| 1 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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| 2 | * |
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| 3 | * This library is open source and may be redistributed and/or modified under |
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| 4 | * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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| 5 | * (at your option) any later version. The full license is in LICENSE file |
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| 6 | * included with this distribution, and on the openscenegraph.org website. |
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| 7 | * |
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| 8 | * This library is distributed in the hope that it will be useful, |
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| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 11 | * OpenSceneGraph Public License for more details. |
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| 12 | */ |
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| 13 | //osgParticle - Copyright (C) 2002 Marco Jez |
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| 14 | |
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| 15 | #ifndef OSGPARTICLE_PROGRAM |
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| 16 | #define OSGPARTICLE_PROGRAM 1 |
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| 17 | |
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| 18 | #include <osgParticle/Export> |
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| 19 | #include <osgParticle/ParticleProcessor> |
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| 20 | |
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| 21 | #include <osg/Object> |
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| 22 | #include <osg/Node> |
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| 23 | #include <osg/NodeVisitor> |
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| 24 | #include <osg/CopyOp> |
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| 25 | |
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| 26 | namespace osgParticle |
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| 27 | { |
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| 28 | |
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| 29 | /** An abstract <CODE>ParticleProcessor</CODE> descendant for modifying particles "on the fly" |
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| 30 | during the cull traversal. |
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| 31 | Descendants of this class must implement the <CODE>execute()</CODE> method, which should iterate |
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| 32 | through all particles in the linked particle system and modify them somehow |
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| 33 | (usually updating their velocity vector). |
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| 34 | */ |
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| 35 | class OSGPARTICLE_EXPORT Program: public ParticleProcessor |
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| 36 | { |
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| 37 | public: |
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| 38 | Program(); |
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| 39 | Program(const Program& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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| 40 | |
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| 41 | virtual const char* libraryName() const { return "osgParticle"; } |
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| 42 | virtual const char* className() const { return "Program"; } |
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| 43 | virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Program*>(obj) != 0; } |
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| 44 | virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } |
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| 45 | |
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| 46 | protected: |
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| 47 | virtual ~Program() {} |
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| 48 | Program& operator=(const Program&) { return *this; } |
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| 49 | |
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| 50 | /// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself. |
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| 51 | inline void process(double dt); |
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| 52 | |
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| 53 | /// Execute the program on the particle system. Must be overriden in descendant classes. |
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| 54 | virtual void execute(double dt) = 0; |
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| 55 | |
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| 56 | private: |
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| 57 | }; |
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| 58 | |
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| 59 | // INLINE FUNCTIONS |
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| 60 | |
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| 61 | inline void Program::process(double dt) |
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| 62 | { |
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| 63 | execute(dt); |
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| 64 | } |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | #endif |
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