 30 | { |
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| 31 | |
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| 32 | // forward declare so we can reference it |
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| 33 | class ParticleSystem; |
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| 34 | |
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| 35 | /** Implementation of a <B>particle</B>. |
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| 36 | Objects of this class are particles, they have some graphical properties |
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| 37 | and some physical properties. Particles are created by emitters and then placed |
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| 38 | into Particle Systems, where they live and get updated at each frame. |
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| 39 | Particles can either live forever (lifeTime < 0), or die after a specified |
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| 40 | time (lifeTime >= 0). For each property which is defined as a range of values, a |
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| 41 | "current" value will be evaluated at each frame by interpolating the <I>min</I> |
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| 42 | and <I>max</I> values so that <I>curr_value = min</I> when <I>t == 0</I>, and |
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| 43 | <I>curr_value = max</I> when <I>t == lifeTime</I>. |
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| 44 | You may customize the interpolator objects to achieve any kind of transition. |
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| 45 | If you want the particle to live forever, set its lifetime to any value <= 0; |
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| 46 | in that case, no interpolation is done to compute real-time properties, and only |
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| 47 | minimum values are used. |
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| 48 | */ |
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| 49 | class OSGPARTICLE_EXPORT Particle { |
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| 50 | public: |
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| 51 | |
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| 52 | enum |
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| 53 | { |
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| 54 | INVALID_INDEX = -1 |
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| 55 | }; |
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| 56 | |
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| 57 | /** |
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| 58 | Shape of particles. |
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| 59 | NOTE: the LINE shape should be used in conjunction with FIXED alignment mode (see ParticleSystem). |
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| 60 | */ |
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| 61 | enum Shape { |
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| 62 | POINT, // uses GL_POINTS as primitive |
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| 63 | QUAD, // uses GL_QUADS as primitive |
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| 64 | QUAD_TRIANGLESTRIP, // uses GL_TRI_angleSTRIP as primitive, but each particle needs a glBegin/glEnd pair |
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| 65 | HEXAGON, // may save some filling time, but uses more triangles |
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| 66 | LINE // uses GL_LINES to draw line segments that point to the direction of motion |
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| 67 | }; |
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| 68 | |
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| 69 | Particle(); |
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| 70 | |
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| 71 | /// Get the shape of the particle. |
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| 72 | inline Shape getShape() const; |
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| 73 | |
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| 74 | /// Set the shape of the particle. |
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| 75 | inline void setShape(Shape s); |
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| 76 | |
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| 77 | /// Get whether the particle is still alive. |
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| 78 | inline bool isAlive() const; |
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| 79 | |
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| 80 | /// Get the life time of the particle (in seconds). |
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| 81 | inline double getLifeTime() const; |
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| 82 | |
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| 83 | /// Get the age of the particle (in seconds). |
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| 84 | inline double getAge() const; |
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| 85 | |
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| 86 | /// Get the minimum and maximum values for polygon size. |
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| 87 | inline const rangef& getSizeRange() const; |
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| 88 | |
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| 89 | /// Get the minimum and maximum values for alpha. |
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| 90 | inline const rangef& getAlphaRange() const; |
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| 91 | |
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| 92 | /// Get the minimum and maximum values for color. |
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| 93 | inline const rangev4& getColorRange() const; |
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| 94 | |
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| 95 | /// Get the interpolator for computing the size of polygons. |
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| 96 | inline const Interpolator* getSizeInterpolator() const; |
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| 97 | |
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| 98 | /// Get the interpolator for computing alpha values. |
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| 99 | inline const Interpolator* getAlphaInterpolator() const; |
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| 100 | |
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| 101 | /// Get the interpolator for computing color values. |
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| 102 | inline const Interpolator* getColorInterpolator() const; |
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| 103 | |
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| 104 | /** Get the physical radius of the particle. |
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| 105 | For built-in operators to work correctly, lengths must be expressed in meters. |
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| 106 | */ |
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| 107 | inline float getRadius() const; |
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| 108 | |
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| 109 | /** Get the mass of the particle. |
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| 110 | For built-in operators to work correctly, remember that the mass is expressed in kg. |
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| 111 | */ |
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| 112 | inline float getMass() const; |
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| 113 | |
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| 114 | /// Get <CODE>1 / getMass()</CODE>. |
