| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_PARTICLESYSTEMUPDATER |
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| 16 | #define OSGPARTICLE_PARTICLESYSTEMUPDATER 1 |
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| 17 | |
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| 18 | #include <osgParticle/Export> |
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| 19 | #include <osgParticle/ParticleSystem> |
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| 20 | |
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| 21 | #include <vector> |
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| 22 | |
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| 23 | #include <osg/ref_ptr> |
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| 24 | #include <osg/CopyOp> |
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| 25 | #include <osg/Object> |
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| 26 | #include <osg/Geode> |
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| 27 | #include <osg/NodeVisitor> |
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| 28 | |
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| 29 | #include <osgUtil/CullVisitor> |
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| 30 | |
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| 31 | namespace osgParticle |
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| 32 | { |
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| 33 | |
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| 34 | /** A useful node class for updating particle systems automatically. |
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| 35 | When a ParticleSystemUpdater is traversed by a cull visitor, it calls the |
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| 36 | update() method on the specified particle systems. You should place this updater |
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| 37 | AFTER other nodes like emitters and programs. |
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| 38 | */ |
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| 39 | class OSGPARTICLE_EXPORT ParticleSystemUpdater: public osg::Node { |
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| 40 | public: |
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| 41 | ParticleSystemUpdater(); |
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| 42 | ParticleSystemUpdater(const ParticleSystemUpdater& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 43 | |
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| 44 | META_Node(osgParticle,ParticleSystemUpdater); |
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| 45 | |
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| 46 | /// Add a particle system to the list. |
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| 47 | virtual bool addParticleSystem(ParticleSystem* ps); |
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| 48 | |
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| 49 | /// Remove a particle system from the list (by pointer). |
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| 50 | virtual bool removeParticleSystem(ParticleSystem* ps); |
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| 51 | |
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| 52 | /// Remove a particle system(s) from the list (by index). |
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| 53 | virtual bool removeParticleSystem(unsigned int i, unsigned int numParticleSystemsToRemove=1); |
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| 54 | |
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| 55 | /// Replace ParticleSystem with another ParticleSystem. |
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| 56 | virtual bool replaceParticleSystem(ParticleSystem* origPS, ParticleSystem* newPS); |
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| 57 | |
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| 58 | /// set a particle system by index. |
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| 59 | virtual bool setParticleSystem( unsigned int i, ParticleSystem* ps ); |
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| 60 | |
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| 61 | /// Return the number of particle systems on the list. |
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| 62 | inline unsigned int getNumParticleSystems() const; |
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| 63 | |
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| 64 | /// Get a particle system from the list. |
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| 65 | inline ParticleSystem* getParticleSystem(unsigned int i); |
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| 66 | |
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| 67 | /// Get a particle system from the list. |
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| 68 | inline const ParticleSystem* getParticleSystem(unsigned int i) const; |
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| 69 | |
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| 70 | /// return true if ParticleSystem is contained within ParticlsSystemUpdater. |
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| 71 | inline bool containsParticleSystem( const ParticleSystem* ps ) const; |
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| 72 | |
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| 73 | /// get index number of ParticleSystem. |
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| 74 | inline unsigned int getParticleSystemIndex( const ParticleSystem* ps ) const; |
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| 75 | |
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| 76 | virtual void traverse(osg::NodeVisitor& nv); |
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| 77 | |
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| 78 | virtual osg::BoundingSphere computeBound() const; |
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| 79 | |
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| 80 | protected: |
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| 81 | virtual ~ParticleSystemUpdater() {} |
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| 82 | ParticleSystemUpdater &operator=(const ParticleSystemUpdater &) { return *this; } |
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| 83 | |
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| 84 | private: |
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| 85 | typedef std::vector<osg::ref_ptr<ParticleSystem> > ParticleSystem_Vector; |
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| 86 | |
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| 87 | ParticleSystem_Vector _psv; |
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| 88 | double _t0; |
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| 89 | |
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| 90 | //added 1/17/06- bgandere@nps.edu |
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| 91 | //a var to keep from doing multiple updates per frame |
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| 92 | unsigned int _frameNumber; |
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| 93 | }; |
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| 94 | |
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| 95 | // INLINE FUNCTIONS |
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| 96 | |
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| 97 | inline unsigned int ParticleSystemUpdater::getNumParticleSystems() const |
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| 98 | { |
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| 99 | return static_cast<int>(_psv.size()); |
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| 100 | } |
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| 101 | |
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| 102 | inline ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i) |
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| 103 | { |
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| 104 | return _psv[i].get(); |
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| 105 | } |
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| 106 | |
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| 107 | inline const ParticleSystem* ParticleSystemUpdater::getParticleSystem(unsigned int i) const |
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| 108 | { |
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| 109 | return _psv[i].get(); |
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| 110 | } |
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| 111 | |
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| 112 | inline bool ParticleSystemUpdater::containsParticleSystem( const ParticleSystem* ps ) const |
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| 113 | { |
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| 114 | for( ParticleSystem_Vector::const_iterator itr=_psv.begin(); |
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| 115 | itr!=_psv.end(); |
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| 116 | ++itr ) |
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| 117 | { |
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| 118 | if( itr->get() == ps ) return true; |
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| 119 | } |
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| 120 | return false; |
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| 121 | } |
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| 122 | |
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| 123 | inline unsigned int ParticleSystemUpdater::getParticleSystemIndex( const ParticleSystem* ps ) const |
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| 124 | { |
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| 125 | for( unsigned int particleSystemNum=0; particleSystemNum<_psv.size(); ++particleSystemNum ) |
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| 126 | { |
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| 127 | if( _psv[particleSystemNum] == ps ) return particleSystemNum; |
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| 128 | } |
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| 129 | return _psv.size(); // node not found. |
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| 130 | } |
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| 131 | |
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| 132 | } |
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| 133 | |
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| 134 | #endif |
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