| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | |
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| 14 | #ifndef OSGPARTICLE_PARTICLEEFFECT |
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| 15 | #define OSGPARTICLE_PARTICLEEFFECT |
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| 16 | |
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| 17 | #include <osgParticle/Emitter> |
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| 18 | #include <osgParticle/Program> |
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| 19 | |
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| 20 | namespace osgParticle |
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| 21 | { |
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| 22 | |
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| 23 | class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group |
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| 24 | { |
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| 25 | public: |
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| 26 | |
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| 27 | explicit ParticleEffect(bool automaticSetup=true): |
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| 28 | _automaticSetup(automaticSetup), |
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| 29 | _useLocalParticleSystem(true), |
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| 30 | _scale(1.0f), |
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| 31 | _intensity(1.0f), |
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| 32 | _startTime(0.0), |
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| 33 | _emitterDuration(1.0), |
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| 34 | _wind(0.0f,0.0f,0.0f) |
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| 35 | {} |
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| 36 | |
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| 37 | ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 38 | |
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| 39 | |
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| 40 | virtual const char* libraryName() const { return "osgParticle"; } |
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| 41 | virtual const char* className() const { return "ParticleEffect"; } |
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| 42 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; } |
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| 43 | virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } |
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| 44 | |
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| 45 | void setAutomaticSetup(bool flag) { _automaticSetup = flag; } |
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| 46 | bool getAutomaticSetup() const { return _automaticSetup; } |
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| 47 | |
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| 48 | void setUseLocalParticleSystem(bool local); |
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| 49 | bool getUseLocalParticleSystem() const { return _useLocalParticleSystem; } |
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| 50 | |
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| 51 | void setTextureFileName(const std::string& filename); |
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| 52 | const std::string& getTextureFileName() const { return _textureFileName; } |
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| 53 | |
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| 54 | void setDefaultParticleTemplate(const Particle& p); |
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| 55 | const Particle& getDefaultParticleTemplate() const { return _defaultParticleTemplate; } |
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| 56 | |
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| 57 | void setPosition(const osg::Vec3& position); |
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| 58 | const osg::Vec3& getPosition() const { return _position; } |
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| 59 | |
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| 60 | void setScale(float scale); |
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| 61 | float getScale() const { return _scale; } |
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| 62 | |
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| 63 | void setIntensity(float intensity); |
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| 64 | float getIntensity() const { return _intensity; } |
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| 65 | |
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| 66 | void setStartTime(double startTime); |
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| 67 | double getStartTime() const { return _startTime; } |
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| 68 | |
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| 69 | void setEmitterDuration(double duration); |
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| 70 | double getEmitterDuration() const { return _emitterDuration; } |
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| 71 | |
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| 72 | void setParticleDuration(double duration); |
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| 73 | double getParticleDuration() const { return _defaultParticleTemplate.getLifeTime(); } |
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| 74 | |
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| 75 | void setWind(const osg::Vec3& wind); |
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| 76 | const osg::Vec3& getWind() const { return _wind; } |
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| 77 | |
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| 78 | /// Get whether all particles are dead |
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| 79 | bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; } |
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| 80 | |
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| 81 | virtual Emitter* getEmitter() = 0; |
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| 82 | virtual const Emitter* getEmitter() const = 0; |
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| 83 | |
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| 84 | virtual Program* getProgram() = 0; |
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| 85 | virtual const Program* getProgram() const = 0; |
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| 86 | |
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| 87 | void setParticleSystem(ParticleSystem* ps); |
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| 88 | inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); } |
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| 89 | inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); } |
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| 90 | |
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| 91 | virtual void setDefaults(); |
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| 92 | |
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| 93 | virtual void setUpEmitterAndProgram() = 0; |
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| 94 | |
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| 95 | virtual void buildEffect(); |
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| 96 | |
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| 97 | protected: |
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| 98 | |
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| 99 | virtual ~ParticleEffect() {} |
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| 100 | |
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| 101 | bool _automaticSetup; |
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| 102 | |
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| 103 | osg::ref_ptr<ParticleSystem> _particleSystem; |
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| 104 | |
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| 105 | bool _useLocalParticleSystem; |
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| 106 | std::string _textureFileName; |
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| 107 | Particle _defaultParticleTemplate; |
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| 108 | osg::Vec3 _position; |
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| 109 | float _scale; |
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| 110 | float _intensity; |
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| 111 | double _startTime; |
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| 112 | double _emitterDuration; |
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| 113 | osg::Vec3 _wind; |
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| 114 | }; |
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| 115 | |
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| 116 | } |
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| 117 | |
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| 118 | #endif |
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