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| 115 | inline float getMassInv() const; |
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| 116 | |
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| 117 | /// Get the position vector. |
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| 118 | inline const osg::Vec3& getPosition() const; |
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| 119 | |
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| 120 | /** Get the velocity vector. |
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| 121 | For built-in operators to work correctly, remember that velocity components are expressed |
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| 122 | in meters per second. |
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| 123 | */ |
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| 124 | inline const osg::Vec3& getVelocity() const; |
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| 125 | |
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| 126 | /// Get the previous position (the position before last update). |
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| 127 | inline const osg::Vec3& getPreviousPosition() const; |
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| 128 | |
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| 129 | /// Get the angle vector. |
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| 130 | inline const osg::Vec3& getAngle() const; |
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| 131 | |
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| 132 | /// Get the rotational velocity vector. |
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| 133 | inline const osg::Vec3& getAngularVelocity() const; |
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| 134 | |
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| 135 | /// Get the previous angle vector. |
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| 136 | inline const osg::Vec3& getPreviousAngle() const; |
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| 137 | |
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| 138 | /// Get the current color |
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| 139 | inline const osg::Vec4& getCurrentColor() const { return _current_color; } |
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| 140 | |
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| 141 | /// Get the current alpha |
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| 142 | inline float getCurrentAlpha() const { return _current_alpha; } |
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| 143 | |
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| 144 | /// Get the s texture coordinate of the bottom left of the particle |
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| 145 | inline float getSTexCoord() const { return _s_coord; } |
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| 146 | |
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| 147 | /// Get the t texture coordinate of the bottom left of the particle |
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| 148 | inline float getTTexCoord() const { return _t_coord; } |
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| 149 | |
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| 150 | /// Get width of texture tile |
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| 151 | inline int getTileS() const; |
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| 152 | |
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| 153 | /// Get height of texture tile |
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| 154 | inline int getTileT() const; |
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| 155 | |
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| 156 | /// Get number of texture tiles |
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| 157 | inline int getNumTiles() const { return _num_tile; } |
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| 158 | |
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| 159 | /** Kill the particle on next update |
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| 160 | NOTE: after calling this function, the <CODE>isAlive()</CODE> method will still |
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| 161 | return true until the particle is updated again. |
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| 162 | */ |
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| 163 | inline void kill(); |
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| 164 | |
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| 165 | /// Set the life time of the particle. |
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| 166 | inline void setLifeTime(double t); |
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| 167 | |
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| 168 | /// Set the minimum and maximum values for polygon size. |
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| 169 | inline void setSizeRange(const rangef& r); |
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| 170 | |
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| 171 | /// Set the minimum and maximum values for alpha. |
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| 172 | inline void setAlphaRange(const rangef& r); |
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| 173 | |
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| 174 | /// Set the minimum and maximum values for color. |
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| 175 | inline void setColorRange(const rangev4& r); |
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| 176 | |
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| 177 | /// Set the interpolator for computing size values. |
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| 178 | inline void setSizeInterpolator(Interpolator* ri); |
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| 179 | |
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| 180 | /// Set the interpolator for computing alpha values. |
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| 181 | inline void setAlphaInterpolator(Interpolator* ai); |
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| 182 | |
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| 183 | /// Set the interpolator for computing color values. |
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| 184 | inline void setColorInterpolator(Interpolator* ci); |
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| 185 | |
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| 186 | /** Set the physical radius of the particle. |
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| 187 | For built-in operators to work correctly, lengths must be expressed in meters. |
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| 188 | */ |
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| 189 | inline void setRadius(float r); |
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| 190 | |
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| 191 | /** Set the mass of the particle. |
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| 192 | For built-in operators to work correctly, remember that the mass is expressed in kg. |
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| 193 | */ |
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| 194 | inline void setMass(float m); |
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| 195 | |
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| 196 | /// Set the position vector. |
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| 197 | inline void setPosition(const osg::Vec3& p); |
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| 198 | |
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| 199 | /** Set the velocity vector. |
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| 200 | For built-in operators to work correctly, remember that velocity components are expressed |
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| 201 | in meters per second. |
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| 202 | */ |
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| 203 | inline void setVelocity(const osg::Vec3& v); |
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| 204 | |
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| 205 | /// Add a vector to the velocity vector. |
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| 206 | inline void addVelocity(const osg::Vec3& dv); |
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| 207 | |
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| 208 | /// Transform position and velocity vectors by a matrix. |
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| 209 | inline void transformPositionVelocity(const osg::Matrix& xform); |
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| 210 | |
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| 211 | /// Transform position and velocity vectors by a combination of two matrices |
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| 212 | void transformPositionVelocity(const osg::Matrix& xform1, const osg::Matrix& xform2, float r); |
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| 213 | |
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| 214 | /// Set the angle vector. |
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| 215 | inline void setAngle(const osg::Vec3& a); |
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| 216 | |
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| 217 | /** |
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| 218 | Set the angular velocity vector. |
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| 219 | Components x, y and z are angles of rotation around the respective axis (in radians). |
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| 220 | */ |
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| 221 | inline void setAngularVelocity(const osg::Vec3& v); |
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| 222 | |
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| 223 | /// Add a vector to the angular velocity vector. |
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| 224 | inline void addAngularVelocity(const osg::Vec3& dv); |
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| 225 | |
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| 226 | /// Transform angle and angularVelocity vectors by a matrix. |
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| 227 | inline void transformAngleVelocity(const osg::Matrix& xform); |
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| 228 | |
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| 229 | /** Update the particle (don't call this method manually). |
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| 230 | This method is called automatically by <CODE>ParticleSystem::update()</CODE>; it |
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| 231 | updates the graphical properties of the particle for the current time, |
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| 232 | checks whether the particle is still alive, and then updates its position |
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| 233 | by computing <I>P = P + V * dt</I> (where <I>P</I> is the position and <I>V</I> is the velocity). |
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| 234 | */ |
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| 235 | bool update(double dt); |
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| 236 | |
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| 237 | /// Perform some pre-rendering tasks. Called automatically by particle systems. |
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| 238 | inline void beginRender(osg::GLBeginEndAdapter* gl) const; |
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| 239 | |
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| 240 | /// Render the particle. Called automatically by particle systems. |
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| 241 | void render(osg::GLBeginEndAdapter* gl, const osg::Vec3& xpos, const osg::Vec3& px, const osg::Vec3& py, float scale = 1.0f) const; |
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| 242 | |
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| 243 | /// Perform some post-rendering tasks. Called automatically by particle systems. |
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| 244 | inline void endRender(osg::GLBeginEndAdapter* gl) const; |
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| 245 | |
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| 246 | /// Get the current (interpolated) polygon size. Valid only after the first call to update(). |
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| 247 | inline float getCurrentSize() const; |
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| 248 | |
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| 249 | /// Specify how the particle texture is tiled |
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| 250 | inline void setTextureTile(int sTile, int tTile, int numTiles = 0); |
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| 251 | |
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| 252 | /// Set the previous particle |
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| 253 | inline void setPreviousParticle(int previous) { _previousParticle = previous; } |
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| 254 | |
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| 255 | /// Get the previous particle |
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| 256 | inline int getPreviousParticle() const { return _previousParticle; } |
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| 257 | |
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| 258 | /// Set the next particle |
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| 259 | inline void setNextParticle(int next) { _nextParticle = next; } |
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| 260 | |
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| 261 | /// Get the const next particle |
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| 262 | inline int getNextParticle() const { return _nextParticle; } |
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| 263 | |
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| 264 | /// Method for initializing a particles texture coords as part of a connected particle system. |
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| 265 | void setUpTexCoordsAsPartOfConnectedParticleSystem(ParticleSystem* ps); |
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| 266 | |
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| 267 | protected: |
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| 268 | |
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| 269 | Shape _shape; |
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| 270 | |
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| 271 | rangef _sr; |
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| 272 | rangef _ar; |
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| 273 | rangev4 _cr; |
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| 274 | |
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| 275 | osg::ref_ptr<Interpolator> _si; |
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| 276 | osg::ref_ptr<Interpolator> _ai; |
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| 277 | osg::ref_ptr<Interpolator> _ci; |
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| 278 | |
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| 279 | bool _alive; |
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| 280 | bool _mustdie; |
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| 281 | double _lifeTime; |
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| 282 | |
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| 283 | float _radius; |
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| 284 | float _mass; |
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| 285 | float _massinv; |
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| 286 | osg::Vec3 _prev_pos; |
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| 287 | osg::Vec3 _position; |
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| 288 | osg::Vec3 _velocity; |
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| 289 | |
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| 290 | osg::Vec3 _prev_angle; |
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| 291 | osg::Vec3 _angle; |
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| 292 | osg::Vec3 _angul_arvel; |
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| 293 | |
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| 294 | double _t0; |
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| 295 | |
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| 296 | float _current_size; |
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| 297 | float _current_alpha; |
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| 298 | osg::Vec4 _current_color; |
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| 299 | |
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| 300 | float _s_tile; |
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| 301 | float _t_tile; |
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| 302 | int _num_tile; |
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| 303 | int _cur_tile; |
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| 304 | float _s_coord; |
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| 305 | float _t_coord; |
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| 306 | |
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| 307 | // previous and next Particles are only used in ConnectedParticleSystems |
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| 308 | int _previousParticle; |
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| 309 | int _nextParticle; |
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| 310 | }; |
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| 311 | |
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| 312 | // INLINE FUNCTIONS |
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| 313 | |
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| 314 | inline Particle::Shape Particle::getShape() const |
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| 315 | { |
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| 316 | return _shape; |
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| 317 | } |
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| 318 | |
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| 319 | inline void Particle::setShape(Shape s) |
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| 320 | { |
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| 321 | _shape = s; |
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| 322 | } |
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| 323 | |
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| 324 | inline bool Particle::isAlive() const |
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| 325 | { |
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| 326 | return _alive; |
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| 327 | } |
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| 328 | |
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| 329 | inline double Particle::getLifeTime() const |
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| 330 | { |
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| 331 | return _lifeTime; |
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| 332 | } |
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| 333 | |
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| 334 | inline double Particle::getAge() const |
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| 335 | { |
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| 336 | return _t0; |
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| 337 | } |
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| 338 | |
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| 339 | inline float Particle::getRadius() const |
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| 340 | { |
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| 341 | return _radius; |
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| 342 | } |
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| 343 | |
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| 344 | inline void Particle::setRadius(float r) |
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| 345 | { |
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| 346 | _radius = r; |
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| 347 | } |
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| 348 | |
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| 349 | inline const rangef& Particle::getSizeRange() const |
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| 350 | { |
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| 351 | return _sr; |
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| 352 | } |
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| 353 | |
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| 354 | inline const rangef& Particle::getAlphaRange() const |
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| 355 | { |
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| 356 | return _ar; |
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| 357 | } |
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| 358 | |
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| 359 | inline const rangev4& Particle::getColorRange() const |
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| 360 | { |
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| 361 | return _cr; |
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| 362 | } |
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| 363 | |
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| 364 | inline const Interpolator* Particle::getSizeInterpolator() const |
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| 365 | { |
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| 366 | return _si.get(); |
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| 367 | } |
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| 368 | |
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| 369 | inline const Interpolator* Particle::getAlphaInterpolator() const |
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| 370 | { |
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| 371 | return _ai.get(); |
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| 372 | } |
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| 373 | |
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| 374 | inline const Interpolator* Particle::getColorInterpolator() const |
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| 375 | { |
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| 376 | return _ci.get(); |
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| 377 | } |
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| 378 | |
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| 379 | inline const osg::Vec3& Particle::getPosition() const |
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| 380 | { |
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| 381 | return _position; |
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| 382 | } |
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| 383 | |
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| 384 | inline const osg::Vec3& Particle::getVelocity() const |
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| 385 | { |
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| 386 | return _velocity; |
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| 387 | } |
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| 388 | |
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| 389 | inline const osg::Vec3& Particle::getPreviousPosition() const |
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| 390 | { |
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| 391 | return _prev_pos; |
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| 392 | } |
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| 393 | |
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| 394 | inline const osg::Vec3& Particle::getAngle() const |
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| 395 | { |
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| 396 | return _angle; |
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| 397 | } |
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| 398 | |
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| 399 | inline const osg::Vec3& Particle::getAngularVelocity() const |
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| 400 | { |
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| 401 | return _angul_arvel; |
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| 402 | } |
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| 403 | |
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| 404 | inline const osg::Vec3& Particle::getPreviousAngle() const |
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| 405 | { |
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| 406 | return _prev_angle; |
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| 407 | } |
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| 408 | |
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| 409 | inline int Particle::getTileS() const |
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| 410 | { |
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| 411 | return (_s_tile>0.0f) ? static_cast<int>(1.0f / _s_tile) : 1; |
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| 412 | } |
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| 413 | |
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| 414 | inline int Particle::getTileT() const |
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| 415 | { |
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| 416 | return (_t_tile>0.0f) ? static_cast<int>(1.0f / _t_tile) : 1; |
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| 417 | } |
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| 418 | |
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| 419 | inline void Particle::kill() |
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| 420 | { |
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| 421 | _mustdie = true; |
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| 422 | } |
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| 423 | |
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| 424 | inline void Particle::setLifeTime(double t) |
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| 425 | { |
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| 426 | _lifeTime = t; |
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| 427 | } |
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| 428 | |
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| 429 | inline void Particle::setSizeRange(const rangef& r) |
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| 430 | { |
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| 431 | _sr = r; |
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| 432 | } |
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| 433 | |
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| 434 | inline void Particle::setAlphaRange(const rangef& r) |
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| 435 | { |
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| 436 | _ar = r; |
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| 437 | } |
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| 438 | |
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| 439 | inline void Particle::setColorRange(const rangev4& r) |
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| 440 | { |
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| 441 | _cr = r; |
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| 442 | } |
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| 443 | |
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| 444 | inline void Particle::setSizeInterpolator(Interpolator* ri) |
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| 445 | { |
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| 446 | _si = ri; |
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| 447 | } |
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| 448 | |
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| 449 | inline void Particle::setAlphaInterpolator(Interpolator* ai) |
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| 450 | { |
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| 451 | _ai = ai; |
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| 452 | } |
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| 453 | |
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| 454 | inline void Particle::setColorInterpolator(Interpolator* ci) |
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| 455 | { |
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| 456 | _ci = ci; |
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| 457 | } |
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| 458 | |
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| 459 | inline void Particle::setPosition(const osg::Vec3& p) |
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| 460 | { |
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| 461 | _position = p; |
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| 462 | } |
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| 463 | |
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| 464 | inline void Particle::setVelocity(const osg::Vec3& v) |
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| 465 | { |
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| 466 | _velocity = v; |
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| 467 | } |
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| 468 | |
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| 469 | inline void Particle::addVelocity(const osg::Vec3& dv) |
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| 470 | { |
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| 471 | _velocity += dv; |
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| 472 | } |
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| 473 | |
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| 474 | inline void Particle::transformPositionVelocity(const osg::Matrix& xform) |
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| 475 | { |
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| 476 | _position = xform.preMult(_position); |
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| 477 | _velocity = osg::Matrix::transform3x3(_velocity, xform); |
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| 478 | } |
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| 479 | |
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| 480 | inline void Particle::transformPositionVelocity(const osg::Matrix& xform1, const osg::Matrix& xform2, float r) |
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| 481 | { |
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| 482 | osg::Vec3 position1 = xform1.preMult(_position); |
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| 483 | osg::Vec3 velocity1 = osg::Matrix::transform3x3(_velocity, xform1); |
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| 484 | osg::Vec3 position2 = xform2.preMult(_position); |
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| 485 | osg::Vec3 velocity2 = osg::Matrix::transform3x3(_velocity, xform2); |
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| 486 | float one_minus_r = 1.0f-r; |
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| 487 | _position = position1*r + position2*one_minus_r; |
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| 488 | _velocity = velocity1*r + velocity2*one_minus_r; |
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| 489 | } |
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| 490 | |
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| 491 | inline void Particle::setAngle(const osg::Vec3& a) |
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| 492 | { |
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| 493 | _angle = a; |
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| 494 | } |
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| 495 | |
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| 496 | inline void Particle::setAngularVelocity(const osg::Vec3& v) |
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| 497 | { |
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| 498 | _angul_arvel = v; |
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| 499 | } |
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| 500 | |
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| 501 | inline void Particle::addAngularVelocity(const osg::Vec3& dv) |
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| 502 | { |
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| 503 | _angul_arvel += dv; |
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| 504 | } |
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| 505 | |
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| 506 | inline void Particle::transformAngleVelocity(const osg::Matrix& xform) |
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| 507 | { |
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| 508 | // this should be optimized! |
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| 509 | |
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| 510 | osg::Vec3 a1 = _angle + _angul_arvel; |
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| 511 | |
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| 512 | _angle = xform.preMult(_angle); |
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| 513 | a1 = xform.preMult(a1); |
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| 514 | |
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| 515 | _angul_arvel = a1 - _angle; |
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| 516 | } |
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| 517 | |
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| 518 | inline float Particle::getMass() const |
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| 519 | { |
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| 520 | return _mass; |
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| 521 | } |
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| 522 | |
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| 523 | inline float Particle::getMassInv() const |
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| 524 | { |
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| 525 | return _massinv; |
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| 526 | } |
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| 527 | |
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| 528 | inline void Particle::setMass(float m) |
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| 529 | { |
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| 530 | _mass = m; |
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| 531 | _massinv = 1 / m; |
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| 532 | } |
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| 533 | |
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| 534 | inline void Particle::beginRender(osg::GLBeginEndAdapter* gl) const |
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| 535 | { |
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| 536 | switch (_shape) |
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| 537 | { |
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| 538 | case POINT: |
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| 539 | gl->Begin(GL_POINTS); |
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| 540 | break; |
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| 541 | case QUAD: |
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| 542 | gl->Begin(GL_QUADS); |
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| 543 | break; |
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| 544 | case LINE: |
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| 545 | gl->Begin(GL_LINES); |
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| 546 | break; |
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| 547 | default: ; |
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| 548 | } |
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| 549 | } |
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| 550 | |
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| 551 | inline void Particle::endRender(osg::GLBeginEndAdapter* gl) const |
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| 552 | { |
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| 553 | switch (_shape) |
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| 554 | { |
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| 555 | case POINT: |
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| 556 | case QUAD: |
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| 557 | case LINE: |
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| 558 | gl->End(); |
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| 559 | break; |
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| 560 | default: ; |
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| 561 | } |
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| 562 | } |
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| 563 | |
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| 564 | inline float Particle::getCurrentSize() const |
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| 565 | { |
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| 566 | return _current_size; |
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| 567 | } |
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| 568 | |
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| 569 | inline void Particle::setTextureTile(int sTile, int tTile, int numTiles) |
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| 570 | { |
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| 571 | _s_tile = (sTile>0) ? 1.0f / static_cast<float>(sTile) : 1.0f; |
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| 572 | _t_tile = (tTile>0) ? 1.0f / static_cast<float>(tTile) : 1.0f; |
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| 573 | if (numTiles <= 0) |
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| 574 | { |
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| 575 | _num_tile = sTile * tTile; |
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| 576 | } |
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| 577 | else |
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| 578 | { |
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| 579 | _num_tile = numTiles; |
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| 580 | } |
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| 581 | } |
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| 582 | |
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| 583 | |
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| 584 | } |
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| 585 | |
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| 586 | #endif |
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| 587 | |
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